Spam: Difference between revisions
m (Unofficial Icon) |
No edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=yes}} | {{ArticleIcons|ssb=y|ssbm=y|ssbb=y|unofficial=yes}} | ||
'''Spam''' refers to the use of a certain move by any character, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players find difficulty find a way to counter it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a [[John]]. | '''Spam''' refers to the use of a certain move by any character, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players find difficulty find a way to counter it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a [[John]]. CPU's in [[Super Smash Bros. Brawl]] commonly spam [[Blaster]]s and [[Craker Launcher]]s. | ||
[[Category:Terms]] | [[Category:Terms]] |
Revision as of 19:03, March 28, 2012
Spam refers to the use of a certain move by any character, be it a ground attack or a projectile, the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no lag. This action is sometimes considered cheap, especially when players find difficulty find a way to counter it. Juggling an opponent involves spamming the up tilt or up smash (in most cases) of a character. Chaingrabbing is also sometimes considered a form of spamming. While the game discourages spamming with stale-move negation, the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or reflectors is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a John. CPU's in Super Smash Bros. Brawl commonly spam Blasters and Craker Launchers.