Super Smash Bros. Melee

Music (SSBM): Difference between revisions

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(finished)
(There's enough concensus, considering Anon also supported doing it this way on IRC. I myself have changed my mind to doing it this way anyway. I think we should have an article for Orchestra Melee, but at the moment, I am not well-educated on them.)
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The '''music of ''Super Smash Bros. Melee''''' was done by a group credited as ''Orchestra Melee''. The tracks as they are presented in the game's [[Sound Test]] are listed and described here.  
The '''music of ''Super Smash Bros. Melee''''' was done by a group credited as "Orchestra Melee". The tracks as they are presented in the game's [[Sound Test]] are listed and described here.  


==Music tracks==
==Music tracks==
Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.
Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.


===0 to 25===
{{Infobox Music
{| class="wikitable"
|name=Opening
|-
|title=Opening
! width="10"|#
|universe=Super Smash Bros.
! width="100"|Title
|debut=''Super Smash Bros. Melee''
! Description
|link=[http://www.youtube.com/watch?v=3pVfWH3B3sc]
! width="200"|Usage
}}
|-
==Opening==
| 0
===Origin===
| '''Opening''' [http://www.youtube.com/watch?v=witvUes32B4]
''Opening'' is an original piece of music for ''[[Super Smash Bros. Melee]]'', and forms the basis for the game's main theme. Part of the track has been derived from the track ''{{SSBBMusicLink|Kirby|Butter Building}}'' from the ''Kirby'' game ''[[Kirby's Adventure]]''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''. Many other music tracks in ''Melee'' are remixes of ''Opening''.
| ''The music heard during Melee's opening FMV, this is the official theme of the game, orchestrated with slight bits of chorus.''
===Usage===
| Plays during [[Melee]]'s Intro Sequence.
This track plays when ''Melee''<nowiki>'s</nowiki> [[Movies|Opening Sequence]] plays, prior to the [[title screen]].
|-
===Composition & Arrangements===
| 1
Arrangement Supervisor: Kentaro Ishizaka
| '''Princess Peach's Castle''' [http://www.youtube.com/watch?v=qzKqRal7mUg]
 
| ''An orchestrated remix of the famous stage music from the original [[Super Mario Bros.]], with elements of the aforementioned game's underground stage theme overlapping with it.''
Composer: HAL Laboratory, Inc.
| Played on the [[Princess Peach's Castle]] stage and is also heard on [[Mushroom Kingdom Adventure]].
 
|-
Arranger: HAL Laboratory, Inc.
| 2
 
| '''Rainbow Cruise''' [http://www.youtube.com/watch?v=RniFX_iphuo]
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| ''A medley of two Mario series tracks. The first half of the track is the Rainbow Ride music heard in [[Super Mario 64]] (which is also known as the "Slider" theme from the same game), while the second half is a remix of the music in the underwater levels heard in Super Mario Bros.
 
| This track is used for the [[Rainbow Cruise]] stage as well as [[Princess Peach's Castle]] in [[Adventure Mode]].
{{Infobox Music
|-
|name=Princess Peach's Castle
| 3
|title=Princess Peach's Castle
| '''Kongo Jungle''' [http://www.youtube.com/watch?v=oU4vh4LX2Gk]
|universe=[[Super Mario Bros. (universe)|Super Mario Bros.]]
| ''A cover band performance of the "[[dkwiki:DK Rap|DK Rap]]" made infamous in the opening sequence to [[Donkey Kong 64]], with a much different assortment of instruments and rhythms from its original appearance.''
|debut=''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]''
| It is heard on the [[Kongo Jungle]] stage.
|stage=[[Princess Peach's Castle]]
|-
|link=[http://www.youtube.com/watch?v=qzKqRal7mUg]
| 4
}}
| '''Jungle Japes''' [http://www.youtube.com/watch?v=JIBlo8GdHa0]
==Princess Peach's Castle==
| ''A calm and atmospheric remix of the "DK Island Swing" in various stages of [[Donkey Kong Country]] for SNES.
===Origin===
| It is heard on [[Jungle Japes]].
This track serves as an overlapping arrangement of two popular music tracks from [[supermariowiki:Super Mario Bros.|Super Mario Bros.]] The first of which is the [[List of SSBB Music (Super Mario Bros. series)#Ground Theme (Super Mario Bros.)|Ground Theme]], which would play on any level that did not take place underground, underwater or within a [[supermariowiki:Bowser Castle|Bowser Castle]]. The second sub-track is the [[List of SSBB Music (Super Mario Bros. series)#Underground Theme (Super Mario Bros.)|Underground Theme]], which would originally play on any level that took place underground, often the second level within a [[supermariowiki:World|World]].  
|-
===Composition & Arrangements===
| 5
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| '''Great Bay''' [http://www.youtube.com/watch?v=sPegm_sIf0U]
 
| ''An orchestration of The Legend of Zelda theme, heard throughout the [[Zelda (universe)|Zelda]] series and introduced in the original [[The Legend of Zelda]] for NES.
Original Composer: Kōji Kondō
| It is heard on [[Great Bay]].
 
|-
{{Infobox Music
| 6
|name=Rainbow Cruise
| '''Temple''' [http://www.youtube.com/watch?v=XD2Il7Ys0us]
|title=Rainbow Cruise
| ''A remix of the dungeon music heard in [[Zelda II: Adventure of Link]] for the NES.''
|universe=Super Mario Bros.
| It is heard as the primary track on [[Hyrule Temple|Temple]], and it is also in the [[Underground Maze]] area of the Adventure Mode.
|debut=''[[supermariowiki:Super Mario 64|Super Mario 64]]'', ''Super Mario Bros.''
|-
|stage=[[Rainbow Cruise]]
| 7
|link=[http://www.youtube.com/watch?v=RniFX_iphuo]
| '''Brinstar''' [http://www.youtube.com/watch?v=GR47lpQoPc8]
}}
| ''A medley of three [[Metroid (game)|Metroid]] tunes, most of it consisting of a techno remix of the first Brinstar area music heard in the original Metroid for the NES. It is followed by the short "game start" tune one hears whenever one resumes a game file in a Metroid game, and then the low-key theme that was first heard on Metroid's title screen.
==Rainbow Cruise==
| It is heard on [[Brinstar]].
===Origin===
|-
This track is an arrangement of two popular music pieces from the ''Mario'' series. The first of these is a remix of ''[[supermariowiki:Super Mario 64|Super Mario 64]]''<nowiki>'s</nowiki> ''Slider'' theme, which would play when Mario was attempting a slide-based bonus area, adventuring through [[supermariowiki:Tick Tock Clock|Tick Tock Clock]], and eventually [[supermariowiki:Rainbow Ride|Rainbow Ride]], the level that the [[Rainbow Cruise]] stage is based upon. The second sub-track within this overall piece is a remix of the ''[[List of SSBB Music (Super Mario Bros. series)#Underwater Theme (Super Mario Bros.)|Underwater Theme]]'' from ''Super Mario Bros.'', a track that would play on any level of ''Super Mario Bros.'' where Mario was required to [[swim]].
| 8
===Composition & Arrangements===
| '''Brinstar Depths''' [http://www.youtube.com/watch?v=eGsNKWAEArw]
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| ''A synth, techno remix of area music heard later on in Metroid, where Samus is close to her encounter with [[Kraid]], mixed with the track played in item rooms in Metroid.
 
| It is heard on [[Brinstar Depths]].
Original Composer: Kōji Kondō
|-
 
| 9
{{Infobox Music
| '''Yoshi's Story''' [http://www.youtube.com/watch?v=EcHiSeA57TU]
|name=Kongo Jungle
| ''A track based on the main theme of the [[Nintendo 64]] game [[Yoshi's Story (game)|Yoshi's Story]].
|title=Kongo Jungle
| It is heard on [[Yoshi's Story]].
|universe=[[Donkey Kong (universe)|Donkey Kong]]
|-
|debut=''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]''
| 10
|stage=[[Kongo Jungle (SSBM)|Kongo Jungle]]
| '''Yoshi's Island''' [http://www.youtube.com/watch?v=ZSeXmMf0dgk]
|link=[http://www.youtube.com/watch?v=oU4vh4LX2Gk]
| ''A repeating banjo track based on the theme heard in several levels in [[Super Mario World]] for the SNES.''
}}
| It is heard on [[Yoshi's Island (SSBM)|Yoshi's Island]].
==Kongo Jungle==
|-
===Origin===
| 11
This track is a cover band re-performance of the somewhat infamous [[dkwiki:DK Rap|DK Rap]], originating from ''[[dkwiki:Donkey Kong 64|Donkey Kong 64]]'' with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.  
| '''Fountain of Dreams''' [http://www.youtube.com/watch?v=pz3BQFXjEOI]
===Composition & Arrangements===
| ''An orchestrated, atmospheric version of the Gourmet Race theme from [[Kirby Super Star]]. This music was later reused in the King Dedede fight in [[Kirby's Adventure|Kirby: Nightmare in Dreamland]].''
Vocals: James W. Norwood Jr.  
| It is heard on [[Fountain of Dreams]].
 
|-
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| 12
===Trivia===
| '''Green Greens''' [http://www.youtube.com/watch?v=ZNmzmnSzZEg]
*While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one ''hell'' of a guy" into "But this Kong's one ''heck'' of a guy", to avoid potential offense.
| ''An orchestration of the Green Greens stage music from [[Kirby's Dream Land]].''
 
| It is heard on [[Green Greens]]
{{Infobox Music
|-
|name=Jungle Japes
| 13
|title=Jungle Japes
| '''Corneria''' [http://www.youtube.com/watch?v=5KKoo_5v8rM]
|universe=Donkey Kong
| ''An orchestration of, ironically, the music heard in the Venom stage, with pieces from the Space Armada theme of the original [[Star Fox]].
|debut=''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]''
| It is heard on [[Corneria]]
|stage=[[Jungle Japes]]
|-
|link=[http://www.youtube.com/watch?v=JIBlo8GdHa0]
| 14
}}
| '''Venom''' [http://www.youtube.com/watch?v=haVRYmV2IUs]
 
| ''An orchestration of the main theme for [[Star Fox 64]]''.
==Jungle Japes==
| It is heard on [[Venom]].
===Origin===
|-
This track is a calm and atmospheric remix of the popular music piece from ''[[dkwiki:Donkey Kong Country|Donkey Kong Country]]'', ''DK Island Swing'', referred to by ''[[Super Smash Bros. Brawl]]'' as ''[[List of SSBB Music (Donkey Kong series)#Jungle Level|Jungle Level]]''. In ''Donkey Kong Country'', this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.
| 15
===Composition & Arrangements===
| '''Pokémon Stadium''' [http://www.youtube.com/watch?v=awayMiW9zpk]
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| ''An orchestration of the main title screen music in most [[Pokémon (universe)|Pokémon]] games and is complete with a chorus.''
 
