User:Mousehunter321/Sandbox: Difference between revisions

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Revision as of 17:41, October 28, 2012

Game disc

The text found near the center of the back of the Melee game disc indicates the version of the game.

Version Text
1.0 NTSC DOL-GALE 0-00
1.1 NTSC DOL-GALE 0-01
1.2 NTSC DOL-GALE 0-02
PAL DOL-GALP 0-00

Characters

Bowser

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Weight 118 117
Down throw Dependent on enemy weight, so it does not hit Jigglypuff or Mr. Game & Watch Independent of enemy weight, so it will hit Jigglypuff or Mr. Game & Watch
Flame cancel Can perform Cannot perform

Captain Falcon

All NTSC PAL
Rapid jab Automatically initiates after three presses of the A button unless cancelled Initiates only after four presses of the A button
Knee Smash Sourspot (the latter 2/3 of the animation) deals 6% damage and has 35 base knockback Sourspot deals 3% damage and has 30 base knockback

Donkey Kong

All NTSC PAL
Giant Punch Donkey Kong will lose his charge if he is hit out of Spinning Kong Being hit out of Spinning Kong does not affect Giant Punch's charge

Falco

All NTSC PAL
Down aerial Spikes opponents during all frames Sends opponents up and away for the second half of the animation
Down throw Fox cannot tech out Fox can tech out

Fox

All NTSC PAL
Weight 75 73
Up smash Deals 18% Deals 17%
Down smash Deals 15% Deals 13%
Fire Fox Strong hitbox deals 14% Strong hitbox deals 12%; travels a distance halfway between the distance traveled by Fire Bird and Fire Fox in NTSC

Ganondorf

NTSC 1.0 NTSC 1.1 NTSC 1.2 PAL
Neutral aerial Hits on frames 7-8 then 16-17 Hits on frames 7-8 then 20-21
Forward aerial Base knockback is 60 Base knockback is 40
Down aerial Deals 22% Deals 21%

Ice Climbers

NTSC 1.0 NTSC 1.1 NTSC 1.2 PAL
Freeze glitch Can perform Cannot perform

Jigglypuff

Kirby

All NTSC PAL
Weight 70 74
Dash speed 1.4 1.5
Dash attack Deals 8% and has 66 knockback growth Deals 9% and has 50 knockback growth
Forward aerial Landing lag is 20 frames (10 if l-cancelled) Landing lag is 18 frames (9 if l-cancelled)

Link

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Super jump Can perform Cannot perform
Boomerang Catching the boomerang cancels the grapple animation, allowing Link to use Spin Attack Catching the boomerang does not cancel the grapple animation
Spin Attack Has a lingering semi-spike with a trajectory of 0 degrees Sends opponents at the same angle as a strong hit (trajectory: scales up to 45 dependent on enemy %)

Mario

All NTSC PAL
Weight 100 98

Marth

All NTSC PAL
Weight 87 85
Maximum aerial velocity 0.90 0.85
Down aerial Spikes opponents Meteor smashes opponents

Mewtwo

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Shadow glitch Can perform Cannot perform

Mr. Game & Watch

Ness

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Up smash Can be charged while standing over a ledge Cannot be charged while standing over a ledge
Down smash Can be charged while standing over a ledge Cannot be charged while standing over a ledge

Peach

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Turnip freeze Can perform Cannot perform

Samus

All NTSC PAL
Grapple Beam Can use Extended Grapple and can bomb jump after grapple is used in midair Cannot use Extended Grapple and cannot bomb jump out of grapple beam

Sheik

All NTSC PAL
Up smash Deals 17% sweetspotted and uncharged Deals 16% sweetspotted and uncharged
Up aerial Deals 12% and has 120 knockback growth Deals 10% and has 110 knockback growth
Down throw Trajectory is 80 degrees, allowing guaranteed followup into many other moves Trajectory is 60 degrees, only allowing guaranteed followup into dash attack

Yoshi

All NTSC PAL
Weight 108 111
Forward smash Deals 16% Deals 17%
Up smash Deals 14% Deals 15%
Down aerial Deals 51% (all hits) Deals 38% (all hits)

Young Link

1.0 NTSC 1.1 NTSC 1.2 NTSC PAL
Super jump Can perform Cannot perform