Super Smash Bros. Melee

Memory card: Difference between revisions

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[[File:GameCubeMemoryCard.jpg|thumb|A standard 59 block memory card for the Gamecube.]]
A '''Memory Card''' is a small device used to save memory/data for games played in the [[Nintendo]] [[GameCube]].
A '''Memory Card''' is a small device used to save memory/data for games played in the [[Nintendo]] [[GameCube]].


One needs a memory card in order to save the things they've accomplished/collected in ''[[Super Smash Bros. Melee]]''.  In addition, saving data from the game ''[[Pikmin (game)|Pikmin]]'' on the same card as the player's ''Super Smash Bros. Melee'' data will award them [[Captain Olimar (trophy)|Captain Olimar's trophy]].
One needs a memory card in order to save the things they've accomplished/collected in ''[[Super Smash Bros. Melee]]''.  In addition, saving data from the game ''[[Pikmin (game)|Pikmin]]'' on the same card as the player's ''Super Smash Bros. Melee'' data will award them [[Captain Olimar (trophy)|Captain Olimar's trophy]].
''Super Smash Bros. Melee'' save data takes up 11 blocks on the memory card, while snapshots can vary from three to ten blocks each. ''Pikmin'' takes up 27 blocks.


[[Category:Accessories]]
[[Category:Accessories]]

Revision as of 21:19, September 6, 2011

A standard 59 block memory card for the Gamecube.

A Memory Card is a small device used to save memory/data for games played in the Nintendo GameCube.

One needs a memory card in order to save the things they've accomplished/collected in Super Smash Bros. Melee. In addition, saving data from the game Pikmin on the same card as the player's Super Smash Bros. Melee data will award them Captain Olimar's trophy.

Super Smash Bros. Melee save data takes up 11 blocks on the memory card, while snapshots can vary from three to ten blocks each. Pikmin takes up 27 blocks.