Charge-cancel: Difference between revisions
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While charging such an [[attack]], players can [[shield]] to cancel/store the charge, or tap left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge, which also cancels/stores it. | While charging such an [[attack]], players can [[shield]] to cancel/store the charge, or tap left/right on the [[control stick]] or [[d-pad]] to immediately roll out of the charge, which also cancels/stores it. | ||
Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong]]'s or [[Sheik]]'s. To cancel a charge in the air, players can simply press [[Z]] while charging. | Some charge attacks can be charged and canceled in the air, such as [[Donkey Kong]]'s [[Giant Punch]] or [[Sheik]]'s [[Needle Storm]]. To cancel a charge in the air, players can simply press [[Z]] while charging. | ||
[[Category:Techniques]] | [[Category:Techniques]] | ||
[[Category:Techniques (SSB)]] | [[Category:Techniques (SSB)]] | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] |
Revision as of 10:02, July 19, 2011
Charge-canceling is the act of canceling or storing a neutral special move that can be charged, such as Samus' Charge Shot.
While charging such an attack, players can shield to cancel/store the charge, or tap left/right on the control stick or d-pad to immediately roll out of the charge, which also cancels/stores it.
Some charge attacks can be charged and canceled in the air, such as Donkey Kong's Giant Punch or Sheik's Needle Storm. To cancel a charge in the air, players can simply press Z while charging.