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Shield drop: Difference between revisions

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(Page formally stated the technique is not in Melee.)
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'''Shield platform dropping''' is an advanced [[technique]] in ''[[Super Smash Bros.]]'' and ''[[Super Smash Bros. Brawl]]''. It involves dropping through a soft [[platform]] while shielding. It is done the same way as normal platform dropping, but the shield button must be held.
'''Shield platform dropping''' is an advanced [[technique]] in all  three [[Super Smash Bros. (series)|Super Smash Bros.]] games. It involves dropping through a soft [[platform]] while shielding. It is done the same way as normal platform dropping, but the shield button must be held.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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The technique is simple to execute in ''SSB'', as there is no [[sidestep]]ping in that game.
The technique is simple to execute in ''SSB'', as there is no [[sidestep]]ping in that game.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]''==
[[File:Brawl-ShieldPlatformDrop.gif|200px|right|thumb|Falco performing a shield platform drop on a floating platform of [[Smashville]].]]
[[File:Brawl-ShieldPlatformDrop.gif|200px|right|thumb|Falco performing a shield platform drop on a floating platform of [[Smashville]].]]
In ''Brawl'', pressing the control stick too far and too fast results in a sidestep, so the timing and precision required is extremely strict - the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames.
In ''Melee'' and ''Brawl'', pressing the control stick too far and too fast results in a sidestep, so the timing and precision required is quite strict - the player must move the [[control stick]] down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames.


==Uses==
==Uses==


Shield platform dropping opens a larger possibility of [[combo]]ing, techchasing, [[edgeguarding]] and [[mindgame|mindgaming]]. The player can run and pass under the platform, which cannot be done without shielding. This technique is not well known, so those who do know it can trick people with it.  
Shield platform dropping opens a larger possibility of [[combo]]ing, techchasing, [[edgeguarding]] and [[mindgame|mindgaming]]. The player can run and pass under the platform, which cannot be done without shielding in ''Brawl''. This technique also allows [[Yoshi]] to act [[Out of shield|out of his unique shield]] where he can not jump. This technique is not well known, so those who do know it can trick people with it.  


==External links==
==External links==

Revision as of 03:29, January 12, 2013

Shield platform dropping is an advanced technique in all three Super Smash Bros. games. It involves dropping through a soft platform while shielding. It is done the same way as normal platform dropping, but the shield button must be held.

In Super Smash Bros.

The technique is simple to execute in SSB, as there is no sidestepping in that game.

In Super Smash Bros. Melee and Super Smash Bros. Brawl

Falco performing a shield platform drop on a floating platform of Smashville.

In Melee and Brawl, pressing the control stick too far and too fast results in a sidestep, so the timing and precision required is quite strict - the player must move the control stick down to 68.75% of its maximum downwards angle in 6 frames without moving it past 70% of said angle in 4 frames.

Uses

Shield platform dropping opens a larger possibility of comboing, techchasing, edgeguarding and mindgaming. The player can run and pass under the platform, which cannot be done without shielding in Brawl. This technique also allows Yoshi to act out of his unique shield where he can not jump. This technique is not well known, so those who do know it can trick people with it.

External links

Video of the technique.


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