Super Smash Bros.

Music (SSB): Difference between revisions

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==Music tracks==
==Music tracks==
 
{| class="wikitable"
*'''1''': The music heard during ''SSB'''s opening cinema movie, this is fast-paced music interspersed with parts of track 45.
|-
*'''2''': Low-key music heard during the How to play segment.
! width="10"|#
*'''3''': Very discrete music heard in the Character Data and VS Records sub-menus.
! Description
*'''4''': Extremely discrete "music" heard on the game's main menu screen.
! width="200"|Usage
*'''5''': A remix of the original stage music from the original ''Super Mario Bros''. It is heard in [[Peach's Castle]].
|-
*'''6''': A remix of the first stage music heard in ''Donkey Kong Country''. It is heard in [[Congo Jungle]], and both the music and the stage were reused in ''Super Smash Bros. Melee''.
| 1
*'''7''': A remix of the classic ''Zelda'' theme heard since the original ''The Legend of Zelda''. It is heard on [[Hyrule Castle]].
| ''Fast-paced music interspersed with parts of track 45.''
*'''8''': A remix of the Brinstar music from the original ''Metroid'' for NES. It is heard on [[Planet Zebes]].
| The music heard during ''Super Smash Bros.''' [[opening movie]].
*'''9''': A remix of music heard in ''Yoshi's Story'' for [[Nintendo 64]], heard on [[Yoshi's Island]]. Both the music and the stage were reused in ''Melee''.
|-
*'''10''': A fast-paced remix of the "Gourmet Race" Theme from ''Kirby Super Star'', heard on [[Dream Land]]. Both the music and the stage were reused in ''Melee''.
| 2
*'''11''': A remix of trademark ''Star Fox'' music, heard on [[Sector Z]].
| ''Low-key musical composition.''
*'''12''': An orchestration of the traditional ''Pokémon'' title theme, heard on [[Saffron City]].
| It is heard during the [[How to Play video (SSB)|How to Play video]].
*'''13''': A perfect preservation of the original 8-bit World 1-1 music for the original ''Super Mario Bros'', heard in [[Mushroom Kingdom]].
|-
*'''14''': A perfect preservation of the original 8-bit "Hurry Up" version of the normal stage music heard in the original ''Super Mario Bros.'' for [[NES]], appearing in [[Mushroom Kingdom]] to replace the previous track when the match's timer is running low.
| 3
*'''15''': The victory fanfare of [[Mario]] and [[Luigi]] is an orchestration of the standard "Stage Complete" theme heard in ''Super Mario Bros.''
| ''Discrete musical composition.''
*'''16''': The victory fanfare of [[Donkey Kong]] is an orchestration of the "Boss Defeated" music heard in ''Donkey Kong Country'' for [[SNES]].
| It is heard in the Character Data and VS Records sub-menus.
*'''17''': The victory fanfare of [[Link]] is an orchestration borrowing elements from the traditional "adventuring music" heard in ''Zelda'' games.
|-
*'''18''': The victory fanfare of [[Samus]] is an orchestration of the music heard when Samus finds a new item or power-up in general ''Metroid'' games.
| 4
*'''19''': The victory fanfare of [[Yoshi]] is a lighthearted, cartoony orchestration heard in ''Yoshi's Story.''
| ''Very discrete "music".
*'''20''': The victory fanfare of [[Kirby]] is an orchestration of the shortened "Stage Complete" theme heard in general ''Kirby'' games.
| It is heard in the main menu screen.
*'''21''': The victory fanfare of [[Fox]] is an orchestration of the standard "Mission Complete" theme heard in general ''Star Fox'' games.
|-
*'''22''': The victory fanfare of [[Pikachu]] and [[Jigglypuff]] is an orchestration borrowing elements from track 12, that being the ''Pokémon Main Theme''.
| 5
*'''23''': The victory fanfare of [[Captain Falcon]] is a techno rock remix of the end-of-race track heard in ''F-Zero X''.
| ''A remix of the above-ground theme from [[Super Mario Bros.]] for the NES.''
*'''24''': The victory fanfare of [[Ness]] is a shortened orchestrated version of the second half of the "Sound Stone song" that Ness collects throughout his journey in ''EarthBound''.
| It is heard on [[Peach's Castle]].
*'''25''': This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character. It is a remix of track 33.
|-
*'''26''': Sped-up 8-bit music that occurs when you pick up the [[Hammer]], in homage to the music that would occur when Mario would pick up a hammer in the original ''Donkey Kong''.
| 6
