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Spam: Difference between revisions

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'''Spam''' refers to the practice of using a certain move, mostly special moves, repetitively. [[Projectile]]s are the most spammed moves. This action is sometimes considered [[cheap]], especially when a player uses the same attacks all the time. Some players will use different attacks but will have a tendency to use spammy attacks more often. [[Juggle|Juggling]] an opponent may also involve spamming such as repeating up tilts. [[Chaingrab]]bing is also sometimes considered a form of spamming. Ideally, the spammable move is fast, has little or no lag, and can be used from a distance. While the game discourages spamming with [[stale-move negation]], the average spammable move doesn't do much damage, so the effect is less noticeable. Spamming all the time will make a player's attacks very predictable, so a player that doesn't spam can [[shield]] to dodge most of the spammer's attacks. Playing with characters with counterattacks or [[reflectors]] is also a good way to deal with spamming players. Saying that someone spams is usually considered a [[John]] within the competitive community as there is always a way for a character to counter spam moves.
'''Spam''' refers to the use of a certain move by any character, be it a ground attack or a [[projectile]], the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no [[lag]]. This action is sometimes considered [[cheap]], especially when players find difficulty find a way to counter it. [[Juggle|Juggling]] an opponent involves spamming the up tilt or up smash (in most cases) of a character. [[Chaingrab]]bing is also sometimes considered a form of spamming. While the game discourages spamming with [[stale-move negation]], the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or [[reflector]]s is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a [[John]].
[[Category:Terms]]
[[Category:Terms]]

Revision as of 01:06, September 18, 2011

Spam refers to the use of a certain move by any character, be it a ground attack or a projectile, the latter being most commonly spammed. Spamming is more effective for a move if the move has little-to-no lag. This action is sometimes considered cheap, especially when players find difficulty find a way to counter it. Juggling an opponent involves spamming the up tilt or up smash (in most cases) of a character. Chaingrabbing is also sometimes considered a form of spamming. While the game discourages spamming with stale-move negation, the average spammable move does not do much damage, so the effect is less noticeable. Spamming all the time will make a player's attack pattern very predictable and easier to counter. Playing with characters with counterattacks or reflectors is also a good way to deal with spam. Using spam as an excuse for losing is considered widely a John.