| It is heard on [[Pokémon Stadium]].
Original Composer: David Wise
|-
 
| 16
{{Infobox Music
| '''Poké Floats''' [http://www.youtube.com/watch?v=HS5OGrmE8j0]
|name=Great Bay
| ''A synthesized medley of three battle-related tunes heard in the first generation of Pokémon games, beginning with the standard [[Pokémon Trainer|Trainer]] Battle theme, then the Gym Leader Battle theme, and finally the wild Pokémon encounter theme.''
|title=Great Bay
| This is heard on [[Poké Floats]] and is often heard accompanying [[Mewtwo (SSBM)|Mewtwo]] in Single-player mode.
|universe=[[The Legend of Zelda (universe)|The Legend of Zelda]]
|-
|debut=''[[zeldawiki:The Legend of Zelda (game)|The Legend of Zelda]]''
| 17
|stage=[[Great Bay]]
| '''Mute City''' [http://www.youtube.com/watch?v=HidFV5XLugs]
|link=[http://www.youtube.com/watch?v=sPegm_sIf0U]
| ''A remix of the rock music heard on the first track in [[F-Zero X]], Mute City.''
}}
| It is heard on the [[Mute City]] stage.
==Great Bay==
|-
===Origin===
| 18
An orchestrated remix of the main theme of the [[NES]] game ''[[The Legend of Zelda]]'', which then became a recurring theme in the ''Zelda'' franchise, being the base for music pieces such as ''Credits 2'' (''[[The Legend of Zelda: Ocarina of Time]]''), ''{{SSBBMusicLink|The Legend of Zelda|Tal Tal Heights}}'' and ''{{SSBBMusicLink|The Legend of Zelda|Termina Field}}''. In ''The Legend of Zelda'', this track played when [[Link]] explored the overworld of [[Hyrule]].
| '''Big Blue''' [http://www.youtube.com/watch?v=B3jzYwX-pa0]
===Composition & Arrangements===
| ''A similar remix of the rock music heard on tracks in F-Zero X that take place on the planet Big Blue.''
Composition and arrangements copyright Nintendo.
| It is heard on [[Big Blue]] and the Adventure Mode stage [[F-Zero Grand Prix]].
 
|-
{{Infobox Music
| 19
|name=Temple
| '''Mother''' [http://www.youtube.com/watch?v=NgAdgZguFSw]
|title=Temple
| ''A remix of the "Bein' Friends" theme, the Eight Melodies, and the tune that plays when entering a battle in [[Mother]].''
|universe=[[The Legend of Zelda (universe)|The Legend of Zelda]]
| It is heard on [[Onett]].
|debut=''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: Adventure of Link]]''
|-
|stage=[[Temple]]
| 20
|link=[http://www.youtube.com/watch?v=XD2Il7Ys0us]
| '''EarthBound''' [http://www.youtube.com/watch?v=Rl29TKZDh3c]
}}
| ''Synthesized music heard in the city of Fourside from [[EarthBound (game)|EarthBound]] with the first half of EarthBound's Eight Melodies.''
==Temple==
| It is heard on [[Fourside]]
===Origin===
|-
This track is a calm and atmospheric remix of the music that would play when [[Link]] ventured through a dungeon area in ''[[zeldawiki:Zelda II: The Adventure of Link|Zelda II: The Adventure of Link]]''.  
| 21
===Composition & Arrangements===
| '''Mushroom Kingdom''' [http://www.youtube.com/watch?v=x95FUkk0aGw]
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| ''A perfect preservation of the original 8-bit above ground music heard in Super Mario Bros.''
 
| It is heard on [[Mushroom Kingdom (SSBM)|Mushroom Kingdom]].
Original Composer: Akito Nakatsuka
|-
 
| 22
{{Infobox Music
| '''Mushroom Kingdom (Finale)''' [http://www.youtube.com/watch?v=dJmmkJKCISo]
|name=Brinstar
| ''A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in Super Mario Bros.''
|title=Brinstar
| It is heard on Mushroom Kingdom when the timer runs low, and it is also heard when in Sudden Death.
|universe=[[Metroid (universe)|Metroid]]
|-
|debut=''[[metroidwiki:Metroid (game)|Metroid]]''
| 23
|stage=[[Brinstar]]
| '''Mushroom Kingdom II''' [http://www.youtube.com/watch?v=eCDsowdPt1g]
|link=[http://www.youtube.com/watch?v=GR47lpQoPc8]
| ''A perfect preservation of the original 8-bit above ground music heard in [[Super Mario Bros. 2]]''
}}
| It is heard on [[Mushroom Kingdom II]].
==Brinstar==
|-
===Origin===
| 24
This track is a medley of three music pieces from [[NES]] game ''[[metroidwiki:Metroid (game)|Metroid]]'', though the majority consists of one sub-track. This track a techno remix of the music that would play when [[Samus Aran]] ventured through the [[Brinstar]] area. This is then followed by the ''Game Start'' soundbyte, which played in ''Metroid'' during the very moment Samus arrived at [[Planet Zebes]]. The third sub-track is a remix of the low-key and hollow ''Title Screen Theme'' of ''Metroid'', which, as the name would imply, played on the game's [[title screen]].
| '''Mushroom Kingdom II (Finale)''' [http://www.youtube.com/watch?v=71wzcLRgpGc]
===Composition & Arrangements===
| ''A perfect preservation of the original 8-bit boss battle music heard in Super Mario Bros. 2''
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
| It is heard on Mushroom Kingdom II when the timer runs low, and it is also heard when in Sudden Death.
 
|-
Original Composer: Hirokazu Tanaka
| 25
 
| '''Icicle Mountain''' [http://www.youtube.com/watch?v=EUChBiDcccY]
{{Infobox Music
| ''A synthesized medley of the two primary tunes in [[Ice Climber (game)|Ice Climber]], with the first part being the bonus stage music and the second part being the standard mountain stage theme.
|name=Brinstar Depths
| It is heard on [[Icicle Mountain]] and the Target Test stage for the [[Ice Climbers (SSBM)|Ice Climbers]].
|title=Brinstar Depths
|}
|universe=Metroid
|debut=''Metroid''
|stage=Brinstar
|link=[http://www.youtube.com/watch?v=eGsNKWAEArw]
}}
==Brinstar Depths==
===Origin===
This track is a synth, techno remix of the music that would play in ''Metroid'' when [[Samus Aran]] ventured through general areas of [[Planet Zebes]] towards the end of the game, combined with the music that would play within a room containing a new [[item]].  
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Hirokazu Tanaka
 
{{Infobox Music
|name=Yoshi's Story
|title=Yoshi's Story
|universe=[[Yoshi (universe)|Yoshi]]
|debut=''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''
|stage=[[Yoshi's Story]]
|link=[http://www.youtube.com/watch?v=EcHiSeA57TU]
}}
==Yoshi's Story==
===Origin===
This track is an upbeat remix of the main theme of [[Nintendo 64]] game ''Yoshi's Story'', also being more fast-paced in the process. In ''Yoshi's Story'', this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in ''Yoshi's Story''.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Yoshi's Island
|title=Yoshi's Island
|universe=Super Mario Bros.
|debut=''[[supermariowiki:Super Mario World|Super Mario World]]''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|link=[http://www.youtube.com/watch?v=ZSeXmMf0dgk]
}}
==Yoshi's Island==
===Origin===
This track is a banjo-based remix of a music piece originating in [[supermariowiki:Super Mario World|''Super Mario World'']], that being the music that would play on most athletic levels, some of which are situated on [[Yoshi's Island (SSBM)|Yoshi's Island]], hence the [[stage]] that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever [[Mario]] rode [[Yoshi]] in ''Super Mario World'' and following games.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Kōji Kondō
 
{{Infobox Music
|name=Fountain of Dreams
|title=Fountain of Dreams
|universe=[[Kirby (universe)|Kirby]]
|debut=''[[wikirby:Kirby Super Star|Kirby Super Star]]''
|stage=[[Green Greens]]
|availability=Unlockable
|link=[http://www.youtube.com/watch?v=pz3BQFXjEOI]
}}
==Fountain of Dreams==
===Origin===
This track is an orchestrated and atmospheric remix of the popular [[List of SSBB Music (Kirby series)#Gourmet Race|Gourmet Race]] track from the ''Kirby'' games, starting with ''[[wikirby:Kirby Super Star|Kirby Super Star]]''. The Gourmet Race music track would play in ''Kirby Super Star'' when [[Kirby]] challenged [[King Dedede]] to a [[wikirby:Gourmet Race|Gourmet Race]], where the two would race to the finish line while trying to eat as many pieces of [[food]] as possible.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Jun Ishikawa
 
{{Infobox Music
|name=Green Greens
|title=Green Greens
|universe=Kirby
|debut=''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]'', ''Kirby Super Star''
|stage=[[Green Greens]]
|link=[http://www.youtube.com/watch?v=ZNmzmnSzZEg]
}}
==Green Greens==
===Origin===
The majority of this track serves as a lightly orchestral remix of the music that would play when [[Kirby]] ventured through any [[Green Greens]]-themed level in ''[[wikirby:Kirby's Dream Land|Kirby's Dream Land]]''. However, the ending segment to this track is an excerpt of the music that would play when the ''Kirby Super Star'' sub-game [[wikirby:Milky Way Wishes|''Milky Way Wishes'']] was drawing to a close.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Jun Ishikawa
 
{{Infobox Music
|name=Corneria
|title=Corneria
|universe=[[Star Fox (universe)|Star Fox]]
|debut=''[[lylatwiki:Star Fox (game)|Star Fox]]''
|stage=[[Corneria]]
|link=[http://www.youtube.com/watch?v=5KKoo_5v8rM]
}}
==Corneria==
===Origin===
This track is an orchestral remix of the music that would play when Team Star Fox flew through the [[lylatwiki:Venom|Venom]] area in ''[[lylatwiki:Star Fox 64|Star Fox 64]]'', with small excerpts of [[List of SSBB Music (Star Fox series)#Space Armada|Space Armada]] inserted.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Hajime Hirasawa
===Trivia===
*The fact that a remix of the ''Venom'' music track of ''Star Fox 64'' would play on the [[Corneria]] stage is ironic, as ''Melee'' features its own [[Venom]] stage which does not feature this music piece as an option.
 
{{Infobox Music
|name=Venom
|title=Venom
|universe=Star Fox
|debut=''[[lylatwiki:Star Fox 64|Star Fox 64]]''
|stage=Corneria
|link=[http://www.youtube.com/watch?v=haVRYmV2IUs]
}}
==Venom==
===Origin===
This track is an orchestral remix of the [[List of SSBB Music (Star Fox series)#Main Theme (Star Fox 64)|''Main Theme'' of ''Star Fox 64'']]'', which would originally play in circumstances such as on the [[title screen]], or at the completion of a mission.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Hajime Hirasawa
 
{{Infobox Music
|name=Pokémon Stadium
|title=Pokémon Stadium
|universe=[[Pokémon]]
|debut=''[[bulbapedia:Pokémon Red and Blue Versions|Pokémon Red, Green & Blue Versions]]''
|stage=[[Pokémon Stadium]]
|link=[http://www.youtube.com/watch?v=mS8-zZ9EZCA]
}}
==Pokémon Stadium==
===Origin===
This track is an orchestral remix of what is considered to be the [[List of SSBB Music (Pokémon series)#Pokémon Main Theme|''Main Theme'' of ''Pokémon'']], a track that typically plays on the title screen or introductory movie of a [[Pokémon (universe)|''Pokémon'']] game.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Jun'ichi Masuda
 
{{Infobox Music
|name=Poké Floats
|title=Poké Floats
|universe=Pokémon
|debut=''Pokémon Red, Green & Blue Versions''
|stage=[[Poké Floats]]
|link=[http://www.youtube.com/watch?v=HS5OGrmE8j0]
}}
==Poké Floats==
===Origin===
This track is a synthesized medley of three popular music pieces from the first generation of ''[[Pokémon (universe)|Pokémon]]'', that containing [[bulbapedia:Pokémon Red and Blue Versions|''Pokémon Red, Green and Blue Versions'']]. The first of these is the standard ''Trainer Battle Theme'', which would play whenever [[Pokémon Trainer|Red]] fought a regular trainer, that being a trainer that is not the player's [[bulbapedia:Gary|rival]], a [[bulbapedia:Gym Leader|Gym Leader]], or a member of the [[bulbapedia:Elite 4|Elite 4]]. The second music piece within the ''Poké Floats'' track is a remix of the ''Gym Leader Theme'', a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard ''[[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle Theme]]'', which would play when a Pokémon Trainer encountered a wild [[Pokémon]] in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Jun'ichi Masuda
 
{{Infobox Music
|name=Mute City
|title=Mute City
|universe=[[F-Zero (universe)|F-Zero]]
|debut=''F-Zero''
|stage=[[Mute City]]
|link=[http://www.youtube.com/watch?v=HidFV5XLugs]
}}
==Mute City==
===Origin===
This track is a rock-based remix of the music that would play when a character was racing through the [[Mute City]] racecourse in ''[[F-Zero (game)|F-Zero]]'' for the [[Super Nintendo Entertainment System|SNES]], and ''F-Zero X''. Mute City was the first racetrack in both of these games.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Naoto Ishida, Yumiko Kanki
===How to Unlock===
Collect a random [[CD]] containing this track.
 
