Angling: Difference between revisions
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'''Angling''' is the term used to describe the ability for a [[character]] to ''aim'' or ''direct'' a [[forward tilt]] or [[forward smash]]. This technique is useful in that it helps with damaging smaller characters like [[Pikachu (SSBB)|Pikachu]] or [[Kirby (SSBB)|Kirby]]; however, the tradeoff is that attacks tend to do less damage when angled down, and more damage when angled up. | '''Angling''' is the term used to describe the ability for a [[character]] to ''aim'' or ''direct'' a [[forward tilt]] or [[forward smash]]. This technique is useful in that it helps with damaging smaller characters like [[Pikachu (SSBB)|Pikachu]] or [[Kirby (SSBB)|Kirby]]; however, the tradeoff is that attacks tend to do less damage when angled down, and more damage when angled up. |
Revision as of 10:37, August 19, 2011
Angling is the term used to describe the ability for a character to aim or direct a forward tilt or forward smash. This technique is useful in that it helps with damaging smaller characters like Pikachu or Kirby; however, the tradeoff is that attacks tend to do less damage when angled down, and more damage when angled up.
How to perform
- Tilts: To angle a tilt, the control stick must be within specific diagonal angles - diverging too far from these angles causes the tilt to remain unangled, or an up-tilt or down-tilt is used instead. A tilt cannot be angled after the button is pressed.
- Smashes: If the control stick is tilted up or down when the attack is released (whether spent any time charging or not), it will be angled.
Characters that can angle their attacks
- Mario - Forward smash and tilt
- Samus - Forward smash
- Luigi - Forward smash and tilt
- Yoshi - Forward smash and tilt
- Captain Falcon - Forward smash and tilt
- Ganondorf - Forward smash
- Sonic - Forward smash
- Lucario - Forward tilt