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Super Smash Bros. Melee

Event 9: Hide 'n' Sheik: Difference between revisions

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|allies      =  
|allies      =  
|enemies      = 2 [[Zelda (SSBM)|Zeldas]]/[[Sheik (SSBM)|Sheiks]] (infinite [[stock]]s as Zelda, 1 stock each as Sheik)
|enemies      = 2 [[Zelda (SSBM)|Zeldas]]/[[Sheik (SSBM)|Sheiks]] (infinite [[stock]]s as Zelda, 1 stock each as Sheik)
|stage        = [[Termina: Great Bay|Great Bay]]
|stage        = [[Great Bay]]
|music        = ''Great Bay''
|music        = ''Great Bay''
|availability = [[Starter]]
|availability = [[Starter]]

Revision as of 14:21, January 7, 2012

Event 9
Hide 'n' Sheik
Official description Only Sheik KOs count! Wait for the change...
Character(s) used Choose (1 life)
Opponent(s) 2 Zeldas/Sheiks (infinite stocks as Zelda, 1 stock each as Sheik)
Stage(s) Great Bay
Music Great Bay
Availability Starter

Event Match 9: Hide 'n' Sheik is the ninth event match in Super Smash Bros. Melee. As an available character of their choice, the player must defeat a team of two CPUs who transform between Zelda and Sheik, but only Sheik KOs count - KOing a Sheik will eliminate the opponent permanently, while KOing a Zelda will only cause her to respawn. The player starts with one stock, the event takes place on Great Bay, with no time limit.

Trivia

  • It is possible that the CPUs in this event are in the EVZELDA state.