*'''27''': A remix of the "invincible" music that would occur when Mario picks up a [[Starman (item)|Starman]] in ''Super Mario Bros.'' and other platforming games, and it occurs when you pick up the Starman during a match.
| ''A remix of the theme used in jungle levels from [[Donkey Kong Country]] for the SNES.''
*'''28''': Low-key music heard while playing the Training mode.
| It is heard on [[Congo Jungle]]. Both the music and the stage were later reused in [[Melee]].
*'''29''': A short piece that plays at the "Character vs. Character" screen right before a battle in the single-player mode.
|-
*'''30''': A short piece that plays at the "Character vs. Character" screen right before the Master Hand battle in the single-player mode.
| 7
*'''31''': Foreboding atmospheric music heard at the start of the final battle in Single-player mode, heard while Master Hand makes his cinematic entrance.
| ''A remix of the overworld theme from [[The Legend of Zelda]] for the NES.''
*'''32''': Climactic battle music heard in the final battle against Master Hand.
| It is heard on [[Hyrule Castle]].
*'''33''': Music heard on any of the Break the Targets and the Board the Platforms stages.
|-
*'''34''': A short piece that plays at the successful completion of a single-player battle (the score display screen).
| 8
*'''35''': Discrete, low key music played at the score display screen following the Master Hand battle.
| ''A remix of the theme used in Brinstar from [[Metroid (game)|Metroid]] for the NES.''
*'''36''': A short piece that plays at the successful completion of a single-player mini-game round (the score display screen).
| It is heard on [[Planet Zebes]].
*'''37''': A short piece that plays at the failure of a single-player mini-game round (the score display screen).
|-
*'''38''': Synthesized battle music heard on the battle against the [[Fighting Polygon]]s.
| 9
*'''39''': Heavy techno music that plays when battling [[Metal Mario]] in Single-player mode.
| ''A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on level one of Yoshi's Story and the second part comes from Yoshi's Story title screen.''
*'''40''': This track appears to be identical to track 29, with a fractional change in tone. It is played on the "Challenger Approaching" screen.
| It is heard on [[Yoshi's Island (SSB)|Yoshi's Island]]. Both the music and the stage were later reused in [[Melee]].
*'''41''': A short piece consisting of a bell rung. This is played on the screen that appears when you unlock a character, [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test.
|-
*'''42''': The atmospheric audio heard at the ending cimenatic of the single-player mode, when the victorious character flops down onto a table like a plush doll.
| 10
*'''43''': The atmospheric audio heard at the Continue? screen, when the defeated character flops down like a plush doll.
| ''A fast-paced remix of the "Gourmet Race" Theme from [[Kirby Super Star]].''
*'''44''': Very discrete audio that is played if you select no on the [[Continue]]? screen.
| It is heard on [[Dream Land]]. Both the music and the stage were later reused in [[Melee]].
*'''45''': An original composition that is one of the main themes of both the game and the overall ''Super Smash Bros.'' series. It is heard throughout the ending credits.
|-
| 11
| ''A remix of the main theme from [[Star Fox 64]].''
| It is heard on [[Sector Z]].
|-
| 12
| ''An orchestration of the traditional Pokémon title theme.''
| It is heard on [[Saffron City]].
|-
| 13
| ''A perfect preservation of the original 8-bit above-ground music from Super Mario Bros.''
| It is heard on [[Mushroom Kingdom (SSB)|Mushroom Kingdom]].
|-
| 14
| ''A perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros.''
| It is heard on Mushroom Kingdom when the timer is running low.
|-
| 15
| ''An orchestration of the theme heard upon completing a level in Super Mario Bros.''
| The victory fanfare for [[Mario (SSB)|Mario]] and [[Luigi (SSB)|Luigi]].
|-
| 16
| ''An orchestration of the music heard when a boss is defeated or when a bonus game is completed in Donkey Kong Country for [[SNES]].
| The victory fanfare for [[Donkey Kong (SSB)|Donkey Kong]].
|-
| 17
| ''An orchestration based on the overworld theme from the The Legend of Zelda.''
| The victory fanfare for [[Link (SSB)|Link]]
|-
| 18
| ''An orchestration of the music heard when Samus finds a new item or power-up in Metroid.''
