User talk:Toomai/Moveset tables in progress: Difference between revisions

m
Robot: Automated text replacement (-{{unsigned +{{subst:unsigned)
m (Robot: Automated text replacement (-{{unsigned +{{subst:unsigned))
 
(18 intermediate revisions by 6 users not shown)
Line 81: Line 81:


Hi. I want to post my preliminary moveset table as a user subpage. Could you please tell me what formula you use to calculate the knockback per % damage so I can be consistent with your tables? Oh, and is my new sig fine? I maxed out the number of characters I can use for a sig.... [[User:RAN1|<font color="darkturquoise">R</font>]][[User talk:RAN1|<font color="darkgreen">A</font>]][[Special:Contributions/RAN1|<font color="coral">N</font>]]<font color="blue">1</font><font color="red">domchu</font><font color="navy">punch!!!</font> 00:48, October 30, 2009 (UTC)
Hi. I want to post my preliminary moveset table as a user subpage. Could you please tell me what formula you use to calculate the knockback per % damage so I can be consistent with your tables? Oh, and is my new sig fine? I maxed out the number of characters I can use for a sig.... [[User:RAN1|<font color="darkturquoise">R</font>]][[User talk:RAN1|<font color="darkgreen">A</font>]][[Special:Contributions/RAN1|<font color="coral">N</font>]]<font color="blue">1</font><font color="red">domchu</font><font color="navy">punch!!!</font> 00:48, October 30, 2009 (UTC)
:Sig looks fine. As for the formula...well, it's pretty simple really. Just calculate the slope. Excel does this pretty well. Just put in <code>=slope(rangeOfKnockbackValues,rangeOfPercentages)</code>. For example, rangeOfKnockbackValues would be the row that goes something like "2926,3871,4816,5762"; and rangeOfPercentages would be "0,100,200,300" (or whatever you used). You may then have to divide or multiply by 100, depending on wheter your percentage cells are formatted. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 00:57, October 30, 2009 (UTC)
::Thanks for the help. I got good values for my knockback per % (I'm using Apple Numbers here; it probably uses the same formula). I'll be posting the table very soon... [[User:RAN1|<font color="darkturquoise">R</font>]][[User talk:RAN1|<font color="darkgreen">A</font>]][[Special:Contributions/RAN1|<font color="coral">N</font>]]<font color="blue">1</font><font color="red">domchu</font><font color="navy">punch!!!</font> 01:25, October 30, 2009 (UTC)
== On your "Collecting Data" section… ==
Shouldn't we just use one Mario at a time? If we use multiple Marios, we'll end up having to deal with SMN, and that would be a serious problem. It would lower the strength of the attack, and we'd have incorrect data. We wouldn't want bad data for the project if we want to be accurate. '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 14:45, November 28, 2009 (UTC)
:It's not much of a problem; just have the attacking character leap off the edge to reset SMN. Using multiple targets means less going in and out of matches, but you have to be careful you don't confuse them or have them run into each other. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 14:54, November 28, 2009 (UTC)
== So I come across [[Template:AttackType|this]] ==
and I wonder why it isn't used here. '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 01:29, December 13, 2009 (UTC)
:Because I haven't gotten around to implementing it yet. No real reason.
:Hm, that reminds me, I have the Yoshi data completed but not posted. Better fix that tomorrow. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 01:34, December 13, 2009 (UTC)
::Suppose you wouldn't mind me adding it? '''[[User:RAN1|<font color="darkred">R</font>]][[User talk:RAN1|<font color="navy">A</font>]][[Special:Contributions/RAN1|<font color="darkgreen">N</font>]]1''' 01:36, December 13, 2009 (UTC)
:::Eh, go ahead. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 01:38, December 13, 2009 (UTC)
== Collateral knockback ==
This is not about a multihit throw (such as Kirby or MK's down throw).  I've seen characters be damaged and knockedback by other characters that are [[reel]]ing having just taken knockback themselves.  This effect is noteworthy, as in Sudden Deaths and whatnot this small knockback can cause a KO.  Is there any way to test the extent of this effect? (Lava on Norfair was where I saw this the most.) [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 00:34, December 20, 2009 (UTC)
:Yes, reeling characters can hit each other. It's possible to measure the knockback dealt by the ramming, but since we can't know the speed of the reeling guy at the time of the impact, there's no way to realize a prediction/formula out of it. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 01:16, December 20, 2009 (UTC)
::Ah.  Ok, thanks for clearing that up. [[User:Miles.oppenheimer|<font color="dodgerblue"><span style="font-family:Comic Sans MS;">'''Miles''']] <font color="silver">([[User talk:Miles.oppenheimer|<font color="silver">talk]])</font></font></span></font> 02:41, December 20, 2009 (UTC)
== Suggestions ==
This is very useful information, I can see why you are an admin. I do have a couple of suggestions though. You should you use Bowser instead of Mario for your knockback testing. It would be better to use one of the weight extremes instead of the so-called "standard" weight. But this really isn't important and is just my opinion. Secondly, you should find KO percentages as well. The fact of the matter is that a majority of the readers are going to make more use of KO percentages then your knockback rating. For these, using Bowser instead of Mario is even more important as every other character would be KO at or below the percentages found (except for vertical knockback moves but Bowser is still at the top while Mario is in the middle). Bowser is also better for these as his falling speed is in the middle while Mario's is on the floaty side. When my current semester is over, I'll probaly do moveset documentation of my own, but using the suggestions above. I can't do any now however, as I have to finish three papers within the next two weeks. [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 14:35, April 21, 2010 (UTC)
:The primary reason for using Mario as the sandbag is because, as far as I know at the present time, his weight is 1.000 and his fallweight is 0.00. This makes calculations a whole lot easier, which is currently more important than providing KO percentages and the like. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 16:31, April 21, 2010 (UTC)
::I was wondering, exactly how were these weight and fallweight numbers found? [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 17:00, April 21, 2010 (UTC)
:::[http://www.smashboards.com/showthread.php?t=162546 This SmashBoards topic] contains the knockback formula, as well as the weight and fallweight lists. It's admittedly somewhat old, though, and it's hard to find stuff since searching is currently disabled. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 17:09, April 21, 2010 (UTC)
::::Ok then, I can see why use Mario as the sandbag. The link certainly cleared up the questions and doubts I had about the weight chart. However, I still believe finding the KO percentages is important as well and it would be rather simple to find them out. I'll be sure to help you finish these charts when I finish my papers. [[User:Omega Tyrant|Omega Tyrant]] [[Image: TyranitarMS.png | 25px]] 17:36, April 21, 2010 (UTC)
== Hacks ==
I can hack stuff sort of like this:
[[File:hacksfortoomai.JPG]].
If you would like I can teach you how to get stuff like this. It is Donkey Kong's dash attack broken down. <small>—Preceding unsigned comment added by [[User:highwaypumpy|highwaypumpy]] ([[User talk:highwaypumpy|talk]] • [[Special:Contributions/highwaypumpy|contribs]]) 15:48, April 21, 2010 (UTC)</small>
:That would be very appreciated - you might want to [[Special:EmailUser/Toomai|email me]] instead of posting it here, depending on the nature of the hacks. It'd also be nice if you could do the same thing for other aspects of the game, such as item attacks, Pikmin frequencies, SSE enemy HPs, and the like (I know nothing about how hard any of that is, though). [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px]] <small><choose><option>eXemplary Logic</option><option>The Stats Guy</option><option>The Table Designer</option></choose></small> 16:31, April 21, 2010 (UTC)