Template:MovesetTable: Difference between revisions

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{{MovesetTable/Aerials}}
{{MovesetTable/Aerials}}
{{MovesetTable/Throws}}
{{MovesetTable/Recoveries}}
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==Usage==
==Usage==

Revision as of 15:58, May 10, 2013

  Name Damage Description
Neutral attack {{{neutralname}}} {{{neutral1dmg}}} {{{neutraldesc}}}
{{{neutral2dmg}}}
Forward tilt {{{ftiltname}}} {{{ftiltdmg}}} {{{ftiltdesc}}}
Up tilt {{{utiltname}}} {{{utiltdmg}}} {{{utiltdesc}}}
Down tilt {{{dtiltname}}} {{{dtiltdmg}}} {{{dtiltdesc}}}
Dash attack {{{dashname}}} {{{dashdmg}}} {{{dashdesc}}}
Forward smash {{{fsmashname}}} {{{fsmashdmg}}} {{{fsmashdesc}}}
Up smash {{{usmashname}}} {{{usmashdmg}}} {{{usmashdesc}}}
Down smash {{{dsmashname}}} {{{dsmashdmg}}} {{{dsmashdesc}}}
Neutral aerial {{{nairname}}} {{{nairdmg}}} {{{nairdesc}}}
Forward aerial {{{fairname}}} {{{fairdmg}}} {{{fairdesc}}}
Back aerial {{{bairname}}} {{{bairdmg}}} {{{bairdesc}}}
Up aerial {{{uairname}}} {{{uairdmg}}} {{{uairdesc}}}
Down aerial {{{dairname}}} {{{dairdmg}}} {{{dairdesc}}}
Grab {{{grabname}}} {{{grabdesc}}}
Pummel {{{pummelname}}} {{{pummeldmg}}} {{{pummeldesc}}}
Forward throw {{{fthrowname}}} {{{fthrowdmg}}} {{{fthrowdesc}}}
Back throw {{{bthrowname}}} {{{bthrowdmg}}} {{{bthrowdesc}}}
Up throw {{{uthrowname}}} {{{uthrowdmg}}} {{{uthrowdesc}}}
Down throw {{{dthrowname}}} {{{dthrowdmg}}} {{{dthrowdesc}}}
Forward roll
Back roll
Spot dodge
Air dodge
{{{dodgedesc}}}
Techs {{{techdesc}}}
Floor attack (front)
Floor getups (front)
{{{floorfname}}} {{{floorfdmg}}} {{{floorfdesc}}}
Floor attack (back)
Floor getups (back)
{{{floorbname}}} {{{floorbdmg}}} {{{floorbdesc}}}
Floor attack (trip)
Floor getups (trip)
{{{floortname}}} {{{floortdmg}}} {{{floortdesc}}}
Edge attack (fast)
Edge getups (fast)
{{{edgefname}}} {{{edgefdmg}}} {{{edgefdesc}}}
Edge attack (slow)
Edge getups (slow)
{{{edgesname}}} {{{edgesdmg}}} {{{edgesdesc}}}

Usage

Basically, fill in the following fields:

neutralcount = number of neutral attack parts not counting the infinite (e.g. Mario is 3, Yoshi is 2, Ganondorf is 1, Meta Knight is 0), default 2
neutralinf = "y" if character has neutral infinite, blank otherwise
ftiltangles = number of angles for forward tilt, default 1
ftiltcount = number of forward tilt parts, default 1 - don't use this if they all deal the same damage
fsmashangles = number of angles for forward smash, default 1
fsmashcount = number of forward smash parts, default 1 - don't use this if they all deal the same damage

Then, preview the table and add the parameters displayed.

Notes

  • Neutral combos and f-tilt combos have a max count of 3; f-smashes a max count of 2.
  • F-tilts and f-smashes can have 1, 3, or 5 angles. Anything else will report an error.
  • The rows for "grab aerial" and "glide attack" are hidden unless they are given a name via zairname and glidename.