User talk:Omega Tyrant/Clone charts: Difference between revisions
(New Page: My main gripe with this is your definition at the top of "cloned move" and "semi-cloned move". You say that the main differences between a clone move is the hitbox data, while the main dif...) |
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Speaking of "operation", I think it's the primary way that most players (i.e. those who aren't interested in the technical sutff) perceive special moves to be clones of each other. If the controls and results of a special move are the same as another they're likely to start thinking "A is like B but with X difference", which is indication of at least semi-clone standing in their mind. Combined with the fact that most such players mentally differentiate characters by their most outstanding/memorable traits (i.e. their special moves), this results in pairs like Fox/Wolf being called semiclones or clones by the general public, as they aren't interested enough in the finer details to understand the full differences of the special moves, and they probably don't care about the individuality of regular attacks. It's like indivisible atoms, or centrifugal force - it's not technically correct, but it's good enough for most people, and as such it's the most common point of view. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 23:56, 22 September 2011 (EDT) | Speaking of "operation", I think it's the primary way that most players (i.e. those who aren't interested in the technical sutff) perceive special moves to be clones of each other. If the controls and results of a special move are the same as another they're likely to start thinking "A is like B but with X difference", which is indication of at least semi-clone standing in their mind. Combined with the fact that most such players mentally differentiate characters by their most outstanding/memorable traits (i.e. their special moves), this results in pairs like Fox/Wolf being called semiclones or clones by the general public, as they aren't interested enough in the finer details to understand the full differences of the special moves, and they probably don't care about the individuality of regular attacks. It's like indivisible atoms, or centrifugal force - it's not technically correct, but it's good enough for most people, and as such it's the most common point of view. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Bold 23:56, 22 September 2011 (EDT) | ||
:For point A, I probably could have worded that better. By hitbox data, I'm primarily referring to knockback and minor angle alterations. I'll reword accordingly. | |||
:For point B, PK Freeze freezes opponents, while PK Flash simply hits them upwards. Such a function difference doesn't exist between Falcon/Warlock Punch. Plus with Freeze, how much control you have over it is drastically more than with PK Flash. With Falcon/Warlock Punch, there is no such control difference between the two. However, I'll admit this one of the "gray area moves", and I felt PK Freeze has enough to be considered a non cloned move. | |||
:For point C, I recognise that, and it's part of why this page was created, to inform those who otherwise don't look beyond simple operation. As you could agree, simply having the same operation shouldn't be enough to call something a cloned move, as otherwise, nearly every up special would be a cloned move under that judgment, as well as neutral special projectiles. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png ]] 00:36, 23 September 2011 (EDT) |
Revision as of 23:36, September 22, 2011
My main gripe with this is your definition at the top of "cloned move" and "semi-cloned move". You say that the main differences between a clone move is the hitbox data, while the main differences between a semi-cloned move is the "function" - which you proceed to define as hitbox data. You probably didn't intend this but you basically contradicted yourself with your terminology.
My secondary gripe is how you interpret the function/operation of special moves. I really don't see how you can consider PK Flash and PK Freeze non-cloned when you consider Falcon Punch and Warlock Punch to be semi-cloned (in Brawl), as they have the same differences: different animation/graphics, different damage/knockback/hitbox effect, identical operation.
Speaking of "operation", I think it's the primary way that most players (i.e. those who aren't interested in the technical sutff) perceive special moves to be clones of each other. If the controls and results of a special move are the same as another they're likely to start thinking "A is like B but with X difference", which is indication of at least semi-clone standing in their mind. Combined with the fact that most such players mentally differentiate characters by their most outstanding/memorable traits (i.e. their special moves), this results in pairs like Fox/Wolf being called semiclones or clones by the general public, as they aren't interested enough in the finer details to understand the full differences of the special moves, and they probably don't care about the individuality of regular attacks. It's like indivisible atoms, or centrifugal force - it's not technically correct, but it's good enough for most people, and as such it's the most common point of view. Toomai Glittershine The Bold 23:56, 22 September 2011 (EDT)
- For point A, I probably could have worded that better. By hitbox data, I'm primarily referring to knockback and minor angle alterations. I'll reword accordingly.
- For point B, PK Freeze freezes opponents, while PK Flash simply hits them upwards. Such a function difference doesn't exist between Falcon/Warlock Punch. Plus with Freeze, how much control you have over it is drastically more than with PK Flash. With Falcon/Warlock Punch, there is no such control difference between the two. However, I'll admit this one of the "gray area moves", and I felt PK Freeze has enough to be considered a non cloned move.
- For point C, I recognise that, and it's part of why this page was created, to inform those who otherwise don't look beyond simple operation. As you could agree, simply having the same operation shouldn't be enough to call something a cloned move, as otherwise, nearly every up special would be a cloned move under that judgment, as well as neutral special projectiles. Omega Tyrant 00:36, 23 September 2011 (EDT)