{{Infobox Music
|name=Big Blue
|title=Big Blue
|universe=[[F-Zero (universe)|F-Zero]]
|debut=''F-Zero''
|stage=[[Big Blue]]
|link=[http://www.youtube.com/watch?v=B3jzYwX-pa0]
}}
 
==Big Blue==
===Origin===
This track is a rock-based remix of the music that would play in ''F-Zero'' for the SNES when a character raced on a course situated on the [[Big Blue]] planet. The music piece was also used in ''F-Zero X''.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Naoto Ishida, Yumiko Kanki
 
{{Infobox Music
|name=Mother
|title=Mother
|universe=[[EarthBound (universe)|EarthBound]]
|debut=''[[wikibound:Mother (video game)|Mother]]''
|stage=[[Onett]]
|link=[http://www.youtube.com/watch?v=NgAdgZguFSw]
}}
==Mother==
===Origin===
This track is somewhat of a medley of music tracks from the original [[wikibound:Mother|''Mother'']] game for the [[NES]]. The first of these is named ''[[wikibound:Bein' Friends|Bein<nowiki>'</nowiki> Friends]]'', which is chronologically the second track that would play when [[wikibound:Ninten|Ninten]] explored the over world after he gains his first ally, Lloyd. The second track is a remix of the ''[[wikibound:Eight Melodies|Eight Melodies]]'' theme, the music piece that ''Mother'' revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard ''Battle Theme'', which would play when Ninten and his friends fought any standard enemy that is not a boss.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Keiichi Suzuki
 
{{Infobox Music
|name=EarthBound
|title=EarthBound
|universe=[[EarthBound (universe)|EarthBound]]
|debut=''[[wikibound:EarthBound|EarthBound]]''
|stage=[[Fourside]]
|link=
}}
==EarthBound==
===Origin===
This track is a combination of two music tracks from [[SNES]] game ''[[EarthBound]]''. The first of which is a remix of the music that would play when [[Ness]] and friends explored the city of [[Fourside]]. This is largely down to this music playing on ''Super Smash Bros. Melee''<nowiki>'</nowiki>s Fourside stage. The second half to this track consists of the first half of the ''Eight Melodies'', which is also prominent in the ''Mother'' track.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Mushroom Kingdom
|title=Mushroom Kingdom
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''Super Mario Bros.''
|stage=[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]]
|link=[http://www.youtube.com/watch?v=x95FUkk0aGw]
}}
==Mushroom Kingdom==
===Origin===
This track is a direct 8-bit port of the classic music that would play in ''Super Mario Bros.'' when [[Mario]] or [[Luigi]] ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in [[supermariowiki:Bowser's Castle|Bowser's Castle]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Mushroom Kingdom (Finale)
|title=Mushroom Kingdom (Finale)
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''Super Mario Bros.''
|stage=[[Mushroom Kingdom (SSBM)|Mushroom Kingdom]]
|link=[http://www.youtube.com/watch?v=dJmmkJKCISo]
}}
==Mushroom Kingdom (Finale)==
===Origin===
In ''Super Mario Bros.'', when the time limit on a level came close to running out, the background music (sometimes known as ''Hurry Up! Theme'') would drastically speed up. This track is a direct port of said ''Hurry Up! Theme''.
===Usage===
In a timed [[Versus Mode|Vs. Match]] on the {{SSBM|Mushroom Kingdom}} stage, this track will take over from the ''Mushroom Kingdom'' music track when the match time limit delpetes to 30 remaining seconds. This track wwill also play when a match goes to [[Sudden Death]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Mushroom Kingdom II
|title=Mushroom Kingdom II
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''Doki Doki Panic''
|stage=[[Mushroom Kingdom II]]
|link=[http://www.youtube.com/watch?v=eCDsowdPt1g]
}}
==Mushroom Kingdom II==
===Origin===
This track is a direct port of the 8-bit music that would play in Japanese NES game ''Doki Doki Panic'', and ''Mario''-themed remake ''[[Super Mario Bros. 2]]'', whenever the player character ventured through an overgound, grassy level.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Mushroom Kingdom II (Finale)
|title=Mushroom Kingdom II (Finale)
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''Doki Doki Panic''
|stage=[[Mushroom Kingdom II]]
|link=[http://www.youtube.com/watch?v=71wzcLRgpGc]
}}
==Mushroom Kingdom II (Finale)==
===Origin===
In ''Doki Doki Panic'' and ''Super Mario Bros. 2'', this track would play whenever the player fought as boss, such as [[supermariowiki:Birdo|Birdo]]. This 8-bit piece has been directly ported for ''Super Smash Bros. Melee''.
===Usage===
In a timed [[Versus Mode|Vs. Match]] on the [Mushroom Kingdom II]] stage, this track will take over from the ''Mushroom Kingdom II'' music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to [[Sudden Death]].
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Icicle Mountain
|title=Icicle Mountain
|universe=[[Ice Climber (universe)|Ice Climber]]
|debut=''Ice Climber''
|stage=[[Icicle Mountain]]
|link=[http://www.youtube.com/watch?v=EUChBiDcccY]
}}
==Icicle Mountain==
===Origin===
This track is a synthesized arrangement of two music tracks from ''[[Ice Climber (game)|Ice Climber]]''. The first of these is the ''Bonus Stage Theme'', a track that would play when Popo or the [[Ice Climbers]] reached the [[summit]] of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard ''Mountain Theme'', a track that would play on any level of gameplay prior to the Bonus Stage.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Akito Nakatsuka
 
{{Infobox Music
|name=Flat Zone
|title=Flat Zone
|universe=[[Game & Watch (universe)|Game & Watch]]
|debut=''Super Smash Bros. Melee''
|stage=[[Flat Zone]]
|link=[http://www.youtube.com/watch?v=DMWyIqpguNc]
}}
==Flat Zone==
===Origin===
This track is an original composition designed for ''[[Super Smash Bros. Melee]]'', the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.
===Composition & Arrangements===
Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
{{Infobox Music
|name=Kongo Jungle N64
|title=Kongo Jungle N64
|universe={{Uv|Donkey Kong}}
|debut=''Donkey Kong Country''
|stage=[[Congo Jungle|Kongo Jungle 64]]
|link=[http://www.youtube.com/watch?v=zUWhQSgxMYg]
}}
==Kongo Jungle N64==
===Origin===
Like ''[[User:ToastUltimatum/Music (SSBM)#Jungle Japes|''Jungle Japes'']], this track is a remix of the popular ''DK Island Swing'' theme from ''Donkey Kong Country'', also known as ''Jungle Level'', which played on many overworld levels of the game. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Congo Jungle]] stage, where it in turn, also plays in ''Melee'', which features Kongo Jungle as a returning stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
===Trivia===
''Kongo Jungle 64'', when it appeared in ''[[Super Smash Bros.]]'', was the pioneer of three other ''Jungle Level'' remixes to come afterwards, those being ''Jungle Japes'' in ''Melee'', and both ''{{SSBBMusicLink|Donkey Kong|Jungle Level Ver.2}}'' and ''{{SSBBMusicLink|Donkey Kong|Jungle Level}}'' in ''[[Super Smash Bros. Brawl]]''.
 
{{Infobox Music
|name=Yoshi's Island N64
|title=Yoshi's Island N64
|universe={{Uv|Yoshi}}
|debut=''[[supermariowiki:Yoshi's Story|Yoshi's Story]]''
|stage=[[Yoshi's Island (SSB)|Yoshi's Island 64]]
|link=[http://www.youtube.com/watch?v=Z7OjB3UB7TU]
}}
==Yoshi's Island N64==
===Origin===
This track serves as another remix of the main theme of ''Yoshi's Story'', alongside the fittingly titled [[User:ToastUltimatum/Music (SSBM)#Yoshi's Story|''Yoshi's Story'' music track]]. This piece has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the {{SSB|Yoshi's Island}} stage, where it in turn, also plays in ''Melee'', which features Yoshi's Island as a returning stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Dream Land N64
|title=Dream Land N64
|universe={{Uv|Kirby}}
|debut=''Kirby's Dream Land''
|stage=[[Dream Land 64]]
|link=[http://www.youtube.com/watch?v=40SjNtbuNYU]
}}
==Dream Land N64==
===Origin===
Like [[User:ToastUltimatum/Music (SSBM)#Fountain of Dreams|''Fountain of Dreams'']], this track is also a remix of the well-known {{SSBBMusicLink|Kirby|Gourmet Race}} theme. However, unlike ''Fountain of Dreams'', this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from [[Nintendo 64]] game ''[[Super Smash Bros.]]'', where it would play on the [[Dream Land]] stage, where it in turn, also plays in ''Melee'', which features Dream Land as a returning stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Super Mario Bros. 3
|title=Super Mario Bros. 3
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]''
|stage=[[Yoshi's Island (SSBM)|Yoshi's Island]]
|link=[http://www.youtube.com/watch?v=cuj4gcUQ1MA]
}}
==Super Mario Bros. 3==
===Origin===
This track is a rock-based arrangement of two music tracks from ''[[supermariowiki:Super Mario Bros. 3|Super Mario Bros. 3]]'', the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when [[Mario]] or [[Luigi]] travelled across the [[supermariowiki:World Map|World Map]] of [[supermariowiki:World 1|World 1]].
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
Original Composer: Kōji Kondō
 
{{Infobox Music
|name=Saria's Theme
|title=Saria's Theme
|universe=[[The Legend of Zelda (universe)|The Legend of Zelda]]
|debut=''[[zeldawiki:The Legend of Zelda: Ocarina of Time|The Legend of Zelda: Ocarina of Time]]''
|stage=[[Great Bay]]
|link=[http://www.youtube.com/watch?v=5XK4Qot9OBk]
}}
==Saria's Theme==
===Origin===
This track is an ocarina/flute-based remix of the music that would play when [[Link]] ventured through the [[zeldawiki:Lost Woods|Lost Woods]] in ''[[The Legend of Zelda: Ocarina of Time]]''. This same piece was also comprised into a melody Link could play on his ocarina, named ''Saria's Song'', as it was Link's friend [[zeldawiki:Saria|Saria]] that teaches Link how to play ''Saria's Song''. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
===Other Uses===
===Trivia===
*In [[PAL]] versions of ''Super Smash Bros. Melee'', the track is named after its title in ''The Legend of Zelda: Ocarina of Time'', that being '''''Saria's Song'''''.
 
