Super Smash Bros. Brawl

Anti planking: Difference between revisions

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{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}


'''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter [[Meta Knight (SSBB)|Meta Knight]]'s powerful [[planking]], widely considered [[broken]] by the [[Super Smash Bros. Brawl]] community.
'''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter [[planking]], a technique considered overly powerful by the competitive ''[[Brawl]]'' community.
 
If performed incorrectly, the player may [[self destruct]].
If performed incorrectly, the player may [[self destruct]].


==Performing the technique==
==Performing the technique==
The technique was discovered by Logic and put on Youtube by VideoGameBootCamp. Anti-planking is described simply by VGBootCamp as shielding Metaknoght's [[up aerial]] to make it go through shield lag. During this, the character then [[SDI]]'s off the stage and hits Meta Knight as his up air cools down. However, if Meta Knight does not input an up air at all, the anti-planking character's SDI input will be rendered as either a [[roll]] towards the ledge or a [[spot dodge]], leaving the character open to a punish. This can be performed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax.  
The technique was discovered by {{Sm|Logic}} and put on Youtube by [[VideoGameBootCamp]]. Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then [[SDI]]s off the stage and hits the planking character while they're under their aerial's [[ending lag]]. The timing for performing anti planking varies on what characters are involved, though a {{SSBB|Meta Knight}} planking has the tightest window of opportunity.  
==Anti-planking methods==
 
==Anti planking methods==
===Diddy Kong===
===Diddy Kong===
After SDI'ing off the ledge, Diddy Kong can buffer a down air to hit Meta Knight. An advantage of this is that Diddy Kong likely will not [[self destruct]].
After SDI'ing off the ledge, Diddy Kong can buffer a [[down aerial]] to hit even Meta Knight. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.
 
==External Links==
==External Links==
[http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking]
[http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 13:05, February 2, 2013

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Anti planking is a technique in Super Smash Bros. Brawl to counter planking, a technique considered overly powerful by the competitive Brawl community.

If performed incorrectly, the player may self destruct.

Performing the technique

The technique was discovered by Logic and put on Youtube by VideoGameBootCamp. Anti planking is described simply by VGBootCamp as shielding the planker's aerial attack to go through shield stun. During this, the character then SDIs off the stage and hits the planking character while they're under their aerial's ending lag. The timing for performing anti planking varies on what characters are involved, though a Meta Knight planking has the tightest window of opportunity.

Anti planking methods

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down aerial to hit even Meta Knight. An advantage of this is that Diddy Kong will not self destruct if the player can recover properly.

External Links

Anti Planking