Angling: Difference between revisions
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(→How to perform: adding Falco) |
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*[[Lucas]] - Forward tilt | *[[Lucas]] - Forward tilt | ||
*[[Jigglypuff]] - Forward tilt | *[[Jigglypuff]] - Forward tilt | ||
*[[Falco]] - Forward tilt | |||
==Examples of moves well-known for their angling properties== | ==Examples of moves well-known for their angling properties== |
Revision as of 04:53, October 15, 2011
Angling is the term used to describe the ability for a character to aim or direct a forward tilt or forward smash. This technique is useful in that it helps with damaging smaller characters like Pikachu or Kirby; however, the tradeoff is that attacks tend to do less damage when angled down, and more damage when angled up.
How to perform
- Tilts: To angle a tilt, the control stick must be within specific diagonal angles - diverging too far from these angles causes the tilt to remain unangled, or an up-tilt or down-tilt is used instead. A tilt cannot be angled after the button is pressed.
- Smashes: If the control stick is tilted up or down when the attack is released (whether spent any time charging or not), it will be angled. The C-stick can also be angled.
Characters that can angle their attacks
- Mario - Forward smash and tilt
- Kirby - Forward amash and tilt
- Samus - Forward smash
- Luigi - Forward smash and tilt
- Yoshi - Forward smash and tilt
- Bowser - Forward tilt
- Wolf - Forward tilt
- Captain Falcon - Forward smash and tilt
- Ganondorf - Forward smash
- Sonic - Forward smash
- Mewtwo - Forward tilt
- Lucario - Forward tilt
- R.O.B - Forward smash
- Ness - Forward tilt
- Lucas - Forward tilt
- Jigglypuff - Forward tilt
- Falco - Forward tilt