{{Infobox Music
|name=Battle Theme
|title=Battle Theme
|universe=Pokémon
|debut=''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold & Silver Versions]]''
|stage=[[Pokémon Stadium]]
|link=[http://www.youtube.com/watch?v=L9vKYgCvHAw]
}}
==Battle Theme==
===Origin===
This track is a synthesized medley of threee music pieces from ''[[bulbapedia:Pokémon Gold and Silver Versions|Pokémon Gold and Silver Versions]]''. The first of these is the standard [[List of SSBB Music (Pokémon series)#Wild Pokémon Battle! (Diamond / Pearl)|Wild Pokémon Battle!]] theme, based upon its ''Gold & Silver'' incarnation. the sub-track from which this overall music piece takes its name. In ''Pokémon Gold and Silver Versions'', this would play whenever the [[Pokémon Trainer]] encountered a wild Pokémon that is not classed as [[bulbapedia:Legendary Pokémon|legendary]]. The second sub-track is the ''Gym Leader Theme'', a sub-track also heard in [[List of SSBB Music (Super Smash Bros. series)#Poké Floats (Melee)|Poké Floats (Melee)]]''. The final sub-track is a remixed excerpt of the music that would play when the player fought [[bulbapedia:Lance|Lance]] or [[bulbapedia:Red (character)|Red]].
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composer: Gō Ichinose, Jun'ichi Masuda
 
{{Infobox Music
|name=Fire Emblem
|title=Fire Emblem
|universe=[[Fire Emblem (universe)|Fire Emblem]]
|debut=''[[fireemblemwiki:Fire Emblem: Fuuin no Tsurugi|Fire Emblem: Sword of Seals]]'', ''[[fireemblemwiki:Fire Emblem: Blazing Sword|Fire Emblem]]''
|stage=[[Temple]]
|link=[http://www.youtube.com/watch?v=75VzljdUE-s]
}}
==Fire Emblem==
===Origin===
This track is an arragement of two music tracks from across the ''[[Fire Emblem (universe)|Fire Emblem]]'' series. The first of these is the ''Character Recruitment Theme'', a track debuting in ''[[fireemblemwiki:Fire Emblem: Fuuin no Tsurugi|Fire Emblem: Sword of Seals]]'' that would play whenever a new recruit joined the player's army. The second sub-track is a remix of the ''[[List of SSBB Music (Fire Emblem series)#Fire Emblem Theme|Fire Emblem Main Theme]]''.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composition: Yuka Tsujiyoko
 
{{Infobox Music
|name=Mach Rider
|title=Mach Rider
|universe=Nintendo
|debut=''[[wikipedia:Mach Rider|Mach Rider]]''
|stage=[[Big Blue]]
|link=[http://www.youtube.com/watch?v=lxqNd_qDl4Q]
}}
 
==Mach Rider==
===Origin===
This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game ''Mach Rider''.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composition: Hirokazu Andō
===Other Uses===
The track would also play on the adventure and event stage, [[F-Zero Grand Prix]].
 
{{Infobox Music
|name=Mother 2
|title=Mother 2
|universe=EarthBound
|debut=''Mother''
|stage=[[Onett]]
|link=[http://www.youtube.com/watch?v=Ij0HptqoBxI]
}}
==Mother 2==
===Origin===
This track is a quaint, soft rock remix of the [[wikibound:Pollyanna|''Pollyanna (I Believe in You)'']] theme from NES game ''[[wikibound:Mother|Mother]]''. The music piece first played on any overworld area while [[wikibound:Ninten|Ninten]] was on his own. As soon as Ninten gains an ally to walk with, the music will change to ''Bein' Friends''.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composition: Keiichi Suzuki
 
{{Infobox Music
|name=Dr. Mario
|title=Dr. Mario
|universe=Super Mario Bros.
|debut=''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]''
|stage=[[Mushroom Kingdom II]]
|link=[http://www.youtube.com/watch?v=XyPivh5SGT4]
}}
 
==Dr. Mario==
===Origin===
In ''[[supermariowiki:Dr. Mario (game)|Dr. Mario]]'' for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was ''[[List of SSBB Music (Nintendo series)#Chill (Dr. Mario)|Chill]]'', while the other was ''Fever''. This track is a remix of the ''Fever'' theme.
===Composition & Arrangements===
Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai
 
Original Composition: Hirokazu Tanaka
 
{{Infobox Music
|name=Balloon Fighter
|title=Balloon Fighter
|universe=Balloon Fight
|debut=''Balloon Fight''
|stage=[[Icicle Mountain]]
|link=[http://www.youtube.com/watch?v=Rv10snOJ3-w]
}}
==Balloon Fighter==
===Origin===
This track is a direct 8-bit port of the music that would play in [[NES]] game ''Balloon Fight'' during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
==Victory themes==
{{Main|Victory theme}}
 
{{Infobox Music
|name=Metal Battle
|title=Metal Battle
|universe={{Uv|Super Smash Bros.}}
|debut=''Super Smash Bros. Melee''
|stage=[[Battlefield]] <small>(Classic Mode only)</small>
|link=[http://www.youtube.com/watch?v=Fo_OCQouUbE]
}}
==Metal Battle==
===Usage===
This track will play when the player battles [[Metal Mario]], or [[Metal Bros.|Metal Mario and Metal Luigi]] in [[Adventure Mode]] on the {{SSBM|Battlefield}} stage.
===Composition & Arrangements===
Composition and arrangements copyright Nintendo.
 
{{Infobox Music
|name=Battlefield
|title=Battlefield
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=Battlefield
|link=[http://www.youtube.com/watch?v=u72SLGULM8A]
}}
==Battlefield==
===Usage===
This track will usually play when the player participates in a standard [[Vs. mode|Melee]] on the {{SSBM|Battlefield}} stage, or fights on the Battlefield stage during [[Classic Mode]], or when battling the [[Fighting Wire Frames]] during [[Adventure Mode]]. ''Battlefield'' will also play while the [[Race to the Finish]] mode is being played.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Final Destination
|title=Final Destination
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=[[Final Destination (SSBM)|Final Destination]]
|link=[http://www.youtube.com/watch?v=L8EfpcF9rRc]
}}
==Final Destination==
===Origin===
This track is a climactic, orchestral remix of [[List of SSBB Music (Super Smash Bros. series)#Credits (Super Smash Bros.)|The Credits theme of ''Super Smash Bros.'']]
===Usage===
This track will usually play whenever the {{SSBM|Final Destination}} stage is being used outside of battles involving [[Giga Bowser]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Menu 1, 2
|title=Menu 1, 2
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None (Can be played on the menu)
|link=[http://www.youtube.com/watch?v=qG_w5blNoy8], [http://www.youtube.com/watch?v=XbOqFrTrFR0]
}}
==Menu==
===Usage===
Both of the tracks ''Menu 1'' and ''Menu 2'' would be available music pieces that would play on the game's main [[Modes|menu]] system.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=How to Play
|title=How to Play
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=[[Pokémon Stadium]] <smal>(How to Play movie only)</small>
|link=[http://www.youtube.com/watch?v=CAnIZbWT4nY]
}}
==How to Play==
===Usage===
''How to Play'' will play when the player is viewing the tutorial movie that can be seen by waiting on the [[title screen]] for a short length of time, or by accessing it through [[Movies|Archives]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Targets!
|title=Targets!
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=[[Break the Targets!]]
|link=[http://www.youtube.com/watch?v=waMXTrx4SGw]
}}
==Targets!==
===Usage===
''Targets!'' will play when the player participates in the [[Target Smash!!|Break The Targets!]] mode.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Multi-Man Melee 1
|title=Multi-Man Melee 1
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=[[Battlefield (SSBM)|Battlefield]] <small>(Multi-Man Melee only)</small>
|link=[http://www.youtube.com/watch?v=1W9OBTfioHI]
}}
==Multi-Man Melee 1==
===Origin===
This track was an original creation for ''Super Smash Bros. Melee'', being a synthesized rock remix of ''Opening (Super Smash Bros. Melee)''.
===Usage===
This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 2''. It is also the alternate music track that may play on {{SSBM|Battlefield}}.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Multi-Man Melee 2
|title=Multi-Man Melee 2
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=[[Battlefield (SSBM)|Battlefield]] <small>(Multi-Man Melee only)</small>
|link=[http://www.youtube.com/watch?v=KLND_im2gks]
}}
==Multi-Man Melee 2==
===Usage===
This track could play whenever the player participated in a [[Multi-Man Melee and Brawl|Multi-Man Melee]] mode, with the other option being ''Multi-Man Melee 1''. It is also the alternate music track that may play on {{SSBM|Final Destination}}.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=All-Star
|title=All-Star
|universe=Super Smash Bros.
|debut=''Kirby Super Star''
|stage=[[All-Star Rest Area]]
|link=[http://www.youtube.com/watch?v=J6ZdLr4AY1g]
}}
==All-Star==
===Origin===
This track is a remix of the music that would play when [[Kirby]] rested in a Save Room in ''[[wikirby:Kirby Super Star|Kirby Super Star]]''.
===Usage===
''All-Star'' would play when the player's character was in the [[All-Star Rest Area]], which is only accessable in [[All-Star Mode]], inbetween battles.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Tournament 1, 2
|title=Tournament 1, 2
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=VhSWVgKV7vY], [http://www.youtube.com/watch?v=GR1YAEu6Z8w]
}}
==Tournament==
===Usage===
Both ''Tournament 1'' and ''Tournament 2'' may randomly play when the player is viewing the tournament grid in [[Tournament Mode]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Trophy
|title=Trophy
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=cU_QuldpVG0]
}}
==Trophy==
===Usage===
''Trophy'' will play when the player is participating in game modes that can result in the attainment of trophies, those being [[Lottery]] and [[Trophy Collector]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Classic Intro
|title=Classic Intro
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=TVXdekwNDcA]
}}
==Classic Intro==
===Usage===
''Classic Intro'' will play during [[Classic Mode]] when the player's next opponent is being revealed, just before the battle begins.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Adventure Intro
|title=Adventure Intro
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=nkAhJJpgQCo]
}}
==Adventure Intro==
===Usage===
''Adventure Intro'' will play during [[Classic Mode]] when the player's next level is being revealed, just before the stage begins.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Stage Clear 1, 2
|title=Stage Clear 1, 2
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=7rrsjVteQNQ], [http://www.youtube.com/watch?v=_Uqf3MEXJN0]
}}
==Stage Clear==
===Usage===
''Stage Clear 1'' and ''Stage Clear 2'' both have an even chance of playing when the player completes a stage during [[Classic Mode]] or [[Adventure Mode]], including bonus stages.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Continue
|title=Continue
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=TcJkINT4KWQ]
}}
==Continue==
===Usage===
''Continue'' will play when the player's character loses all of their [[stock]] during [[Classic Mode]] or [[Adventure Mode]], and is given the option to [[continue]] the mode at the expense of [[Coins (collectable)|coins]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Game Over
|title=Game Over
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=JKdYWeMQwsI]
}}
==Game Over==
===Usage===
''Game Over'' will play when the player loses all of their stock on [[Classic Mode]] or [[Adventure Mode]] and does not have enough coins to [[continue]] the mode, or chose not to do so.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=New Trophy
|title=New Trophy
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=qC0PRDLiZ50]
}}
==New Trophy==
===Usage===
''New Trophy'' played when the player collected a randomly obtainable trophy via methods such as [[Lottery]] and [[Snag the Trophies]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Rare Trophy
|title=Rare Trophy
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=Za2ex4Gej0g]
}}
==Rare Trophy==
===Usage===
''Rare Trophy'' played when the player collected a rare trophy, such as one of a character, via methods such as [[Classic Mode]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Challenger!
|title=Challenger!
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=1sX_B1lw-50]
}}
==Challenger!==
===Usage===
''Challenger!'' played on the Challenger Approaching screen prior to a character unlock battle.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=New Feature 1, 2, 3
|title=New Feature 1, 2, 3
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=HmwdGDlAJPM], [http://www.youtube.com/watch?v=i1lnOy0O2JM], [http://www.youtube.com/watch?v=buI4UXhoPGc]
}}
==New Feature==
===Usage===
One of ''New Feature 1'', ''New Feature 2'' and ''New Feature 3'' would play at random when the player unlocked a significant new feature such as a playable [[character]] or [[stage]].
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.
 
