Metal Primid: Difference between revisions
→Moveset
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*Rapid punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. | *Rapid punch - Similar to [[Kirby]]'s Vulcan Punch, this move hits multiple times and can trap Smashers. The number of punches never changes, so a player can attack from behind once it's started. While it deals barely any knockback, it can rack up damage very quickly, especially on higher difficulties. | ||
*Triple combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages. | *Triple combo - Similar to [[Mario]]'s combo, a Metal Primid will punch, kick, and then follow up with a push, with each hit coming out rather slowly. The first two hits deal no knockback, while the third hit deals moderately strong knockback, enough to KO at very high percentages. | ||
*Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and | *Faceplant - Similar to [[Dedede]]'s dash attack, the Metal Primid trips and slides forwards, with average damage and knockback. | ||
*Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knocback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | *Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knocback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | ||
*Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | *Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. |