User:Toomai/Data Node/Half U: Difference between revisions

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(deleting and rebuilding will be easier than in-place redoing)
(potential new format, unsure about it)
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{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ff7f7f;border:solid #0000bf 2px;"
{|class="wikitable" style="margin:1em auto 1em auto;text-align:center;background:#ff7f7f;border:solid #0000bf 2px;"
|-
|-
!style="background:#ff0000;border-bottom:solid #0000bf 2px;" colspan="17"|Mario's Moveset (Details)
!style="background:#ff0000;border-bottom:solid #0000bf 2px;" colspan="20"|Mario's Moveset (Details)
|-style="background:#ff0000;border-bottom:solid #0000bf 2px;"
|-style="background:#ff0000;border-bottom:solid #0000bf 2px;"
|'''Move'''
|'''Move'''
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|<span class="explain" title="Extra damage done to shields">'''SD'''</span>
|<span class="explain" title="Extra damage done to shields">'''SD'''</span>
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|<span class="explain" title="90=straight up, 180=behind">'''Angle'''</span>
|colspan="3"|'''Hit Frames'''
|<span class="explain" title="Knockback growth">'''KG'''</span>
|<span class="explain" title="Knockback growth">'''KG'''</span>
|<span class="explain" title="Fixed knockback value">'''FB'''</span>
|<span class="explain" title="Fixed knockback value">'''FB'''</span>
|<span class="explain" title="Base knockback">'''BK'''</span>
|<span class="explain" title="Base knockback">'''BK'''</span>
|'''Clang'''
|'''Clang'''
|'''G/A'''
|'''Effect'''
|'''Effect'''
|'''SFX'''
|'''SFX'''
|'''Size'''
|'''Size'''
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|y}}
|colspan="3"|{{rollover|'''Offset'''|Relative [X,Y,Z] from the bone's center|y}}
|'''G/A'''
|-
|-
|Neutral 1||colspan="2"|Bn10||2%||0||361||3||4||11-24||0.50x||0||8||{{y|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||S Punch||80||0||0||0
|-
|Neutral 1||colspan="2"|Bn9||2%||0||361||3||4||11-24||0.50x||0||8||{{y|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||S Punch||80||0||0||0
|-
|Neutral 2||colspan="2"|Bn16||2%||0||70||4||6||9-24||0.50x||0||8||{{y|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||S Punch||90||16||0||0
|-
|Neutral 2||colspan="2"|Bn15||2%||0||70||4||6||9-24||0.50x||0||8||{{y|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||S Punch||90||0||0||0
|-
|Neutral 3||colspan="2"|Bn25||4%||0||361||4||8||&mdash;||1.00x||0||10||{{n|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||M Kick||75||0||0||0
|-
|Neutral 3||colspan="2"|Bn27||4%||0||361||4||8||&mdash;||1.00x||0||10||{{n|16}}||{{y|16}}{{y|16}}||{{EffectIcon|Normal}}||M Kick||140||0||0||0
|}
|}
</small>
</small>

Revision as of 19:39, October 16, 2012

The Plumber

Mario's Moveset (Details)
Move Segment Damage SD Angle Hit Frames KG FB BK Clang G/A Effect SFX Size Offset
Neutral 1 Bn10 2% 0 361 3 4 11-24 0.50x 0 8 Yes YesYes Normal (effect) S Punch 80 0 0 0
Neutral 1 Bn9 2% 0 361 3 4 11-24 0.50x 0 8 Yes YesYes Normal (effect) S Punch 80 0 0 0
Neutral 2 Bn16 2% 0 70 4 6 9-24 0.50x 0 8 Yes YesYes Normal (effect) S Punch 90 16 0 0
Neutral 2 Bn15 2% 0 70 4 6 9-24 0.50x 0 8 Yes YesYes Normal (effect) S Punch 90 0 0 0
Neutral 3 Bn25 4% 0 361 4 8 1.00x 0 10 No YesYes Normal (effect) M Kick 75 0 0 0
Neutral 3 Bn27 4% 0 361 4 8 1.00x 0 10 No YesYes Normal (effect) M Kick 140 0 0 0