{{Infobox Music
|name=Hammer
|title=Hammer
|universe={{Uv|Donkey Kong}}
|debut=''[[dkwiki:Donkey Kong (game)|Donkey Kong]]''
|stage=None
|link=[http://www.youtube.com/watch?v=3Q5A-D09USc]
}}
==Hammer==
===Origin===
In ''[[Donkey Kong (game)|Donkey Kong]]'', whenever [[Mario|Jumpman]] grabbed the [[Hammer]], the music track ''Hammer'' would play as Mario swung it repeatedly.
===Usage===
In homage to the usage of the hammer item in ''Donkey Kong'', this track will play when a character uses the hammer item in ''Melee''.
===Composition & Arrangements===
Composition & arrangements copyright Nintendo.
 
{{Infobox Music
|name=Starman
|title=Starman
|universe=[[Mario (universe)|Super Mario Bros.]]
|debut=''Super Mario Bros.''
|stage=None
|link=[http://www.youtube.com/watch?v=-9HQo5s-Hh8]
}}
==Starman==
===Origin===
This short, looping track debuted in ''[[supermariowiki:Super Mario Bros.|Super Mario Bros.]]'', where it would play whenever [[Mario]] or [[Luigi]] obtained the [[Starman (item)|Starman]] power-up.
===Usage===
Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.
===Composition & Arrangements===
Composition & arrangements copyright Nintendo.
 
{{Infobox Music
|name=Warning Siren
|title=Warning Siren
|universe=Super Smash Bros.
|debut=''Super Smash Bros. Melee''
|stage=None
|link=[http://www.youtube.com/watch?v=Vl-Ko9gVdbA]
}}
==Warning Siren==
===Usage===
''Warning Siren'' will play exclusively in [[Adventure Mode]], specifically [[Adventure Mode#Part 2: Escape Zebes|Escape Zebes]]. Therefore, this track will always play on the [[Brinstar Escape Shaft]] stage.
===Composition & Arrangements===
Copyright HAL Laboratory, Inc.


===26 to 50===
{{Infobox Music
{| class="wikitable"
|name=Ending
|-
|title=Ending
! width="10"|#
|universe=Super Smash Bros.
! width="100"|Title
|debut=''Super Smash Bros. Melee''
! Description
|stage=None
! width="200"|Usage
|link=[http://www.youtube.com/watch?v=L8BqnXOBJHg]
|-
}}
| 26
==Ending==
| '''Flat Zone''' [http://www.youtube.com/watch?v=DMWyIqpguNc]
===Usage===
| ''An original composition comprised of atmospheric techno-sounds mixed with the beeping effects of the [[Game & Watch]] games.
This short piece will serve as a victory theme when the player completes [[Classic Mode]], [[Adventure Mode]] or [[All-Star Mode]].
| It is heard on [[Flat Zone]]
===Composition & Arrangements===
|-
Copyright HAL Laboratory, Inc.
| 27
| '''Kongo Jungle N64''' [http://www.youtube.com/watch?v=zUWhQSgxMYg]
| ''A calm and atmospheric remix of the jungle level theme of certain stages of Donkey Kong Country for the SNES. it is ripped directly from [[Super Smash Bros.]]''
| It is heard on the [[Past and Melee Stages|Past Stage]], [[Congo Jungle|Kongo Jungle 64]].
|-
| 28
| '''Yoshi's Island N64''' [http://www.youtube.com/watch?v=Z7OjB3UB7TU]
| ''A simple remix of the main theme of Yoshi's Story for the Nintendo 64. it is ripped directly from the original [[Super Smash Bros.]]''
| It is heard on the Past Stage, [[Yoshi's Island (SSB)|Yoshi's Island 64]].
|-
| 29
| '''Dream Land N64''' [http://www.youtube.com/watch?v=40SjNtbuNYU]
| ''A remix of the Gourmet Race theme from Kirby Super Star, which has since been used in several other Kirby games. It is ripped directly from the original [[Super Smash Bros.]]''
| It is heard on the [[Past and Melee Stages|Past Stage]], [[Dream Land|Dream Land 64]]
|-
| 30
| '''Super Mario Bros. 3''' [http://www.youtube.com/watch?v=cuj4gcUQ1MA]
| ''A synthesized rock-based medley of the first stage music and the first overworld music in Super Mario Bros. 3 for the NES.''
| It is heard as the secondary track for both [[Yoshi's Island (SSBM)|Yoshi's Island]] and [[Mushroom Kingdom Adventure]].
|-
| 31
| '''Saria's Theme''' [http://www.youtube.com/watch?v=5XK4Qot9OBk]
| ''A simple flute-based remix of Saria's Song from [[The Legend of Zelda: Ocarina of Time]] for the Nintendo 64.''
| It is heard as a secondary track in [[Great Bay]], and it often accompanies [[Young Link (SSBM)|Young Link]] in his single-player appearances.
|-
| 32
| '''Battle Theme''' [http://www.youtube.com/watch?v=L9vKYgCvHAw]
| ''A synthesized medley of three battle-related tunes heard in the second generation of Pokémon games, beginning with the wild Pokémon encounter theme, then the Gym Leader Battle theme, and finally the Champion Battle theme.''
| This is heard as a secondary track on [[Pokémon Stadium]] and is often heard accompanying [[Pichu (SSBM)|Pichu]] in Single-player mode.
|-
| 33
| '''Fire Emblem''' [http://www.youtube.com/watch?v=75VzljdUE-s]
| ''A medley of two [[Fire Emblem (universe)|Fire Emblem]] tracks, the first of which is the "character recruitment" music in Fire Emblem: The Binding Blade and Fire Emblem for the GBA, and after some piano-based music, the second tune is the main Fire Emblem series theme.''
| This is heard as a secondary track on [[Hyrule Temple|Temple]] and is often heard accompanying [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]] in Single-player mode.
|-
| 34
| '''Mach Rider''' [http://www.youtube.com/watch?v=lxqNd_qDl4Q]
| ''A synthesized remix of the music heard typically in Mach Rider for the NES.''
| This is heard as a secondary track on [[Big Blue]] and the [[F-Zero Grand Prix]].
|-
| 35
| '''Mother 2''' [http://www.youtube.com/watch?v=Ij0HptqoBxI]
| ''Quaint soft rock remix of the "Pollyanna" theme from Mother.''
| It is heard as a secondary track on [[Onett]].
|-
| 36
| '''Dr. Mario''' [http://www.youtube.com/watch?v=XyPivh5SGT4]
| ''A synthesized remix of the first of two primary tracks heard in Dr. Mario for the NES.
| This is heard as a secondary track on both [[Mushroom Kingdom (SSBM)|Mushroom Kingdom]] and [[Mushroom Kingdom II]]. It is also often heard accompanying [[Dr. Mario (SSBM)|Dr. Mario]] in Single-player mode.
|-
| 37
| '''Balloon Fighter''' [http://www.youtube.com/watch?v=Rv10snOJ3-w]
| ''A perfect preservation of the original 8-bit Balloon Flight music heard in [[Balloon Fight]] for the NES.
| It is heard as a secondary track on [[Icicle Mountain]].
|-
| 38
| '''Mario's Victory''' [http://www.youtube.com/watch?v=W1sop-p6_rM]
| ''An orchestration of the theme heard upon completing a level in Super Mario Bros.''
| The victory fanfare for [[Mario (SSBM)|Mario]], [[Luigi (SSBM)|Luigi]], [[Peach (SSBM)|Peach]], [[Bowser (SSBM)|Bowser]], and [[Dr. Mario (SSBM)|Dr. Mario]].
|-
| 39
| '''DK's Victory''' [http://www.youtube.com/watch?v=-p8mQmZ3vXw]
| ''An orchestration of the theme heard when a boss is defeated or a bonus game is completed in Donkey Kong Country for the SNES.''
| The victory fanfare for [[Donkey Kong (SSBM)|Donkey Kong]].
|-
| 40
| '''Zelda Team Victory''' [http://www.youtube.com/watch?v=AeJOTgIVHDk]
| ''An orchestration based on the overworld theme from the [[The Legend of Zelda]].''
| The victory fanfare for [[Link (SSBM)|Link]], [[Zelda (SSBM)|Zelda]], [[Sheik (SSBM)|Sheik]], [[Young Link (SSBM)|Young Link]], and [[Ganondorf (SSBM)|Ganondorf]].
|-
| 41
| '''Samus's Victory''' [http://www.youtube.com/watch?v=qmnun33pnyo]
| ''An orchestration of the music heard when Samus finds a new item or power-up in  [[Metroid (game)|Metroid]].''
| The victory fanfare for [[Samus (SSBM)|Samus]].
|-
| 42
| '''Yoshi's Victory''' [http://www.youtube.com/watch?v=5MtofnEVvOQ]
| ''A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story.''
| The victory fanfare for [[Yoshi (SSBM)|Yoshi]].
|-
| 43
| '''Kirby's Victory''' [http://www.youtube.com/watch?v=JRmnPWDowiY]
| ''An orchestration of the shortened stage complete theme heard in many Kirby games.''
| The victory fanfare for [[Kirby (SSBM)|Kirby]].
|-
| 44
| '''Fox's Victory''' [http://www.youtube.com/watch?v=nyoNRXuOXcs]
| ''An orchestration of the mission complete theme heard in [[Star Fox 64]].''
| The victory fanfare for [[Fox (SSBM)|Fox]] and [[Falco (SSBM)|Falco]].
|-
| 45
| '''Pokémon Victory''' [http://www.youtube.com/watch?v=GJEG2eT_5yA]
| ''An orchestration based on the opening theme of [[Pokémon Red]] and [[Pokémon Blue|Blue]].''
| The victory fanfare for [[Pikachu (SSBM)|Pikachu]], [[Jigglypuff (SSBM)|Jigglypuff]], [[Pichu (SSBM)|Pichu]], and [[Mewtwo (SSBM)|Mewtwo]].
|-
| 46
| '''Capt. Falcon Victory''' [http://www.youtube.com/watch?v=aDWI-7zBKP8]
| ''A rock remix of the theme heard upon finishing a race in F-Zero X.''
| The victory fanfare for [[Captain Falcon (SSBM)|Captain Falcon]].
|-
| 47
| '''Ness's Victory''' [http://www.youtube.com/watch?v=XqyNGK3fVc0]
| ''An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in [[EarthBound]]''.
| The victory fanfare for [[Ness (SSBM)|Ness]].
|-
| 48
| '''Fire Emblem Team Victory''' [http://www.youtube.com/watch?v=34tLgd5oM3s]
| ''An orchestrated portion of the main theme from the [[Fire Emblem (universe)|Fire Emblem series]].
| The victory fanfare for [[Marth (SSBM)|Marth]] and [[Roy (SSBM)|Roy]].
|-
| 49
| '''Mr. Game & Watch Victory''' [http://www.youtube.com/watch?v=MPi_ORI49Og]
| ''An original composition based on the beeping sounds of Game & Watch games.''
| The victory fanfare for [[Mr. Game & Watch (SSBM)|Mr. Game & Watch]].
|-
| 50
| '''Ice Climbers' Victory''' [http://www.youtube.com/watch?v=_jCEW5r3QWM]
| ''An orchestration of the music that plays upon completing a level in [[Ice Climber]].''
| The victory fanfare for [[Ice Climbers (SSBM)|Ice Climbers]].
|}


