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The '''Spinning Kong''' is [[Donkey Kong]]'s [[up special move]]. | The '''Spinning Kong''' is [[Donkey Kong]]'s [[up special move]]. This move gains very little vertical height, but it goes almost as far horizontally as [[Meta Knight (SSBB)|Meta Knight]]'s [[Mach Tornado]], making it a fairly effective [[recovery]] move. When used on the ground, the Spinning Kong can be used in a fashion similar to [[Bowser]]'s [[Whirling Fortress]]; it can be used out of the shield, or as a disruptive tactic. The Spinning Kong's first hit, in which Donkey Kong extends his fist to charge up the spin, has decent knockback and can kill at high percentages. The Spinning Kong can also act as a pseudo shield for some [[projectile]]s which is helpful when recovering. | ||
The Spinning Kong does up to 36% [[damage]], making it the second strongest up special in the game if all hits connect, following [[Lucas (SSBB)|Lucas]] in first with [[PK Thunder#PK Thunder 2|PK Thunder 2]] which can do 43%. In ''[[Brawl]]'', the grounded version of Spinning Kong grants a few frames of [[launch resistance]] just before the hitboxes will come out. The landing lag animation after the helpless animation has also been changed causing Donkey Kong to fall onto his back after finishing the move, leaving him vulnerable for a moment. An oddity will commence if Donkey Kong leaves the ground when using the grounded version of Spinning Kong, the launch resistance will last for the entire move instead of only the few startup frames but no vertical height will be gained. Another oddity is if the ground is close enough to Donkey Kong when the aerial version of Spinning Kong completes he will receive no landing lag. In ''Melee'', it is the most damaging up special. | The Spinning Kong does up to 36% [[damage]], making it the second strongest up special in the game if all hits connect, following [[Lucas (SSBB)|Lucas]] in first with [[PK Thunder#PK Thunder 2|PK Thunder 2]] which can do 43%. In ''[[Brawl]]'', the grounded version of Spinning Kong grants a few frames of [[launch resistance]] just before the hitboxes will come out. The landing lag animation after the helpless animation has also been changed causing Donkey Kong to fall onto his back after finishing the move, leaving him vulnerable for a moment. An oddity will commence if Donkey Kong leaves the ground when using the grounded version of Spinning Kong, the launch resistance will last for the entire move instead of only the few startup frames but no vertical height will be gained. Another oddity is if the ground is close enough to Donkey Kong when the aerial version of Spinning Kong completes he will receive no landing lag. In ''Melee'', it is the most damaging up special. |