Anti planking: Difference between revisions
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{{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}} | {{Cleanup|Needs to not sound like a strategy guide, needs elaboration, and info on what each character can do.}} | ||
'''Anti planking''' is a technique to counter planking opponents such as [[Meta Knight (SSBB)|Meta Knight]], [[Pit (SSBB)|Pit]], and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]. | '''Anti planking''' is a technique in [[Super Smash Bros. Brawl]] to counter planking opponents such as [[Meta Knight (SSBB)|Meta Knight]], [[Pit (SSBB)|Pit]], and [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]. | ||
If performed incorrectly, the player may [[self destruct]]. | If performed incorrectly, the player may [[self destruct]]. |
Revision as of 18:23, October 18, 2012
Anti planking is a technique in Super Smash Bros. Brawl to counter planking opponents such as Meta Knight, Pit, and Mr. Game & Watch.
If performed incorrectly, the player may self destruct.
This technique can be executed with Meta Knight and Diddy Kong. Have Meta Knight hang on the ledge. Then Diddy Kong must be shielding at the edge. After letting go in 1 frame, Meta Knight must use his up aerial. It will hit the Diddy's shield on frame 2. Both players will go through 6 frames of shield lag. During the shield lag, Diddy Kong must shield DI off the stage either forward or down diagonally. This can be buffered. After Shield DI is inputted buffer his down aerial. The start up of the attack can be 12 frames, it must hit on frame 13 or earlier. If Meta Knight buffers a second up aerial, he is not invincible.