Momentum canceling: Difference between revisions

m
Line 6: Line 6:
==How to perform==
==How to perform==
Momentum canceling involves two steps:
Momentum canceling involves two steps:
#Once knocked into the air, a character must use an aerial attack as soon as possible, to end tumbling or reeling. If knocked back horizontally, the character's fastest aerial is usually preferable, and in the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option.
#Once knocked into the air, a character must use an aerial attack as soon as possible, to end [[tumbling]] or [[reeling]]. If knocked back horizontally, the character's fastest aerial is usually preferable, and in the case of [[Ike (SSBB)|Ike]] or [[Snake (SSBB)|Snake]], an air dodge may be a better option.
#If knocked vertically, the character must initiate a [[fast fall]], which can be achieved by using the [[C-Stick]] (or the [[Wii remote]]'s [[Directional pad|D-Pad]]), to perform a [[down aerial]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed.
#If knocked vertically, the character must initiate a [[fast fall]], which can be achieved by using the [[C-Stick]] (or the [[Wii remote]]'s [[Directional pad|D-Pad]]), to perform a [[down aerial]] in conjunction with the previous step. If knocked back horizontally, a [[special move]] that negates unwanted momentum should be used. If the character has none, a [[midair jump]] should instead be performed.


6,992

edits