Buried: Difference between revisions
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'''Buried''' is a state that characters enter when hit by an attack with the [[bury]] effect such as [[Headbutt]] or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). Like other status effects, [[button mashing]] reduces its duration. | '''Buried''' is a state that characters enter when hit by an attack with the [[bury]] effect such as [[Headbutt]] or a [[Pitfall]]. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). Like other status effects, [[button mashing]] reduces its duration. | ||
Characters can only be buried if already standing on the ground; moves that bury will usually [[ | Characters can only be buried if already standing on the ground; moves that bury will usually [[meteor smash]] airborne opponents. Burying someone is a great way to set up a [[smash attack]] or other powerful move. | ||
In ''[[SSBM]]'', a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''[[SSBB]]'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying. | In ''[[SSBM]]'', a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in ''[[SSBB]]'', a character that takes a hard enough hit will be relieved of the bury effect and sent flying. | ||
[[Category:Special Conditions]] | [[Category:Special Conditions]] |
Revision as of 10:28, December 23, 2011
Buried is a state that characters enter when hit by an attack with the bury effect such as Headbutt or a Pitfall. In this state, controls are disabled until it wears off (this point being where the once buried character will get some invincibility frames). Like other status effects, button mashing reduces its duration.
Characters can only be buried if already standing on the ground; moves that bury will usually meteor smash airborne opponents. Burying someone is a great way to set up a smash attack or other powerful move.
In SSBM, a buried character cannot be "unburied" by getting hit; they will remain stuck in the ground until the effect wears off. However, in SSBB, a character that takes a hard enough hit will be relieved of the bury effect and sent flying.