Super Smash Bros. Brawl

Anti planking: Difference between revisions

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{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}
{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}}


'''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter planking opponents such as [[Meta Knight (SSBB)|Meta Knight]], [[Pit (SSBB)|Pit]], and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]].  
'''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter [[Meta Knight (SSBB)|Meta Knight]]'s powerful [[planking]], widely considered [[broken]] by the [[Super Smash Bros. Brawl]] community.
 
If performed incorrectly, the player may [[self destruct]].
If performed incorrectly, the player may [[self destruct]].


This technique can be executed with {{SSBB|Meta Knight}} and {{SSBB|Diddy Kong}}. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.
==Performing the technique==
 
The technique was discovered by Logic and put on Youtube by VideoGameBootCamp. Anti-planking is described simply by VGBootCamp as shielding Metaknoght's [[up aerial]] to make it go through shield lag. During this, the character then [[SDI]]'s off the stage and hits Meta Knight as his up air cools down. However, if Meta Knight does not input an up air at all, the anti-planking character's SDI input will be rendered as either a [[roll]] towards the ledge or a [[spot dodge]], leaving the character open to a punish. This can be performed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax.
This can be performed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax.  
==Anti-planking methods==
===Diddy Kong===
After SDI'ing off the ledge, Diddy Kong can buffer a down air to hit Meta Knight. An advantage of this is that Diddy Kong likely will not [[self destruct]].
==External Links==
==External Links==
[http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking]
[http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 12:50, February 2, 2013

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Anti planking is a technique in Super Smash Bros. Brawl to counter Meta Knight's powerful planking, widely considered broken by the Super Smash Bros. Brawl community. If performed incorrectly, the player may self destruct.

Performing the technique

The technique was discovered by Logic and put on Youtube by VideoGameBootCamp. Anti-planking is described simply by VGBootCamp as shielding Metaknoght's up aerial to make it go through shield lag. During this, the character then SDI's off the stage and hits Meta Knight as his up air cools down. However, if Meta Knight does not input an up air at all, the anti-planking character's SDI input will be rendered as either a roll towards the ledge or a spot dodge, leaving the character open to a punish. This can be performed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax.

Anti-planking methods

Diddy Kong

After SDI'ing off the ledge, Diddy Kong can buffer a down air to hit Meta Knight. An advantage of this is that Diddy Kong likely will not self destruct.

External Links

Anti Planking