User:1337 B33FC4K3/Scar Jump: Difference between revisions
(It's not finished, but I think this technique deserves its own page.) |
mNo edit summary |
||
Line 2: | Line 2: | ||
[[File:Scar Jump.gif|200px|thumb|right|American Smasher Scar performs the classic version of the Scar Jump. Note the Wall Jump animation is canceled with the [[Knee Smash]] and is performed twice, with the second one connecting.]] | [[File:Scar Jump.gif|200px|thumb|right|American Smasher Scar performs the classic version of the Scar Jump. Note the Wall Jump animation is canceled with the [[Knee Smash]] and is performed twice, with the second one connecting.]] | ||
The '''Scar Jump''', | The '''Scar Jump''', also called the '''Scar Hop''' is a variant of the [[Wall Jump]] wherein the jumping animation of the wall jump is canceled by another action, usually an [[aerial]]. True to its name, this technique was invented and popularized by the famed American [[Captain Falcon (SSBM)|Captain Falcon]] main, [[Smasher:Scar|Scar]]. Normal [[Wall Jumping]] leaves the player in a lengthy jumping animation and thus, vulnerable to [[edgeguarding]]. While somewhat situational in competitive play, Scar jumping allows opponents to attack immediately after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by [[Captain Falcon]] due to him having the arguably best options after wall jumping, notable the [[Knee smash]]. |
Revision as of 00:48, July 18, 2012
The Scar Jump, also called the Scar Hop is a variant of the Wall Jump wherein the jumping animation of the wall jump is canceled by another action, usually an aerial. True to its name, this technique was invented and popularized by the famed American Captain Falcon main, Scar. Normal Wall Jumping leaves the player in a lengthy jumping animation and thus, vulnerable to edgeguarding. While somewhat situational in competitive play, Scar jumping allows opponents to attack immediately after wall jumping, and can sometimes mean the difference between a stock and fatal edgeguard. Although the technique can technically be performed by any character who can wall jump, the move is most useful when used by Captain Falcon due to him having the arguably best options after wall jumping, notable the Knee smash.