===51 to 79===
{{Infobox Music
{| class="wikitable"
|name=Giga Bowser
|-
|title=Giga Bowser
! width="10"|#
|universe=Super Smash Bros.
! width="100"|Title
|debut=''Super Smash Bros. Melee''
! Description
|stage=[[Final Destination (SSBM)|Final Destination]]
! width="200"|Usage
|link=[http://www.youtube.com/watch?v=XHpXEfa1kzk]
|-
}}
| 51
==Giga Bowser==
| '''Metal Battle''' [http://www.youtube.com/watch?v=Fo_OCQouUbE]
===Origin===
| ''Fast and heavy music that plays whenever a character in Single Player is set up against a metal opponent.
This track is a spacial remix of ''Final Destination (Melee)''. It plays whenever the player fought [[Giga Bowser]] during [[Adventure Mode]]. The track could also randomly be played on a standard match on the [[Final Destination (SSBM)|Final Destination]] stage.  
| It is heard in Classic Mode when battling the [[Metal Bros.]] on [[Battlefield (SSBM)|Battlefield]].
===Usage===
|-
===Composition & Arrangements===
| 52
Copyright HAL Laboratory, Inc.  
| '''Battlefield''' [http://www.youtube.com/watch?v=5toVjFq0O_4]
| ''A techno remix of the Menu 1 music.''
| It is heard as the primary track on the [[Battlefield (SSBM)|Battlefield]] stage outside of the [[Multi-Man Melee]] mode, and is also used in the [[Race to the Finish]] mode.
|-
| 53
| '''Final Destination''' [http://www.youtube.com/watch?v=poBRGkYK6k8]
| ''This is a climactic orchestration of the ending credits music for [[Super Smash Bros.]]''
| It is heard on [[Final Destination (SSBM)|Final Destination]].
|-
| 54
| '''Menu 1''' [http://www.youtube.com/watch?v=Q2Ax21yobJ0]
| ''The orchestrated music heard as the primary track in Melee's menus.
| The main theme that plays on Melee's menu screens.
|-
| 55
| '''Menu 2''' [http://www.youtube.com/watch?v=XbOqFrTrFR0]
| ''A more laid-back arrangement of Melee's opening theme.
| The secondary theme for Melee's menu screens.
|-
| 56
| '''How to Play''' [http://www.youtube.com/watch?v=CAnIZbWT4nY]
| ''Music heard during the [[How to Play video (SSBM)|How to Play video]] within Melee's Archives section.
| Played during the How to Play video.
|-
| 57
| '''Targets!''' [http://www.youtube.com/watch?v=waMXTrx4SGw]
| ''The techno music heard in almost all characters' [[Target Test]] stages, as well as the [[Home-Run Contest]].''
| The majority of Target Tests and in the Home-Run Contest.
|-
| 58
| '''Multi-Man Melee 1''' [http://www.youtube.com/watch?v=ivuOaU4wjL0]
| ''Synthesized rock variant of Melee's opening theme.''
| It is most of the time in the [[Multi-Man Melee]] mode, and it is also the secondary track for [[Battlefield (SSBM)|Battlefield]].
|-
| 59
| '''Multi-Man Melee 2''' [http://www.youtube.com/watch?v=KLND_im2gks]
| ''A more fast-paced rock variant of Melee's opening theme.''
| It is occasionally in the Multi-Man Melee mode, and also as the secondary track for [[Final Destination (SSBM)|Final Destination]].
|-
| 60
| '''All-Star''' [http://www.youtube.com/watch?v=J6ZdLr4AY1g]
| ''Remix of the Save Room theme heard in [[Kirby Super Star]] for the SNES. The track is also among the few that includes ambient noises; the song features the quiet chirping of birds.
| It is heard at the [[All-Star Rest Area]].
|-
| 61
| '''Tournament 1''' [http://www.youtube.com/watch?v=VhSWVgKV7vY]
| ''Heavy music heard occasionally outside of battle during a Tournament Melee.''
| Is occasionally played outside of battles in Tournament Melee.
|-
| 62
| '''Tournament 2''' [http://www.youtube.com/watch?v=GR1YAEu6Z8w]
| ''Heavy music occasionally time outside of battle during a Tournament Melee.''
| Is occasionally played outside of battles in Tournament Melee.
|-
| 63
| '''Trophy''' [http://www.youtube.com/watch?v=cU_QuldpVG0]
| ''Soft synthesized menu music.''
| It is heard in the [[Trophy Lottery]] and the [[Trophy Collector]].
|-
| 64
| '''Classic Intro''' [http://www.youtube.com/watch?v=qUAHEPKf59c]
| ''A quick piece heard right before a battle starts in Classic mode.''
| It is heard before entering a battle in Classic mode.
|-
| 65
| '''Adventure Intro''' [http://www.youtube.com/watch?v=nkAhJJpgQCo]
| ''A quick piece heard right before a battle starts in Adventure mode.''
| It is heard before entering a battle in Adventure mode.
|-
| 66
| '''Stage Clear 1''' [http://www.youtube.com/watch?v=7rrsjVteQNQ]
| ''One of two victory tracks heard at the end of a match of stage in the single-player modes.''
| Occasionally plays when winning a matches in single-player modes.
|-
| 67
| '''Stage Clear 2''' [http://www.youtube.com/watch?v=_Uqf3MEXJN0]
| ''One of two victory tracks heard at the end of a match of stage in the single-player modes.''
| Occasionally plays when winning a matches in single-player modes.
|-
| 68
| '''Continue''' [http://www.youtube.com/watch?v=TcJkINT4KWQ]
| ''A light sound on Melee's single-player Continue Screen when it first appears.''
| It is heard when a player loses all his or her stock in Classic mode and Adventure mode and enter the Continue Screen.
|-
| 69
| '''Game Over''' [http://www.youtube.com/watch?v=JKdYWeMQwsI]
| ''A short piece at the game's single-player Continue Screen.''
| It is heard when a player decides to quit in the Continue Screen.
|-
| 70
| '''New Trophy''' [http://www.youtube.com/watch?v=qC0PRDLiZ50]
| ''A sound that occurs when the player gets a new trophy in the lottery, or picks up a trophy in a single-player environment.''
| It is heard when a player acquires a new trophy in either the lottery, or when picking one up in single-player mode.
|-
| 71
| '''Rare Trophy''' [http://www.youtube.com/watch?v=2WdUFhfAlJc]
| ''A more "victorious" sound that occurs when the player gets a rare trophy in the lottery.
| It is heard when a player acquires a rare trophy in the lottery.
|-
| 72
| '''Challenger!''' [http://www.youtube.com/watch?v=1sX_B1lw-50]
| ''A siren that occurs when the "A new challenger approaches!" screen is brought up.''
| It is heard when a player encounters a new character right before battle.
|-
| 73
| '''New Feature 1''' [http://www.youtube.com/watch?v=HmwdGDlAJPM]
| ''A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.''
| It is heard when a player acquires a new feature after a match or a certain condition was met.
|-
| 74
| '''New Feature 2''' [http://www.youtube.com/watch?v=HhzMQp1gI90]
| ''A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.''
| It is heard when a player acquires a new feature after a match or a certain condition was met.
|-
| 75
| '''New Feature 3''' [http://www.youtube.com/watch?v=buI4UXhoPGc]
| ''A sound effect that occurs when the player gets a "new feature" after a match is completed or a condition is met.''
| It is heard when a player acquires a new feature after a match or a certain condition was met.
|-
| 76
| '''Hammer''' [http://www.youtube.com/watch?v=1NYKxuS2dY4]
| ''The original 8-bit theme that played in [[Donkey Kong (game)|Donkey Kong]] when the player picked up a hammer.''
| It is heard when a player picks up a [[Hammer]].
|-
| 77
| '''Starman''' [http://www.youtube.com/watch?v=-9HQo5s-Hh8]
| ''A remix of the music that occurs when the player picks up a Starman in Super Mario Bros.''
| It is heard when the player picks up the [[Starman (item)|Starman]] during a match.
|-
| 78
| '''Warning Siren''' [http://www.youtube.com/watch?v=jWfUESDD6qE]
| ''Troubling music heard during the part of the Adventure mode.''
| It is heard right before a player enters the [[Brinstar Escape Shaft]] in Adventure mode.
|-
| 79
| '''Ending''' [http://www.youtube.com/watch?v=L8BqnXOBJHg]
| ''An orchestrated piece that occurs whenever the player completes a Regular Match, and after the Ending Credits.''
| It is heard after the Ending Credits.
|}


==Other music tracks==
==Other music tracks==
Line 437: Line 982:


==Unlocking Method==
==Unlocking Method==
[[Alternate music|Alternate songs]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked.
[[Alternate music|Alternate tracks]] can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after {{SSBM|Marth}} and {{SSBM|Young Link}} are unlocked). Track #55 only plays when the [[Sound Test (SSBM)|Sound Test]] is unlocked.


==Trivia==
==Trivia==
* A part of the opening for ''Super Smash Bros. Melee'' has been derived from the song "Butter Building" from the Kirby game ''Kirby's Adventure''. Also, the opening notes of the main theme bear a resemblance to the credits music from the original ''Star Fox''.
*{{SSBM|Luigi}}'s introduction in [[Adventure Mode]] features the music from [[Princess Peach's Castle]] in ''[[Super Smash Bros.]]''. The track, along with [[Giga Bowser]]'s theme, cannot be played in the Sound Test.
* [[Luigi (SSBM)|Luigi]]'s introduction in [[Adventure Mode]] features the music from [[Princess Peach's Castle]] in ''[[Super Smash Bros.]]''. The track, along with [[Giga Bowser]]'s theme, is not available in ''Melee'''s sound test.


== See also ==
==See also==
*[[Smashing...Live!]]
*[[Smashing...Live!]]
*[[Music (SSB)]]
*[[Music (SSB)]]

Revision as of 13:27, September 29, 2012

The music of Super Smash Bros. Melee was done by a group credited as Orchestra Melee. The tracks as they are presented in the game's Sound Test are listed and described here.

Music tracks

Almost all of the game's music can be heard in the game's Sound Test feature, and they are given their "official titles" there.

Opening
Track title Opening
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Link [1]

Opening

Origin

Opening is an original piece of music for Super Smash Bros. Melee, and forms the basis for the game's main theme. Part of the track has been derived from the track Butter Building from the Kirby game Kirby's Adventure. Also, the opening notes of the main theme bear a resemblance to the credits music from the original Star Fox. Many other music tracks in Melee are remixes of Opening.

Usage

This track plays when Melee's Opening Sequence plays, prior to the title screen.

Composition & Arrangements

Arrangement Supervisor: Kentaro Ishizaka

Composer: HAL Laboratory, Inc.

Arranger: HAL Laboratory, Inc.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Princess Peach's Castle
Track title Princess Peach's Castle
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Princess Peach's Castle
Link [2]

Princess Peach's Castle

Origin

This track serves as an overlapping arrangement of two popular music tracks from Super Mario Bros. The first of which is the Ground Theme, which would play on any level that did not take place underground, underwater or within a Bowser Castle. The second sub-track is the Underground Theme, which would originally play on any level that took place underground, often the second level within a World.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Rainbow Cruise
Track title Rainbow Cruise
Universe Super Mario Bros.
Debut game Super Mario 64, Super Mario Bros.
Stage of usage Rainbow Cruise
Link [3]

Rainbow Cruise

Origin

This track is an arrangement of two popular music pieces from the Mario series. The first of these is a remix of Super Mario 64's Slider theme, which would play when Mario was attempting a slide-based bonus area, adventuring through Tick Tock Clock, and eventually Rainbow Ride, the level that the Rainbow Cruise stage is based upon. The second sub-track within this overall piece is a remix of the Underwater Theme from Super Mario Bros., a track that would play on any level of Super Mario Bros. where Mario was required to swim.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Kongo Jungle
Track title Kongo Jungle
Universe Donkey Kong
Debut game Donkey Kong 64
Stage of usage Kongo Jungle
Link [4]

Kongo Jungle

Origin

This track is a cover band re-performance of the somewhat infamous DK Rap, originating from Donkey Kong 64 with largely the same lyrics, but more advanced instruments and rhythms, as well as featuring a new vocalist, James W. Norwood Jr.

Composition & Arrangements

Vocals: James W. Norwood Jr.

