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*'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw]]ing them. | *'''November 7: "Grab and Throw"''' [http://www.smashbros.com/en_us/howto/basic/basic08.html]: Another How To Play update illustrating basic Smash Bros. concepts, this time covering the concept of [[grabbing]] opponents and attacking and/or [[throw]]ing them. | ||
*'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' special moves are revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game. | *'''November 8: "Lucas: Special Moves."''' [http://www.smashbros.com/en_us/characters/lucas.html#2nd]: All four of [[Lucas]]' [[special moves]] are revealed. His up, down, and forward Special moves are essentially the same [[PK Thunder]], [[PK Fire]], and [[PSI Magnet]] moves that Ness had previously, but with PK Fire being more powerful and shooting out its projectile horizontally. His new Standard Special move is [[PK Freeze]], which is chargeable like Ness' PK Flash but sacrifices power for freezing capability. The update also shows the more psonic nature of Lucas' normal attacks, and his grab is a [[Rope Snake]] that's used as an item in the ''Mother'' games and as a Tether Recovery measure in this game. | ||
*'''November 9: "Norfair"''' [http://www.smashbros.com/en_us/stages/stage17.html]: The Metroid stage previously seen during playtests at E for All is officially described in this update as [[Norfair]], which is a similar lava-based stage as SSB's [[Planet Zebes]] and SSBM's [[Brinstar]]. | *'''November 9: "Norfair"''' [http://www.smashbros.com/en_us/stages/stage17.html]: The Metroid stage previously seen during playtests at E for All is officially described in this update as [[Norfair]], which is a similar lava-based stage as SSB's [[Planet Zebes]] and SSBM's [[Brinstar]]. | ||
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*'''November 23: "Lucas: Final Smash"''' [http://www.smashbros.com/en_us/characters/lucas.html#3rd]: Lucas' Final Smash is the [[PK Starstorm]], in which he calls down a vertical rain of large glowing meteorites to blast down through the stage. Avoiding this move seems very hard to achieve. | *'''November 23: "Lucas: Final Smash"''' [http://www.smashbros.com/en_us/characters/lucas.html#3rd]: Lucas' Final Smash is the [[PK Starstorm]], in which he calls down a vertical rain of large glowing meteorites to blast down through the stage. Avoiding this move seems very hard to achieve. | ||
*'''November 23: "Charged Special Moves"''' [http://www.smashbros.com/en_us/howto/basic/basic09.html]: This How To Play update covers the concept of some special moves being able to be charged up and unleashed at various points. [[Charged Special Move]]s include DK's [[Giant Punch]], Link's [[Hero's Bow]], Pikachu's [[Skull Bash]], and Samus' [[Charge Shot]]. | *'''November 23: "Charged Special Moves"''' [http://www.smashbros.com/en_us/howto/basic/basic09.html]: This How To Play update covers the concept of some special moves being able to be charged up and unleashed at various points. [[Charge|Charged Special Move]]s include DK's [[Giant Punch]], Link's [[Hero's Bow]], Pikachu's [[Skull Bash]], and Samus' [[Charge Shot]]. | ||