User:Ac2k/Changes for SSB4: Difference between revisions
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(My ideas for changes- this is not complete) |
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==General== | ==General== | ||
*Keep all characters, and declone the semi-clones. | *Keep all characters, and declone the semi-clones. | ||
*Tether recoveries should not be able to be used until three seconds after grabbing the ledge. | *Tether recoveries should not be able to be used until three seconds after grabbing the ledge, and no edge grab limit. | ||
*Characters with tether grabs should be able to use their respective grabs as tether recoveries. | *Characters with tether grabs should be able to use their respective grabs as tether recoveries. | ||
*Remove random tripping, but keep tripping in attacks (banana peels, etc.) | *Remove random tripping, but keep tripping in attacks (banana peels, etc.) | ||
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==Sheik== | ==Sheik== | ||
*Allow Sheik to be selected when using a random character. | *Allow Sheik to be selected when using a random character. | ||
==Wario== | |||
*Remove grab release problems. | |||
==Zero Suit Samus== | ==Zero Suit Samus== | ||
*Allow Zero Suit Samus to be selected on the character selection screen. | *Allow Zero Suit Samus to be selected on the character selection screen. | ||
*Allow Zero Suit Samus to be selected when using a random character. | *Allow Zero Suit Samus to be selected when using a random character. |
Revision as of 20:05, April 1, 2013
A list of changes I'd like to see for the next Smash Bros. game.
General
- Keep all characters, and declone the semi-clones.
- Tether recoveries should not be able to be used until three seconds after grabbing the ledge, and no edge grab limit.
- Characters with tether grabs should be able to use their respective grabs as tether recoveries.
- Remove random tripping, but keep tripping in attacks (banana peels, etc.)
- Characters should not sink downwards in water unless in hitstun. (To prevent stalling using moves like Mr. GW's down aerial)
- Characters should lose all invincibility after letting go of a ledge.
- Allow stages from all three previous games to return (like the Mario Kart series).
- CPUs should never self-destruct when using a move on stage (Level 1 Yoshi using Egg Roll, Landmaster, etc.)
- Star/Screen KOs should grant the point for KOing as soon as the animation begins.
- Remove all infinite/0-death chain grabs/grab releases.
- All characters should have the exact same grab release animations (Wario, Ness/Lucas).
- Remove all stage sections that hinder certain characters' recovery (Frigate Orpheon, Green Hill Zone, etc.)
- Characters should be able to tech out of jab lock-type hits.
- Remove Faux Super Armor.
- The initiator of a grab-based Sacrificial KO move should win when both players are at one stock.
Single Player Mode
- All characters should have unique target smash levels with no items.
- Remove explosive items from Multi-Man Mode.
- Remove all alternative storylines in the next Adventure Mode.
Multiplayer Mode
- Allow stocked stamina battles (once a character runs out of HP, they should disappear and respawn on the platform).
- Improve Spectator Mode on Wifi.
- Allow people to have friend requests and block players on With Anyone.
- Allow replays over three minutes long to be saved.
- Rotation should be able to be used for less than four controllers.
Ice Climbers
- Add ten frames of invincibility to the opponent after every throw.
Lucas
- Remove grab release problems.
Ness
Remove grab release problems.
Sheik
- Allow Sheik to be selected when using a random character.
Wario
- Remove grab release problems.
Zero Suit Samus
- Allow Zero Suit Samus to be selected on the character selection screen.
- Allow Zero Suit Samus to be selected when using a random character.