Gimp: Difference between revisions
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{{ | [[File:Brawl-OlimarGimp.gif|200px|thumb|right|An {{SSBB|Olimar}} gimping {{SSBB|Ness}} by [[Pikmin Throw|throwing a Pikmin]] at Ness while using [[PK Thunder]].]] | ||
A '''gimp''' is when one [[KO]]s a recovering opponent by interrupting their recovery and causing it to fail, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in surprisingly early KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. | A '''gimp''' is when one [[KO]]s a recovering opponent by interrupting their recovery and causing it to fail, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in surprisingly early KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent. |
Revision as of 17:08, August 22, 2012
A gimp is when one KOs a recovering opponent by interrupting their recovery and causing it to fail, often with a rather weak attack that would not KO the opponent otherwise. Gimps tend to involve hitting an opponent off the stage followed by interrupting their recovery, capable of resulting in surprisingly early KOs; simply interrupting a recovery that is otherwise sure to succeed can also be considered a gimp. Gimps put a large swing on a match, as they can happen at very low percentages, sometimes saving over a hundred points of damage needed to KO the opponent.
Common examples of gimps include:
- Interrupting the double jump of a character that needs it to recover (such as Yoshi)
- Blocking haltable recoveries such as Ness' PK Thunder or Ike's Quick Draw
- Edgehogging characters with tether recoveries
- Using non-flinching attacks such as F.L.U.D.D. or Water Gun to push an opponent using their recovery farther away from the stage
- Using the grab release glitch to deprive characters like Snake and Sonic of their recoveries
- Using an aerial attack to knock an opponent underneath the stage or into a stage spike
- Hitting a recovering opponent with a semi-spike or meteor smash that is not strong enough to outright KO them, but causes their recovery to fail
Gimping is related to, and sometimes confused with, edge guarding. Ganondorf hitting an opponent at 125% offstage with a sweetspotted uair and KOing them, would not be considered a gimp, but just successful edge guarding. However, Ganondorf hitting that opponent at 50% with a reverse uair, semi-spiking them and causing their recovery to fail, would be considered a gimp.
A bonus somewhat related to gimping exists in Melee called Shameful Fall; it's granted by being at 50% or less and being KO'd by an opponent with 100% or more. The bonus is worth -1500.