Anti planking: Difference between revisions
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This technique can be executed with {{SSBB|Meta Knight}} and {{SSBB|Diddy Kong}}. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible. | This technique can be executed with {{SSBB|Meta Knight}} and {{SSBB|Diddy Kong}}. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible. | ||
This can be preformed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax. | |||
==External Links== | ==External Links== | ||
[http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking] | [http://www.youtube.com/watch?v=2Joyf8KKdg4 Anti Planking] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 23:46, December 26, 2012
Anti planking is a technique in Super Smash Bros. Brawl to counter planking opponents such as Meta Knight, Pit, and Mr. Game & Watch.
If performed incorrectly, the player may self destruct.
This technique can be executed with Meta Knight and Diddy Kong. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.
This can be preformed with and against other characters. The timing for preforming Anti-planking against other charactors is much more lax.