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Trivia

  • While the lyrics to this track are otherwise the same as its original version, this re-performance of the DK Rap alters the line "But this Kong's one hell of a guy" into "But this Kong's one heck of a guy", to avoid potential offense.
Jungle Japes
Track title Jungle Japes
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Jungle Japes
Link [5]

Jungle Japes

Origin

This track is a calm and atmospheric remix of the popular music piece from Donkey Kong Country, DK Island Swing, referred to by Super Smash Bros. Brawl as Jungle Level. In Donkey Kong Country, this track served as somewhat of a main theme, as it played in many levels, particularly those with a sunset jungle theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: David Wise

Great Bay
Track title Great Bay
Universe The Legend of Zelda
Debut game The Legend of Zelda
Stage of usage Great Bay
Link [6]

Great Bay

Origin

An orchestrated remix of the main theme of the NES game The Legend of Zelda, which then became a recurring theme in the Zelda franchise, being the base for music pieces such as Credits 2 (The Legend of Zelda: Ocarina of Time), Tal Tal Heights and Termina Field. In The Legend of Zelda, this track played when Link explored the overworld of Hyrule.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Temple
Track title Temple
Universe The Legend of Zelda
Debut game Zelda II: Adventure of Link
Stage of usage Temple
Link [7]

Temple

Origin

This track is a calm and atmospheric remix of the music that would play when Link ventured through a dungeon area in Zelda II: The Adventure of Link.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Brinstar
Track title Brinstar
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [8]

Brinstar

Origin

This track is a medley of three music pieces from NES game Metroid, though the majority consists of one sub-track. This track a techno remix of the music that would play when Samus Aran ventured through the Brinstar area. This is then followed by the Game Start soundbyte, which played in Metroid during the very moment Samus arrived at Planet Zebes. The third sub-track is a remix of the low-key and hollow Title Screen Theme of Metroid, which, as the name would imply, played on the game's title screen.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Brinstar Depths
Track title Brinstar Depths
Universe Metroid
Debut game Metroid
Stage of usage Brinstar
Link [9]

Brinstar Depths

Origin

This track is a synth, techno remix of the music that would play in Metroid when Samus Aran ventured through general areas of Planet Zebes towards the end of the game, combined with the music that would play within a room containing a new item.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hirokazu Tanaka

Yoshi's Story
Track title Yoshi's Story
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Story
Link [10]

Yoshi's Story

Origin

This track is an upbeat remix of the main theme of Nintendo 64 game Yoshi's Story, also being more fast-paced in the process. In Yoshi's Story, this track played on some levels of the game, typically those that are greenlands. This track also formed the basis of other music pieces in Yoshi's Story.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Yoshi's Island
Track title Yoshi's Island
Universe Super Mario Bros.
Debut game Super Mario World
Stage of usage Yoshi's Island
Link [11]

Yoshi's Island

Origin

This track is a banjo-based remix of a music piece originating in Super Mario World, that being the music that would play on most athletic levels, some of which are situated on Yoshi's Island, hence the stage that the track plays on. Later on in this remix, a woodblock beat will be added. This is derived from how a woodblock beat would be added to the background music whenever Mario rode Yoshi in Super Mario World and following games.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Fountain of Dreams
Track title Fountain of Dreams
Universe Kirby
Debut game Kirby Super Star
Stage of usage Green Greens
Availability Unlockable
Link [12]

Fountain of Dreams

Origin

This track is an orchestrated and atmospheric remix of the popular Gourmet Race track from the Kirby games, starting with Kirby Super Star. The Gourmet Race music track would play in Kirby Super Star when Kirby challenged King Dedede to a Gourmet Race, where the two would race to the finish line while trying to eat as many pieces of food as possible.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Green Greens
Track title Green Greens
Universe Kirby
Debut game Kirby's Dream Land, Kirby Super Star
Stage of usage Green Greens
Link [13]

Green Greens

Origin

The majority of this track serves as a lightly orchestral remix of the music that would play when Kirby ventured through any Green Greens-themed level in Kirby's Dream Land. However, the ending segment to this track is an excerpt of the music that would play when the Kirby Super Star sub-game Milky Way Wishes was drawing to a close.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun Ishikawa

Corneria
Track title Corneria
Universe Star Fox
Debut game Star Fox
Stage of usage Corneria
Link [14]

Corneria

Origin

This track is an orchestral remix of the music that would play when Team Star Fox flew through the Venom area in Star Fox 64, with small excerpts of Space Armada inserted.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Trivia

  • The fact that a remix of the Venom music track of Star Fox 64 would play on the Corneria stage is ironic, as Melee features its own Venom stage which does not feature this music piece as an option.
Venom
Track title Venom
Universe Star Fox
Debut game Star Fox 64
Stage of usage Corneria
Link [15]

Venom

Origin

This track is an orchestral remix of the Main Theme of Star Fox 64, which would originally play in circumstances such as on the title screen, or at the completion of a mission.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Hajime Hirasawa

Pokémon Stadium
Track title Pokémon Stadium
Universe Pokémon
Debut game Pokémon Red, Green & Blue Versions
Stage of usage Pokémon Stadium
Link [16]

Pokémon Stadium

Origin

This track is an orchestral remix of what is considered to be the Main Theme of Pokémon, a track that typically plays on the title screen or introductory movie of a Pokémon game.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Poké Floats
Track title Poké Floats
Universe Pokémon
Debut game Pokémon Red, Green & Blue Versions
Stage of usage Poké Floats
Link [17]

Poké Floats

Origin

This track is a synthesized medley of three popular music pieces from the first generation of Pokémon, that containing Pokémon Red, Green and Blue Versions. The first of these is the standard Trainer Battle Theme, which would play whenever Red fought a regular trainer, that being a trainer that is not the player's rival, a Gym Leader, or a member of the Elite 4. The second music piece within the Poké Floats track is a remix of the Gym Leader Theme, a music piece that originally played when the player fought a Gym Leader, and the third sub-track is a remix of the standard Wild Pokémon Battle Theme, which would play when a Pokémon Trainer encountered a wild Pokémon in tall grass, within a cave, on the water's surface, by fishing, or by a predetermined encounter.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Jun'ichi Masuda

Mute City
Track title Mute City
Universe F-Zero
Debut game F-Zero
Stage of usage Mute City
Link [18]

Mute City

Origin

This track is a rock-based remix of the music that would play when a character was racing through the Mute City racecourse in F-Zero for the SNES, and F-Zero X. Mute City was the first racetrack in both of these games.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

How to Unlock

Collect a random CD containing this track.

Big Blue
Track title Big Blue
Universe F-Zero
Debut game F-Zero
Stage of usage Big Blue
Link [19]

Big Blue

Origin

This track is a rock-based remix of the music that would play in F-Zero for the SNES when a character raced on a course situated on the Big Blue planet. The music piece was also used in F-Zero X.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Naoto Ishida, Yumiko Kanki

Mother
Track title Mother
Universe EarthBound
Debut game Mother
Stage of usage Onett
Link [20]

Mother

Origin

This track is somewhat of a medley of music tracks from the original Mother game for the NES. The first of these is named Bein' Friends, which is chronologically the second track that would play when Ninten explored the over world after he gains his first ally, Lloyd. The second track is a remix of the Eight Melodies theme, the music piece that Mother revolved around, as the whole objective of the game was that Ninten needed to collect all eight pieces of this track. The third and final track is the standard Battle Theme, which would play when Ninten and his friends fought any standard enemy that is not a boss.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Keiichi Suzuki

EarthBound
Track title EarthBound
Universe EarthBound
Debut game EarthBound
Stage of usage Fourside

EarthBound

Origin

This track is a combination of two music tracks from SNES game EarthBound. The first of which is a remix of the music that would play when Ness and friends explored the city of Fourside. This is largely down to this music playing on Super Smash Bros. Melee's Fourside stage. The second half to this track consists of the first half of the Eight Melodies, which is also prominent in the Mother track.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom
Track title Mushroom Kingdom
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [21]

Mushroom Kingdom

Origin

This track is a direct 8-bit port of the classic music that would play in Super Mario Bros. when Mario or Luigi ventured through an overworld level. An overworld level would categorise any level that did not take place underground, underwater or in Bowser's Castle.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom (Finale)
Track title Mushroom Kingdom (Finale)
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage Mushroom Kingdom
Link [22]

Mushroom Kingdom (Finale)

Origin

In Super Mario Bros., when the time limit on a level came close to running out, the background music (sometimes known as Hurry Up! Theme) would drastically speed up. This track is a direct port of said Hurry Up! Theme.

Usage

In a timed Vs. Match on the Mushroom Kingdom stage, this track will take over from the Mushroom Kingdom music track when the match time limit delpetes to 30 remaining seconds. This track wwill also play when a match goes to Sudden Death.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom II
Track title Mushroom Kingdom II
Universe Super Mario Bros.
Debut game Doki Doki Panic
Stage of usage Mushroom Kingdom II
Link [23]

Mushroom Kingdom II

Origin

This track is a direct port of the 8-bit music that would play in Japanese NES game Doki Doki Panic, and Mario-themed remake Super Mario Bros. 2, whenever the player character ventured through an overgound, grassy level.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Mushroom Kingdom II (Finale)
Track title Mushroom Kingdom II (Finale)
Universe Super Mario Bros.
Debut game Doki Doki Panic
Stage of usage Mushroom Kingdom II
Link [24]

Mushroom Kingdom II (Finale)

Origin

In Doki Doki Panic and Super Mario Bros. 2, this track would play whenever the player fought as boss, such as Birdo. This 8-bit piece has been directly ported for Super Smash Bros. Melee.

Usage

In a timed Vs. Match on the [Mushroom Kingdom II]] stage, this track will take over from the Mushroom Kingdom II music track when the match time limit delpetes to 30 remaining seconds. This track will also play when a match goes to Sudden Death.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Icicle Mountain
Track title Icicle Mountain
Universe Ice Climber
Debut game Ice Climber
Stage of usage Icicle Mountain
Link [25]

Icicle Mountain

Origin

This track is a synthesized arrangement of two music tracks from Ice Climber. The first of these is the Bonus Stage Theme, a track that would play when Popo or the Ice Climbers reached the summit of a mountain and triggered a bonus stage, which would involve the player climbing as high as they can, trying to collect vegetables along the way. The second sub-track is a remix of the standard Mountain Theme, a track that would play on any level of gameplay prior to the Bonus Stage.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Akito Nakatsuka

Flat Zone
Track title Flat Zone
Universe Game & Watch
Debut game Super Smash Bros. Melee
Stage of usage Flat Zone
Link [26]

Flat Zone

Origin

This track is an original composition designed for Super Smash Bros. Melee, the game which this track was directly ported from. Overlapping the track are "Game & Watch Bleeps", noises that a Game & Watch system would typically make.

Composition & Arrangements

Original Composer: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Kongo Jungle N64
Track title Kongo Jungle N64
Universe Donkey Kong
Debut game Donkey Kong Country
Stage of usage Kongo Jungle 64
Link [27]

Kongo Jungle N64

Origin

Like Jungle Japes, this track is a remix of the popular DK Island Swing theme from Donkey Kong Country, also known as Jungle Level, which played on many overworld levels of the game. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Congo Jungle stage, where it in turn, also plays in Melee, which features Kongo Jungle as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Trivia

Kongo Jungle 64, when it appeared in Super Smash Bros., was the pioneer of three other Jungle Level remixes to come afterwards, those being Jungle Japes in Melee, and both Jungle Level Ver.2 and Jungle Level in Super Smash Bros. Brawl.

