Talk:Blast through: Difference between revisions
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is what it should look like? On what stage setting(large, Med., Small)[[User:Smorekingxg456|Smorekingxg456]] ([[User talk:Smorekingxg456|talk]]) 23:25, 20 September 2008 (UTC) | is what it should look like? On what stage setting(large, Med., Small)[[User:Smorekingxg456|Smorekingxg456]] ([[User talk:Smorekingxg456|talk]]) 23:25, 20 September 2008 (UTC) | ||
:I think it's because the game only records a character's position 60 times per second (every frame), and when the launching speed is too fast, the position of that character just "skips" through the wall. [[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 20:11, 27 September 2008 (UTC) | :I think it's because the game only records a character's position 60 times per second (every frame), and when the launching speed is too fast, the position of that character just "skips" through the wall. [[User:Timothyung|Timothyung]] ([[User talk:Timothyung|talk]]) 20:11, 27 September 2008 (UTC) | ||
Another example: Training mode, two Meta Knights, one fully enclosed box. On the bottom, have pass through platforms directly under the solids. Use the Drill rush glitch to go through the wall with both Meta Knights. Set one to 999%, then have the other use a smash attack. The 999% Meta Knight will fly through the wall to his death as if the wall was never there.[[User:L33tSilvie|<span style="color:gold;">L33t</span>]] [[User talk:L33tSilvie|<span style="color:silver;">Silvie</span>]] <sup><span style="color:Green;">[[Special:Contributions/L33tSilvie|I see wat u did thar...</span></sup>]] |
Revision as of 13:50, August 25, 2009
Deletion
Weak Keep. This does work; I've tried it and seen videos. And it is technically a glitch, as it can't be explained by the game's physics system. The page needs some work, however.
Weak Keep. I know this works, as I have done it myself. I didn't really consider the notability of it, as it didn't appear very notable. (Wolf O'Donnell (talk) 23:44, 11 June 2008 (UTC))
Glitches are glitches. If proven, this page is automatically a keeper. FyreNWater - (Talk • Contributions ) 23:30, 12 June 2008 (UTC)
I've done it. LucasMainer
Thanks for believing me. Sorry I can't make a video, but I don't have a video camera. Runer5h (talk) 15:40, 4 August 2008 (UTC)Runer5h
I don't know about "messing with the game's physics"...surely it's just the fact that they are going so fast, they are never in contact with a wall from one frame to another? JalYt-Xil-Vimescarrot 16:35, 4 August 2008 (UTC)
Let me get this straight.
/=spikes ///////// o=blocks ooooooooo o o o o o o ooooooooo
is what it should look like? On what stage setting(large, Med., Small)Smorekingxg456 (talk) 23:25, 20 September 2008 (UTC)
- I think it's because the game only records a character's position 60 times per second (every frame), and when the launching speed is too fast, the position of that character just "skips" through the wall. Timothyung (talk) 20:11, 27 September 2008 (UTC)
Another example: Training mode, two Meta Knights, one fully enclosed box. On the bottom, have pass through platforms directly under the solids. Use the Drill rush glitch to go through the wall with both Meta Knights. Set one to 999%, then have the other use a smash attack. The 999% Meta Knight will fly through the wall to his death as if the wall was never there.L33t Silvie I see wat u did thar...