25,761
edits
m (→Flame Choke) |
MHStarCraft (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}} | {{ArticleIcons|brawl=yes|unofficial=yes|fa=yes}} | ||
'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. | '''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play to survive attacks with [[knockback]]. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended. | ||
When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages as high as 200%. While less effective against attacks with high [[knockback|knockback scaling]], such as [[Luigi (SSBB)|Luigi]]'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | When combined with [[directional influence]] (DI), momentum canceling can allow characters to survive to [[damage]] percentages as high as 200%. While less effective against attacks with high [[knockback|knockback scaling]], such as [[Luigi (SSBB)|Luigi]]'s [[forward smash]], this technique is essential in competitive play and helpful in casual matches. | ||
Line 208: | Line 208: | ||
|} | |} | ||
==Momentum canceling special moves== | ==Momentum canceling [[special moves]]== | ||
The following are detailed descriptions of each special move that aids momentum canceling, in terms of characteristics, effectiveness, usefulness, and risk. | The following are detailed descriptions of each special move that aids momentum canceling, in terms of characteristics, effectiveness, usefulness, and risk. |