User:Mr. Anon/Charge chart: Difference between revisions
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|[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox | |[[Lucario (SSBB)|Lucario]]||[[Aura Sphere]]||Increases damage, range, and size of sphere||Can be charged indefinitely, charging animation has damaging hitbox | ||
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|[[Luigi]]||[[Green Missile]]||Increases damage and distance Luigi travels||Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. | |||
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|[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | |[[Mario (SSBB)|Mario]] (''[[Brawl]]'' only)||[[F.L.U.D.D.]]||Increases the amount of water Mario can spray while using F.L.U.D.D.||Charge can be saved, Mario will flash when the move is fully charged | ||
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|rowspan="3"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when ROB is not using move. | |rowspan="3"|[[R.O.B. (SSBB)|R.O.B.]]||[[Robo Burner]]||Increases duration (and therefore range)||Automatically charges when ROB is not using move. | ||
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|[[ | |[[Robo Beam]]||Increases damage||Automatically charges when ROB is not using move. | ||
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|[[Gyro]]||Increases duration and damage||Charge can be held by shielding | |[[Gyro]]||Increases duration and damage||Charge can be held by shielding |
Latest revision as of 20:40, October 31, 2011
Character | Move | Charge effect | Notes |
---|---|---|---|
Diddy Kong | Peanut Popgun | Increases damage | If charged too long, the popgun will explode and Diddy Kong will be momentarily stunned. |
Rocketbarrel Blast | Increases height and damage | Once full charge is met, the move is automatically used. | |
Donkey Kong | Giant Punch | Increases damage | Near fully charged is most powerful, rather than fully charged, though fully charged version is faster and has super armor |
Ike | Eruption | Increases damage | Near fully charged is much more powerful than fully charged; Fully charged deals 10% to Ike. |
Quickdraw | Increases damage, knockback, and range | Can be held indefinitely. | |
Jigglypuff | Rollout | Increases speed, duration, damage | Can be held indefinitely. |
King Dedede | Jet Hammer | Increases damage | Near fully charged is slightly more powerful than fully charged; while fully charged, 1% is dealt to Dedede every second until Dedede is up to 150%; Dedede can move while charging. |
Kirby | Inhale | Various (see notes) | Kirby can copy a chargable neutral special from some characters. |
Link | Hero's Bow | Increases damage, and speed of arrow | Can be held indefinitely |
Spin Attack (Brawl only) | Increases damage | Activates automatically at full charge | |
Lucario | Aura Sphere | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox |
Luigi | Green Missile | Increases damage and distance Luigi travels | Can be held indefinitely in Brawl; can misfire, sending Luigi a very far distance, regardless of charging time. |
Mario (Brawl only) | F.L.U.D.D. | Increases the amount of water Mario can spray while using F.L.U.D.D. | Charge can be saved, Mario will flash when the move is fully charged |
Marth | Shield Breaker | Increases damage | Automatically activates at full charge. |
Mewtwo | Shadow Ball | Increases damage, range, and size of sphere | Can be charged indefinitely, charging animation has damaging hitbox; charge can be held by shielding |
Mr. Game & Watch | Oil Panic | Once Oil Panic absorbs 3 energy projectiles, the oil can be released as an attack; damage increases by the power of the attacks absorbed | Charge can be held indefinitely and even if Mr. Game & Watch is KO'ed, If Oil Panic is fully charged,Bucket Braking cannot be performed |
Pichu | Skull Bash | Increases damage, and distance Pichu travels | Activates automatically at full charge |
Pikachu | Skull Bash | Increases damage, and distance Pikachu travels | Activates automatically at full charge |
Pit | Palutena's Arrow | Increases damage | Can be charged indefinitely only if one keeps on changing the direction in which the arrow is aimed |
Squirtle | Water Gun | Increases duration and range | Charge can be kept by shielding |
R.O.B. | Robo Burner | Increases duration (and therefore range) | Automatically charges when ROB is not using move. |
Robo Beam | Increases damage | Automatically charges when ROB is not using move. | |
Gyro | Increases duration and damage | Charge can be held by shielding | |
Roy | Flare Blade | Increases damage and knockback | Automatically activates at full charge; attack is stronger when almost-fully charged. |
Samus | Charge Shot | Increases range, damage, and size of sphere | Charge can be held by shielding. |
Sheik | Needles | Increases duration and damage | Cannot be charged indefintely; maxes at six needles |
Sonic | Spin Charge | Increases speed and damage | |
Spin Dash | Increases speed and damage | Charged by rapidly pressing special attack button; automatically launches after certain amount of time | |
Toon Link | Hero's Bow | Increases damage, range, and speed | |
Spin Attack | Increases damage | Cannot be held indefinitely | |
Wario | Wario Waft | Increases damage, distance Wario shoots up, and range | Charges automatically; slightly fully charged stronger than fully charged |
Young Link | Fire Bow | Increases damage, speed, and range | Cannot be held indefinitely |
Zero Suit Samus | Paralyzer | Increases damage and hitstun | Cannot be charged indefinitely; longer charge paralyses others for a longer period of time. |