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Absorption: Difference between revisions

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[[Category:Game Physics]]
[[Category:Game Physics]]
[[Category:Techniques (SSB)]]
{{AllGames|Techniques}}
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]

Revision as of 10:29, March 26, 2013


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For the technique referred to as "absorbing damage" by the Twinkle Toes bonus in Super Smash Bros. Melee, see tech.

Absorption is the process of using a particular special move to "catch" an opposing non-physical projectile, or a teammate's projectile if Friendly fire is turned on. The absorber then provides some benefit to the user based on the absorbed attack.

The only two moves capable of absorption are PSI Magnet and Oil Panic - PSI Magnet heals the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles in order to unleash them all at once in a single attack. Floows are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. This means that there are only three playable characters who are able to absorb non-physical attacks; that being Ness, Lucas, and Mr. Game & Watch .

List of absorbable attacks by characters

List of absorbable attacks by items

List of absorbable attacks by stages

List of absorbable attacks by enemies and bosses