Event 9: Hide 'n' Sheik: Difference between revisions
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|enemies = {{SSBM|Zelda}} x2 ({{rollover|1 stock|level 5, takes 1.30x knockback|y}}) | |enemies = {{SSBM|Zelda}} x2 ({{rollover|1 stock|level 5, takes 1.30x knockback|y}}) | ||
|stage = [[Great Bay]] | |stage = [[Great Bay]] | ||
|music = ''Great Bay'' | |music = ''{{MeleeMusic|Great Bay}}'' | ||
|availability = [[Starter]] | |availability = [[Starter]] | ||
}} | }} |
Revision as of 20:53, November 22, 2012
Event 9 Hide 'n' Sheik | |
---|---|
Official description | Only Sheik KOs count! Wait for the change... |
Character(s) used | Choose (1 stock) |
Opponent(s) | Zelda x2 (1 stock) |
Stage(s) | Great Bay |
Music | Great Bay |
Availability | Starter |
Event Match 9: Hide 'n' Sheik is the ninth event match in Super Smash Bros. Melee. As an available character of their choice, the player must defeat a team of two CPUs who transform between Zelda and Sheik very frequently, but only Sheik KOs count - KOing a Sheik will eliminate the opponent permanently, while KOing a Zelda will only cause her to respawn. The player starts with one stock, and the event takes place on Great Bay, with no time limit.
Trivia
- It is possible that the CPUs in this event are in the EVZELDA state.