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Reflection: Difference between revisions

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==Moves with reflecting abilities==
==Moves with reflecting abilities==
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==List of reflectable attacks by items==
==List of reflectable attacks by items==
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==List of reflectable attacks by stages==
==List of reflectable attacks by stages==
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==List of reflectable attacks by enemies and bosses==
==List of reflectable attacks by enemies and bosses==
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*[[Crazy Hand]] - bombs (not the explosion)
*[[Crazy Hand]] - bombs (not the explosion)


[[Category:Game Physics]]
[[Category:Game Physics]]

Revision as of 11:21, December 28, 2012

For the move shared by the Star Fox characters, see Reflector.

Reflection is the process of using a particular special move to deflect incoming projectiles. The projectile then becomes property of the reflector's user and is often redirected to hit the original attacker. Most reflectors increase the damage done by projectiles, while some also increase their speed. It is possible for a single projectile to be reflected multiple times, such as back and forth between two characters' reflectors. Since the projectile becomes more powerful with each reflect, it is possible for the reflected projectile to gain One-hit KO potential.

Moves with reflecting abilities

An icon for denoting incomplete things.
User Move Damage multiplier Speed multiplier Max damage reflectable
Powershield 0.5
Dr. Mario Super Sheet
Falco Reflector 1.5 1.0 50
Fox Reflector 1.5 1.0 50
Lucas Forward smash 1.5 1.5 50
Mario Cape 1.5 1.0 50
Mewtwo Confusion*
Ness Forward smash 1.5 1.5 80
Pit Angel Ring 1.5 1.0 50
Pit Mirror Shield 1.5 1.7 50
R.O.B. Arm Rotor 1.5 1.0 50
Wolf Reflector 1.3 1.8 50
Zelda Nayru's Love 1.2 1.2 50
Franklin Badge 1.3 1.3 -
Gray Fox
Gardevoir

* Confusion simply reverses projectiles without changing their owner.

In SSB64 and Melee, if a projectile is too strong, such as one that has been reflected multiple times, it will pass through and break a reflector it comes in contact with, similar to a shield break. In Brawl, a projectile that is too powerful to be reflected will simply ignore and pass through a reflector it makes contact with.

Reflectors are generally very useful moves that can be vital, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, then those who lack a reliable reflector.

List of reflectable attacks by characters

List of reflectable attacks by items

List of reflectable attacks by stages

List of reflectable attacks by enemies and bosses