Marth (SSBM)/Up tilt: Difference between revisions
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Revision as of 18:56, May 28, 2013
Overview
An excellent move with great vertical disjointed range that serves as a combo tool against chars with high gravity and as a finisher against floaties. Has very high knockback growth compared to Marth's other killing moves and is thus especially good at large stages like Dream Land 64.
Hitboxes
Timing
Early hit | 6-9 |
---|---|
Clean hit | 9-12 |
Interruptible | 32 |
Animation length | 39 |
Lag time |
Hitbox |
Hitbox change |
Interruptible |