Yoshi's Island N64
Track title Yoshi's Island N64
Universe Yoshi
Debut game Yoshi's Story
Stage of usage Yoshi's Island 64
Link [28]

Yoshi's Island N64

Origin

This track serves as another remix of the main theme of Yoshi's Story, alongside the fittingly titled Yoshi's Story music track. This piece has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Yoshi's Island stage, where it in turn, also plays in Melee, which features Yoshi's Island as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Dream Land N64
Track title Dream Land N64
Universe Kirby
Debut game Kirby's Dream Land
Stage of usage Dream Land 64
Link [29]

Dream Land N64

Origin

Like Fountain of Dreams, this track is also a remix of the well-known Gourmet Race theme. However, unlike Fountain of Dreams, this remix is more faithful to the original piece, being very upbeat and chirpy. This track has been directly ported from Nintendo 64 game Super Smash Bros., where it would play on the Dream Land stage, where it in turn, also plays in Melee, which features Dream Land as a returning stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Super Mario Bros. 3
Track title Super Mario Bros. 3
Universe Super Mario Bros.
Debut game Super Mario Bros. 3
Stage of usage Yoshi's Island
Link [30]

Super Mario Bros. 3

Origin

This track is a rock-based arrangement of two music tracks from Super Mario Bros. 3, the first of which being the music that plays on most athletic levels, such as the very first level. The second sub-track is a remix of the music that would play when Mario or Luigi travelled across the World Map of World 1.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Kōji Kondō

Saria's Theme
Track title Saria's Theme
Universe The Legend of Zelda
Debut game The Legend of Zelda: Ocarina of Time
Stage of usage Great Bay
Link [31]

Saria's Theme

Origin

This track is an ocarina/flute-based remix of the music that would play when Link ventured through the Lost Woods in The Legend of Zelda: Ocarina of Time. This same piece was also comprised into a melody Link could play on his ocarina, named Saria's Song, as it was Link's friend Saria that teaches Link how to play Saria's Song. The melody can then be used to contact Saria from afar. As the piece has such a strong association with Saria, the music track was named accordingly. The version Link could play on his ocarina would typically only play very briefly, but certain points of the game can trigger the full piece to be played on Link's ocarina.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Other Uses

Trivia

  • In PAL versions of Super Smash Bros. Melee, the track is named after its title in The Legend of Zelda: Ocarina of Time, that being Saria's Song.
Battle Theme
Track title Battle Theme
Universe Pokémon
Debut game Pokémon Gold & Silver Versions
Stage of usage Pokémon Stadium
Link [32]

Battle Theme

Origin

This track is a synthesized medley of threee music pieces from Pokémon Gold and Silver Versions. The first of these is the standard Wild Pokémon Battle! theme, based upon its Gold & Silver incarnation. the sub-track from which this overall music piece takes its name. In Pokémon Gold and Silver Versions, this would play whenever the Pokémon Trainer encountered a wild Pokémon that is not classed as legendary. The second sub-track is the Gym Leader Theme, a sub-track also heard in Poké Floats (Melee). The final sub-track is a remixed excerpt of the music that would play when the player fought Lance or Red.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composer: Gō Ichinose, Jun'ichi Masuda

Fire Emblem
Track title Fire Emblem
Universe Fire Emblem
Debut game Fire Emblem: Sword of Seals, Fire Emblem
Stage of usage Temple
Link [33]

Fire Emblem

Origin

This track is an arragement of two music tracks from across the Fire Emblem series. The first of these is the Character Recruitment Theme, a track debuting in Fire Emblem: Sword of Seals that would play whenever a new recruit joined the player's army. The second sub-track is a remix of the Fire Emblem Main Theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Yuka Tsujiyoko

Mach Rider
Track title Mach Rider
Universe Nintendo
Debut game Mach Rider
Stage of usage Big Blue
Link [34]

Mach Rider

Origin

This track is a synthesized remix of the music that would play during any sort of gameplay in the NES game Mach Rider.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Andō

Other Uses

The track would also play on the adventure and event stage, F-Zero Grand Prix.

Mother 2
Track title Mother 2
Universe EarthBound
Debut game Mother
Stage of usage Onett
Link [35]

Mother 2

Origin

This track is a quaint, soft rock remix of the Pollyanna (I Believe in You) theme from NES game Mother. The music piece first played on any overworld area while Ninten was on his own. As soon as Ninten gains an ally to walk with, the music will change to Bein' Friends.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Keiichi Suzuki

Dr. Mario
Track title Dr. Mario
Universe Super Mario Bros.
Debut game Dr. Mario
Stage of usage Mushroom Kingdom II
Link [36]

Dr. Mario

Origin

In Dr. Mario for the NES and following games, the player had a choice of two music tracks that could play during gameplay. One of these was Chill, while the other was Fever. This track is a remix of the Fever theme.

Composition & Arrangements

Original Arranger: Hirokazu Andō, Tadashi Ikegami, Shōgo Sakai

Original Composition: Hirokazu Tanaka

Balloon Fighter
Track title Balloon Fighter
Universe Balloon Fight
Debut game Balloon Fight
Stage of usage Icicle Mountain
Link [37]

Balloon Fighter

Origin

This track is a direct 8-bit port of the music that would play in NES game Balloon Fight during the Balloon Trip side-game. In Balloon Fight, this music piece also played during a Bonus Round.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Victory themes

Main article: Victory theme
Metal Battle
Track title Metal Battle
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Classic Mode only)
Link [38]

Metal Battle

Usage

This track will play when the player battles Metal Mario, or Metal Mario and Metal Luigi in Adventure Mode on the Battlefield stage.

Composition & Arrangements

Composition and arrangements copyright Nintendo.

Battlefield
Track title Battlefield
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield
Link [39]

Battlefield

Usage

This track will usually play when the player participates in a standard Melee on the Battlefield stage, or fights on the Battlefield stage during Classic Mode, or when battling the Fighting Wire Frames during Adventure Mode. Battlefield will also play while the Race to the Finish mode is being played.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Final Destination
Track title Final Destination
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [40]

Final Destination

Origin

This track is a climactic, orchestral remix of The Credits theme of Super Smash Bros.

Usage

This track will usually play whenever the Final Destination stage is being used outside of battles involving Giga Bowser.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Menu 1, 2
Track title Menu 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None (Can be played on the menu)
Link [41], [42]

Menu

Usage

Both of the tracks Menu 1 and Menu 2 would be available music pieces that would play on the game's main menu system.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

How to Play
Track title How to Play
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Pokémon Stadium <smal>(How to Play movie only)
Link [43]

How to Play

Usage

How to Play will play when the player is viewing the tutorial movie that can be seen by waiting on the title screen for a short length of time, or by accessing it through Archives.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Targets!
Track title Targets!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Break the Targets!
Link [44]

Targets!

Usage

Targets! will play when the player participates in the Break The Targets! mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 1
Track title Multi-Man Melee 1
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Link [45]

Multi-Man Melee 1

Origin

This track was an original creation for Super Smash Bros. Melee, being a synthesized rock remix of Opening (Super Smash Bros. Melee).

Usage

This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 2. It is also the alternate music track that may play on Battlefield.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Multi-Man Melee 2
Track title Multi-Man Melee 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Battlefield (Multi-Man Melee only)
Link [46]

Multi-Man Melee 2

Usage

This track could play whenever the player participated in a Multi-Man Melee mode, with the other option being Multi-Man Melee 1. It is also the alternate music track that may play on Final Destination.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

All-Star
Track title All-Star
Universe Super Smash Bros.
Debut game Kirby Super Star
Stage of usage All-Star Rest Area
Link [47]

All-Star

Origin

This track is a remix of the music that would play when Kirby rested in a Save Room in Kirby Super Star.

Usage

All-Star would play when the player's character was in the All-Star Rest Area, which is only accessable in All-Star Mode, inbetween battles.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Tournament 1, 2
Track title Tournament 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [48], [49]

Tournament

Usage

Both Tournament 1 and Tournament 2 may randomly play when the player is viewing the tournament grid in Tournament Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Trophy
Track title Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [50]

Trophy

Usage

Trophy will play when the player is participating in game modes that can result in the attainment of trophies, those being Lottery and Trophy Collector.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Classic Intro
Track title Classic Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [51]

Classic Intro

Usage

Classic Intro will play during Classic Mode when the player's next opponent is being revealed, just before the battle begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Adventure Intro
Track title Adventure Intro
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [52]

Adventure Intro

Usage

Adventure Intro will play during Classic Mode when the player's next level is being revealed, just before the stage begins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Stage Clear 1, 2
Track title Stage Clear 1, 2
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [53], [54]

Stage Clear

Usage

Stage Clear 1 and Stage Clear 2 both have an even chance of playing when the player completes a stage during Classic Mode or Adventure Mode, including bonus stages.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Continue
Track title Continue
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [55]

Continue

Usage

Continue will play when the player's character loses all of their stock during Classic Mode or Adventure Mode, and is given the option to continue the mode at the expense of coins.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Game Over
Track title Game Over
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [56]

Game Over

Usage

Game Over will play when the player loses all of their stock on Classic Mode or Adventure Mode and does not have enough coins to continue the mode, or chose not to do so.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Trophy
Track title New Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [57]

New Trophy

Usage

New Trophy played when the player collected a randomly obtainable trophy via methods such as Lottery and Snag the Trophies.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Rare Trophy
Track title Rare Trophy
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [58]

Rare Trophy

Usage

Rare Trophy played when the player collected a rare trophy, such as one of a character, via methods such as Classic Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Challenger!
Track title Challenger!
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [59]

Challenger!

Usage

Challenger! played on the Challenger Approaching screen prior to a character unlock battle.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

New Feature 1, 2, 3
Track title New Feature 1, 2, 3
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [60], [61], [62]

New Feature

Usage

One of New Feature 1, New Feature 2 and New Feature 3 would play at random when the player unlocked a significant new feature such as a playable character or stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Hammer
Track title Hammer
Universe Donkey Kong
Debut game Donkey Kong
Stage of usage None
Link [63]

Hammer

Origin

In Donkey Kong, whenever Jumpman grabbed the Hammer, the music track Hammer would play as Mario swung it repeatedly.

Usage

In homage to the usage of the hammer item in Donkey Kong, this track will play when a character uses the hammer item in Melee.

Composition & Arrangements

Composition & arrangements copyright Nintendo.

Starman
Track title Starman
Universe Super Mario Bros.
Debut game Super Mario Bros.
Stage of usage None
Link [64]

Starman

Origin

This short, looping track debuted in Super Mario Bros., where it would play whenever Mario or Luigi obtained the Starman power-up.

Usage

Whenever a character is under the effects of the Starman item, this track will play for the duration of its usage.

Composition & Arrangements

Composition & arrangements copyright Nintendo.

Warning Siren
Track title Warning Siren
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [65]

Warning Siren

Usage

Warning Siren will play exclusively in Adventure Mode, specifically Escape Zebes. Therefore, this track will always play on the Brinstar Escape Shaft stage.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Ending
Track title Ending
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage None
Link [66]

Ending

Usage

This short piece will serve as a victory theme when the player completes Classic Mode, Adventure Mode or All-Star Mode.

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Giga Bowser
Track title Giga Bowser
Universe Super Smash Bros.
Debut game Super Smash Bros. Melee
Stage of usage Final Destination
Link [67]

Giga Bowser

Origin

This track is a spacial remix of Final Destination (Melee). It plays whenever the player fought Giga Bowser during Adventure Mode. The track could also randomly be played on a standard match on the Final Destination stage.

Usage

Composition & Arrangements

Copyright HAL Laboratory, Inc.

Other music tracks

The sound room features 80 entries in its Music list (00-79), but this is not the full selection of music in the actual game. Many would identify the "Giga Bowser" battle music, a distorted techno remix of Final Destination, as track #80, the 81st track. In the Debug menu, one can find several unused short pieces as well.

Unlocking Method

Alternate tracks can only be unlocked when the player has unlocked certain number of characters (Tracks #30, #32, #34, #35, #36, and #37 are unlocked after all characters are unlocked, while tracks #31 and #33 are unlocked after Marth and Young Link are unlocked). Track #55 only plays when the Sound Test is unlocked.

Trivia

See also