Down air stall: Difference between revisions

m
→‎Application: You have to jump before this glitch works. As such, if you are knocked vertically a fatal distance, your jump will cause you to be KO'd before you can pull this off, thus removing any positive vertical MC capabilities from this.
(Fixed some wikimarkup -SF)
m (→‎Application: You have to jump before this glitch works. As such, if you are knocked vertically a fatal distance, your jump will cause you to be KO'd before you can pull this off, thus removing any positive vertical MC capabilities from this.)
Line 9: Line 9:


==Application==
==Application==
The technique can be used to negate vertical knockback, like all Stall-then-Falls. However, because its movement can be controlled while the player is stalled (like Peach's [[Float]]) it can be used as a recovery [[technique]] to glide back onstage (see the video below).
Since its movement can be controlled while the player is stalled (like Peach's [[Float]]), it can be used as a recovery [[technique]] to glide back onstage (see the video below).


==Video==
==Video==