Sing: Difference between revisions
(→Origins: sp) |
ChaosAkita (talk | contribs) |
||
Line 14: | Line 14: | ||
==Overview== | ==Overview== | ||
Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall [[asleep]] for a short amount of time. This attack does no damage at all to playable characters | Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall [[asleep]] for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the [[control stick]] or [[d-pad]]. | ||
In ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', the more damage the opponent has, the longer they will remain asleep. However, in ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if he/she bears a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. | In ''[[Super Smash Bros. Melee|Melee]]'' and ''[[Super Smash Bros. Brawl|Brawl]]'', the more damage the opponent has, the longer they will remain asleep. However, in ''[[Super Smash Bros.]]'', the opponent remains asleep for a longer time if he/she bears a low [[damage]]. The time the opponent remains asleep is shortest when bearing any damage over 300%. | ||
Unlike most up special moves, this is not a third jump since it gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]]. | Unlike most up special moves, this is not a third jump since it gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]]. However, it does increase the size of Jigglypuff's ledge-grab box. | ||
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. This | Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. This will leave Jigglypuff very vulnerable to counter-attacks, which is why people tend to use the move in midair. Even this can be dangerous. | ||
However, in ''Melee'' and ''Brawl'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This can be used to set up [[combo]]s. | However, in ''Melee'' and ''Brawl'', one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This can be used to set up [[combo]]s. |
Revision as of 02:14, February 28, 2012
Sing | |
---|---|
Sing in Brawl. | |
User | Jigglypuff |
Universe | Pokémon |
Article on Bulbapedia | Sing (move) |
Sing is Jigglypuff's up special move in every Smash Bros. installment.
Overview
Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all to playable characters and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick or d-pad.
In Melee and Brawl, the more damage the opponent has, the longer they will remain asleep. However, in Super Smash Bros., the opponent remains asleep for a longer time if he/she bears a low damage. The time the opponent remains asleep is shortest when bearing any damage over 300%.
Unlike most up special moves, this is not a third jump since it gains no height. Instead, players often use Rollout or an air dodge as an extra jump, or simply use Pound. However, it does increase the size of Jigglypuff's ledge-grab box.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. This will leave Jigglypuff very vulnerable to counter-attacks, which is why people tend to use the move in midair. Even this can be dangerous.
However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This can be used to set up combos.
Sing can be used in team battles very effectively by having Jigglypuff put enemies to sleep, then have its teammate use a fully charged Smash Attack or powerful special attack like Falcon Punch on the sleeping opponents.
Origins
Sing is based off a move of the same name in the Pokémon RPGs. In the Pokémon games, Sing is an unreliable attack that has the sole effect of putting the opponent to sleep. With an accuracy of 55, it is tied with Grasswhistle for the least accurate move in the Pokémon games to have the ability to put opponent to sleep. For some Pokémon like Jigglypuff and Blissey, this is the only move they can learn that puts the opponent to sleep, though Sing's very poor accuracy (further decreased by certain items) and overall unreliability causes it to be often ignored in competitive play.
Gallery
Trivia
- Switching languages changes Jigglypuff's name, as well as the song it sings.
- Although it does no damage, Sing can destroy targets in Super Smash Bros. Melee's Target Test, and can also destroy capsules in any mode.
- In Event 39: Jigglypuff Live!, there is an easter egg involving the Sing attack.
- When used against enemies and bosses, the third set of music waves are more damaging than the first two.