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Originating from ''[[Super Mario World]]'', the Cape was a power-up obtained from the [[supermariowiki:Cape Feather|Cape Feather]], which enabled Mario (and [[Luigi]]) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. | Originating from ''[[Super Mario World]]'', the Cape was a power-up obtained from the [[supermariowiki:Cape Feather|Cape Feather]], which enabled Mario (and [[Luigi]]) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games. | ||
==''[[Melee]]'' manual description== | ==Manual Descriptions== | ||
==Manual Descriptions== | |||
===''[[Melee]]'' manual description (Cape)=== | |||
''"Reflect projectile attacks and spin enemies around."'' | ''"Reflect projectile attacks and spin enemies around."'' | ||
==''[[Brawl]]'' Manual description== | ===''[[Brawl]]'' Manual description (Cape)=== | ||
''"Repel projectiles and turn around foes with a flip of a cape."'' | ''"Repel projectiles and turn around foes with a flip of a cape."'' |
Revision as of 04:16, September 28, 2011
Cape | |
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Mario's Cape in Brawl. | |
Users | Mario Dr. Mario |
Universe | Mario |
Cape(スーパーマント Sūpā Manto) is Mario's side special move. Dr. Mario's version is the Super Sheet. Either has the ability to reflect projectiles and spin characters in the opposite direction. In Brawl, Pit's move Mirror Shield causes a similar redirection of characters, but only if an attack connects (at close range) with the shield.
The Cape deals up to 10% damage (12% for the Super Sheet), has no knockback and doesn't make the opponents flinch unless the cape is used on an opponent attempting a grab (then, knockback increases only slightly, while not enough to KO. Characters hit with the cape while attempting a grab will be sent spiraling a short height into the air). This means that it will not interrupt attacks; rather, it only turns the enemy character around. This can leave recovering characters unable to grab the ledge. This has less use in Brawl thanks to the "Auto-Snap" feature that means characters will grab a ledge regardless of which direction they are facing. However, the cape can be broken in the same manner as a reflecting attack can. That is to say, if the damage that the oncoming attack would do would break a shield in one hit, the cape will not work and Mario or Dr. Mario will enter broken shield animation.
If used on someone in Brawl while flying because of an attack, it multiplies the distance by about 1.6. Using the Cape also causes Mario to float slightly, meaning it has uses in recovery and in helping him avoid edgeguarders.
"Cape" is often also used as a verb, e.g. "I just caped that Fox's recovery and won the tournament!"
The Cape can also be used for two techniques; Cape glide and Edge Cape-cancel.
Super Sheet
Super Sheet is a move used by Dr. Mario in Super Smash Bros. Melee. This attack is almost the same as Mario's Cape attack - the differences are that Super Sheet is longer and does slightly more damage than the Cape (up to 12% rather than 10%); but has less lag and moves Dr. Mario up only once, making it less useful for recoveries. The attack can also be used to shift the direction of a player who is trying to get back on the field. In this case, they will be turned around, and will instead jump back on air, rather than jump on the field.
Origin
Originating from Super Mario World, the Cape was a power-up obtained from the Cape Feather, which enabled Mario (and Luigi) to spin and attack with it (although Mario did not hold the cape in his hand during the spin attack, as he does in the Smash games), as well as flying great distances after a running start and floating softly back to earth when falling. Mario did not "fly", rather, but "glide", but could do so more or less infinitely by diving and pulling up in a certain rhythm, and while gliding he could slam into the ground to create an earthquake capable of damaging all enemies on the screen. This is, of course, not present in the Smash games.
Manual Descriptions
Manual Descriptions
Melee manual description (Cape)
"Reflect projectile attacks and spin enemies around."
Brawl Manual description (Cape)
"Repel projectiles and turn around foes with a flip of a cape."
Gallery
- SuperSheet.jpg
Dr. Mario using Super Sheet in Melee.
Trivia
- Cape can be used on a taunting character to make them face the other way in ways that are otherwise impossible, like making Wario face the screen while doing his side taunt.
- If timed correctly, when using the cape on an opponent that is just hitting the ground, the opponent will take longer to hit the ground.
- If Mario uses his Cape while in the Online Practice Stage, the cape will look sparkly and be of a lower quality graphic.
- The Cape can glitch if used on an enemy going on a ledge, stunning them and forcing them to grab on to the platform lower then normal.
- The Cape can glitch if timed correctly, forcing the other player to grab the platform turning the other direction.
- In Melee, a glitch can occur which causes the Cape to become stuck to Mario's model. [1]
References
- ^ DJR0. SSBM Mario Cape Glitch (Video). Retrieved on 2010-11-17. “To try to stimulate my hunger for Brawl, I was playing Melee on my Wii. I was reflecting Red Shells with Mario's cape, did for a little while. A red shell came back, knocked Mario in the air, and he had his cape out. When I stopped filming [sic], he still had it out”