| The victory fanfare for [[Samus (SSB)|Samus]]
|-
| 19
| ''A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story.''
| The victory fanfare for [[Yoshi (SSB)|Yoshi]]
|-
| 20
| ''An orchestration of the shortened stage complete theme heard in many Kirby games.''
| The Victory fanfare for [[Kirby (SSB)|Kirby]].
|-
| 21
| ''An orchestration of the mission complete theme heard in Star Fox 64.''
| The victory fanfare of [[Fox]]
|-
| 22
| ''An orchestration based on the opening theme of Pokémon Red and Blue.''
| The victory fanfare for [[Pikachu (SSB)|Pikachu]] and [[Jigglypuff (SSB)|Jigglypuff]]
|-
| 23
| ''A techno rock remix of the theme heard upon finishing a race in F-Zero X.''
| The victory fanfare of [[Captain Falcon (SSB)|Captain Falcon]]
|-
| 24
| ''An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in [[EarthBound]].''
| The victory fanfare of [[Ness (SSB)|Ness]].
|-
| 25
| ''It is a remix of track 33.''
| This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character.
|-
| 26
| ''The original 8-bit theme that played in [[Donkey Kong (game)|Donkey Kong]] when the player picked up a hammer.''
| It is heard when a player picks up a [[Hammer]].
|-
| 27
| ''A remix of the music that occurs when the player picks up a Starman in Super Mario Bros.''
| It is heard when the player picks up the [[Starman (item)|Starman]] during a match.
|-
| 28
| ''Low-key music heard in Training mode.''
| It is heard heard while playing in Training mode.''
|-
| 29
| ''A short piece that plays at the "Character vs. Character" screen.''
| It is heard right before the player enters a battle in single-player mode.
|-
| 30
| ''A short piece that plays at the "Character vs. Master Hand" screen.''
| It is heard right before the player enters the battle against [[Master Hand]].
|-
| 31
| ''Foreboding atmospheric music heard at the start of the final battle in Single-player mode.''
| It is heard while Master Hand makes his entrance into the battle.
|-
| 32
| ''Climactic battle music heard in the final battle against Master Hand.''
| It is heard while a player is in a battle against Master Hand.
|-
| 33
| '' Music heard on any of the Break the Targets and the Board the Platforms stages.''
| It is heard while a player is on any Break the Targets or Board the Platforms stages.''
|-
| 34
| ''A short piece that the score display screen.
| It is heard upon completion of a single-player mode battle.
|-
| 35
| ''Discrete, low key musical composition.
| It is heard on the score display screen following the Master Hand battle.
|-
| 36
| ''A short piece that play after the success of a single-player mini-game round.''
| It is heard after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows.
|-
| 37
| ''A short piece that plays at the failure of a single-player mini-game round.''
| It is heard after the player fails to complete a single-player mode mini-game round and during the score display screen that follows.
|-
| 38
| ''A synthesized battle musical composition.''
| It is heard during the battle against the [[Fighting Polygon]]s.
|-
| 39
| ''Heavy techno musical composition.''
| It is heard during the battle against [[Metal Mario]] on [[Meta Crystal]] in single-player mode.
|-
| 40
| ''This track is identical to track 29, with a fractional change in tone.
| It is heard on the "Challenger Approaching" screen.
|-
| 41
| ''A short piece consisting of a bell rung.''
| It is heard on the screen that appears when you unlock a character, [[Mushroom Kingdom (SSB)|Mushroom Kingdom]], the [[Item Switch]], or the Sound Test.
|-
| 42
| ''The atmospheric audio heard at the ending cimenatic of the single-player mode.''
| It is heard after a player completes single-player mode and the victorious character flops down onto a table like a plush doll.
|-
| 43
| ''The atmospheric audio heard at the [[Continue]] screen.
| It is heard on the Continue screen when the defeated character flops down like a plush doll.
|-
| 44
| ''Very discrete audio composition.
| It is heard if the player selects "No" on the continue screen.
|-
| 45
| ''An original composition that is one of the main themes of both ''Super Smash Bros.'' and the overall ''Super Smash Bros.'' series.
| It is heard throughout the ending credits.
|}
[[Category:Super Smash Bros.]]
[[Category:Super Smash Bros.]]
[[Category:Music]]
[[Category:Music]]

