T-pose: Difference between revisions
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[[File:BrawlBlindPose.jpg|right|thumb|Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for [[Luigi Cyclone]].]] | [[File:BrawlBlindPose.jpg|right|thumb|Mario, using Luigi's moveset through hacks, enters a blind pose due to a lack of suitable animations for [[Luigi Cyclone]].]] |
Revision as of 13:31, September 21, 2012
A blind pose, sometimes known as a T-pose or reference pose, is the default unanimated state of a model in 3D graphics. This pose is often with all of a model's various parts straightened out or flattened for ease of animation. For most characters, this results in a pose where the legs are straight and the arms are pointing sideways in a T shape.
In the Super Smash Bros. series, blind poses can be seen by hacking both intentionally and accidentally - if something goes wrong and a character tries to enter an animation that does not exist, then they will typically enter their blind pose for the animation's intended duration.
While the vast majority of characters use standard T-poses, certain characters have variants due to their body characteristics. Yoshi for example has his arms straight out in front of him instead of to the side (as does R.O.B.), while Ganondorf's armour in Melee forces him to take on an "A-pose" instead of a T-pose. Characters that use model effects for facial expressions (such as Sonic) may or may not have a specific face that's part of their blind pose.
Trivia
- Olimar's blind pose can bee seen on the frame that Pikmin Chain connects with an edge.
- If Giga Bowser is enabled to have a victory pose through hacking, his losing pose will be his blind pose, unless he is given a losing pose through further hacking.