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Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of tripping. Once decoding of moveset data progressed enough, it was then discovered that most of said attacks have a technical trip chance of 0% and an angle of 361. As [[Masahiro Sakurai]] is somewhat infamous for making tripping existent in ''Brawl'', the angle was named after him. This is technically a misnomer, however: while it is true that the angle has an extra 11% chance of tripping, this applies to all attacks with horizontal angles and not just the Sakurai angle. | Early in ''Brawl'''s lifetime, it was noticed that many attacks with the "generic horizontal launch angle" have a low chance of tripping. Once decoding of moveset data progressed enough, it was then discovered that most of said attacks have a technical trip chance of 0% and an angle of 361. As [[Masahiro Sakurai]] is somewhat infamous for making tripping existent in ''Brawl'', the angle was named after him. This is technically a misnomer, however: while it is true that the angle has an extra 11% chance of tripping, this applies to all attacks with horizontal angles and not just the Sakurai angle. | ||
[[Category:Game | [[Category:Game mechanics]] |