Event 9: Hide 'n' Sheik: Difference between revisions
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|allies = | |allies = | ||
|enemies = 2 [[Zelda (SSBM)|Zeldas]]/[[Sheik (SSBM)|Sheiks]] (infinite [[stock]]s as Zelda, 1 stock each as Sheik) | |enemies = 2 [[Zelda (SSBM)|Zeldas]]/[[Sheik (SSBM)|Sheiks]] (infinite [[stock]]s as Zelda, 1 stock each as Sheik) | ||
|stage = [[ | |stage = [[Great Bay]] | ||
|music = ''Great Bay'' | |music = ''Great Bay'' | ||
|availability = [[Starter]] | |availability = [[Starter]] |
Revision as of 14:21, January 7, 2012
Event 9 Hide 'n' Sheik | |
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Official description | Only Sheik KOs count! Wait for the change... |
Character(s) used | Choose (1 life) |
Opponent(s) | 2 Zeldas/Sheiks (infinite stocks as Zelda, 1 stock each as Sheik) |
Stage(s) | Great Bay |
Music | Great Bay |
Availability | Starter |
Event Match 9: Hide 'n' Sheik is the ninth event match in Super Smash Bros. Melee. As an available character of their choice, the player must defeat a team of two CPUs who transform between Zelda and Sheik, but only Sheik KOs count - KOing a Sheik will eliminate the opponent permanently, while KOing a Zelda will only cause her to respawn. The player starts with one stock, the event takes place on Great Bay, with no time limit.
Trivia
- It is possible that the CPUs in this event are in the EVZELDA state.