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(Conditions to trigger glancing blows discovered, and some additional phantom hit info) |
(I always found the term "hitlag" rather confusing, so let's stick to "freeze frames" since it's far more unambiguous) |
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[[File:Phantom Hit.gif|left|thumb|Glancing blows in ''Melee''. This animation demonstrates four different occurrences each with a different result]] | [[File:Phantom Hit.gif|left|thumb|Glancing blows in ''Melee''. This animation demonstrates four different occurrences each with a different result]] | ||
In ''[[Melee]]'', glancing blows were commonly called "phantom hits", as they weren't given an official name until ''Brawl''. Such hits | In ''[[Melee]]'', glancing blows were commonly called "phantom hits", as they weren't given an official name until ''Brawl''. Such hits occur when a hitbox connects less than 0.01 units through a hurtbox and do half [[damage]] with no [[knockback]] or [[flinch]]ing, with the attacker not subjected to any [[freeze frame]]s (but the defender is). There is nothing indicating that a glancing blow was made and the damage dealt by a phantom hit is not applied until the defender's freeze frames run out, allowing the move a chance to connect fully on a later freeze frame. A phantom hit does not count as hitting the target, so this behaviour can cause the move to hit twice (once with the phantom hit and again with the proper hit) if full contact is made after freeze frames have ended and phantom hit damage has been applied. It is possible to [[SDI]] during the hitlag, but only if already in a knockback action from being hit with something else. Phantom hits can never be [[SDI#Automatic Smash DI|ASDI]]ed. It is unknown whether they count in the [[stale moves]] queue, though it is likely they do not. | ||
In ''[[Brawl]]'', glancing blows now occur when hitboxes connect less than 0.1 units through a hurtbox, happening far more easily than in ''Melee'', and make a very quiet "chik" sound as well as producing small orange sparks. They also deal no damage at all; this removes the double-hit effects that ''Melee'' had. As the "chik" and sparks occur on the first frame of the hit, it is now possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable). | In ''[[Brawl]]'', glancing blows now occur when hitboxes connect less than 0.1 units through a hurtbox, happening far more easily than in ''Melee'', and make a very quiet "chik" sound as well as producing small orange sparks. They also deal no damage at all and do not produce freeze frames for the defender; this removes the double-hit effects that ''Melee'' had. As the "chik" and sparks occur on the first frame of the hit, it is now possible to see an attack have a glancing blow on one frame and a solid connection on the next (as opposed to Melee, where this was undetectable). | ||
Glancing blows are rare and difficult to intentionally achieve, simply because the required circumstances (scarcely intersecting collision bubbles) are correspondingly rare. As such, they are generally seen as an accident. However, some characters are set up for a glancing blow when on the [[Online Practice Stage]]; [[Jigglypuff (SSBB)|Jigglypuff]] starts exactly the right distance away from the [[Sandbag]] to achieve a glancing blow with the first hit of its standard attack (jab) or the third "hit" of [[Sing]]; and one of [[Kirby (SSBB)|Kirby]]'s down tilts will put him exactly the right distance away from the Sandbag so that a repeat will result in a glancing blow. | Glancing blows are rare and difficult to intentionally achieve, simply because the required circumstances (scarcely intersecting collision bubbles) are correspondingly rare. As such, they are generally seen as an accident. However, some characters are set up for a glancing blow when on the [[Online Practice Stage]]; [[Jigglypuff (SSBB)|Jigglypuff]] starts exactly the right distance away from the [[Sandbag]] to achieve a glancing blow with the first hit of its standard attack (jab) or the third "hit" of [[Sing]]; and one of [[Kirby (SSBB)|Kirby]]'s down tilts will put him exactly the right distance away from the Sandbag so that a repeat will result in a glancing blow. | ||
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Despite extreme difficulty in forcing glancing blows, there exist multiple [[TAS]] videos of ''Melee'' that are composed almost entirely of glancing blows; such videos are generally used to demonstrate one's skill at TAS. | Despite extreme difficulty in forcing glancing blows, there exist multiple [[TAS]] videos of ''Melee'' that are composed almost entirely of glancing blows; such videos are generally used to demonstrate one's skill at TAS. | ||
Glancing blows are believed to not exist in ''[[SSB]]''. | Glancing blows are believed to not exist in ''[[SSB]]'', due to a lack of evidence combined with how it uses cubes for attack physics instead of spheres. | ||
[[Category:Attacks]] | [[Category:Attacks]] | ||
[[Category:Game Physics]] | [[Category:Game Physics]] |