Revision as of 23:08, January 23, 2012

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The Sound Test in SSB selecting what type of music

The music of Super Smash Bros. is accessible in the game's sound test and is listed here. Strangely, the "choose your character" music isn't present in the selection. In Super Smash Bros., each stage has one track, all of which reappear in some form in Melee and Brawl (with the exception of the Yoshi's Island stage music).

Music tracks

# Description Usage
1 Fast-paced music interspersed with parts of track 45. The music heard during Super Smash Bros.' opening movie.
2 Low-key musical composition. It is heard during the How to Play video.
3 Discrete musical composition. It is heard in the Character Data and VS Records sub-menus.
4 Very discrete "music". It is heard in the main menu screen.
5 A remix of the above-ground theme from Super Mario Bros. for the NES. It is heard on Peach's Castle.
6 A remix of the theme used in jungle levels from Donkey Kong Country for the SNES. It is heard on Congo Jungle. Both the music and the stage were later reused in Melee.
7 A remix of the overworld theme from The Legend of Zelda for the NES. It is heard on Hyrule Castle.
8 A remix of the theme used in Brinstar from Metroid for the NES. It is heard on Planet Zebes.
9 A mix of two music tracks from Yoshi's Story. The first part of the track is the theme that plays on level one of Yoshi's Story and the second part comes from Yoshi's Story title screen. It is heard on Yoshi's Island. Both the music and the stage were later reused in Melee.
10 A fast-paced remix of the "Gourmet Race" Theme from Kirby Super Star. It is heard on Dream Land. Both the music and the stage were later reused in Melee.
11 A remix of the main theme from Star Fox 64. It is heard on Sector Z.
12 An orchestration of the traditional Pokémon title theme. It is heard on Saffron City.
13 A perfect preservation of the original 8-bit above-ground music from Super Mario Bros. It is heard on Mushroom Kingdom.
14 A perfect preservation of the original 8-bit "Hurry Up" version of the above-ground music heard in Super Mario Bros. It is heard on Mushroom Kingdom when the timer is running low.
15 An orchestration of the theme heard upon completing a level in Super Mario Bros. The victory fanfare for Mario and Luigi.
16 An orchestration of the music heard when a boss is defeated or when a bonus game is completed in Donkey Kong Country for SNES. The victory fanfare for Donkey Kong.
17 An orchestration based on the overworld theme from the The Legend of Zelda. The victory fanfare for Link
18 An orchestration of the music heard when Samus finds a new item or power-up in Metroid. The victory fanfare for Samus
19 A lighthearted orchestration of the main theme of Yoshi's Story combined with the theme heard upon clearing a track by eating 30 fruits, also from Yoshi's Story. The victory fanfare for Yoshi
20 An orchestration of the shortened stage complete theme heard in many Kirby games. The Victory fanfare for Kirby.
21 An orchestration of the mission complete theme heard in Star Fox 64. The victory fanfare of Fox
22 An orchestration based on the opening theme of Pokémon Red and Blue. The victory fanfare for Pikachu and Jigglypuff
23 A techno rock remix of the theme heard upon finishing a race in F-Zero X. The victory fanfare of Captain Falcon
24 An orchestrated version of the second half of the Eight Melodies that Ness collects throughout his journey in EarthBound. The victory fanfare of Ness.
25 It is a remix of track 33. This music plays on the match complete screen after one of the above 10 victory fanfare tracks plays for the winning character.
26 The original 8-bit theme that played in Donkey Kong when the player picked up a hammer. It is heard when a player picks up a Hammer.
27 A remix of the music that occurs when the player picks up a Starman in Super Mario Bros. It is heard when the player picks up the Starman during a match.
28 Low-key music heard in Training mode. It is heard heard while playing in Training mode.
29 A short piece that plays at the "Character vs. Character" screen. It is heard right before the player enters a battle in single-player mode.
30 A short piece that plays at the "Character vs. Master Hand" screen. It is heard right before the player enters the battle against Master Hand.
31 Foreboding atmospheric music heard at the start of the final battle in Single-player mode. It is heard while Master Hand makes his entrance into the battle.
32 Climactic battle music heard in the final battle against Master Hand. It is heard while a player is in a battle against Master Hand.
33 Music heard on any of the Break the Targets and the Board the Platforms stages. It is heard while a player is on any Break the Targets or Board the Platforms stages.
34 A short piece that the score display screen. It is heard upon completion of a single-player mode battle.
35 Discrete, low key musical composition. It is heard on the score display screen following the Master Hand battle.
36 A short piece that play after the success of a single-player mini-game round. It is heard after the player succeeds to complete a single-player mode mini-game round and during the score display screen that follows.
37 A short piece that plays at the failure of a single-player mini-game round. It is heard after the player fails to complete a single-player mode mini-game round and during the score display screen that follows.
38 A synthesized battle musical composition. It is heard during the battle against the Fighting Polygons.
39 Heavy techno musical composition. It is heard during the battle against Metal Mario on Meta Crystal in single-player mode.
40 This track is identical to track 29, with a fractional change in tone. It is heard on the "Challenger Approaching" screen.
41 A short piece consisting of a bell rung. It is heard on the screen that appears when you unlock a character, Mushroom Kingdom, the Item Switch, or the Sound Test.
42 The atmospheric audio heard at the ending cimenatic of the single-player mode. It is heard after a player completes single-player mode and the victorious character flops down onto a table like a plush doll.
43 The atmospheric audio heard at the Continue screen. It is heard on the Continue screen when the defeated character flops down like a plush doll.
44 Very discrete audio composition. It is heard if the player selects "No" on the continue screen.
45 An original composition that is one of the main themes of both Super Smash Bros. and the overall Super Smash Bros. series. It is heard throughout the ending credits.

See Also