Corkscrew: Difference between revisions

18 bytes added ,  12 years ago
m
no edit summary
mNo edit summary
mNo edit summary
Line 10: Line 10:
|interwikipage=Corkscrew
|interwikipage=Corkscrew
}}
}}
'''Corkscrew''' ({{ja|コークスクリュー}}) is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].
'''Corkscrew''' ({{ja|コークスクリュー}} ''Kōkusukuryū'') is {{SSBB|Wario}}'s [[up special move]]. It launches him very slightly into the air, less than a fully charged [[Wario Waft]]. It can deal up to 19% [[damage]]. While this attack can be used as a third jump, it gives relatively little distance vertically and horizontally, at a maximum angle of about 45 degrees. It is also a poor attack combo, as the opponent can [[DI]] out of it and punish him. It is similar in [[knockback]] and movement to [[Samus (SSBB)|Samus]]'s [[Screw Attack (move)|Screw Attack]] and [[Charizard (SSBB)|Charizard]]'s [[Fly]]. It is usually used as a [[recovery]] move, along with Wario Waft and the [[Wario Bike]].


When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.
When Wario becomes [[Wario-Man]], this move's effect is changed. Instead of it being a multiple hit attack, it becomes a two hit electrical attack (one hit at initiation and another at the end of the attack). The move becomes much stronger with a higher amount of damage given and a much larger knockback.