Jab cancel: Difference between revisions

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==Execution==
==Execution==
The jab fake can be performed by any [[character]] with a multiple-attack [[neutral attack]] jab combo. At any point in the combo, before reaching the "final" hit, [[shield]] or [[crouch]] can be tapped to cancel the combo and allow the character to perform other attack moves without continuing the combo. Only crouch works in ''Melee'', due to the longer time it takes a shield to drop.
The jab fake can be performed by any [[character]] with a multiple-attack [[neutral attack]] jab combo. At any point in the combo, before reaching the "final" hit, [[shield]] or [[crouch]] can be tapped to cancel the combo and allow the character to perform other attack moves without continuing the combo. Only crouch works in ''Melee'', due to the longer time it takes a shield to drop.
jab faking is beneficial because the final hit of a combo is usually either a medium-strength attack that knocks the opponent away or a multi-hit attack that is easily [[DI]]'ed out of. Jab Faking allows the player to take advantage of the hit-stun and low knockback of the first few attacks in a jab combo to continue to attack the opponent, rather than sending them away uselessly (the last hit tends not to have enough knockback to [[KO]]) or pointlessly jabbing repeatedly at nothing after an opponent DIs out of a multi-hit attack.
Jab faking is beneficial because the final hit of a combo is usually either a medium-strength attack that knocks the opponent away or a multi-hit attack that is easily [[DI]]'ed out of. Jab Faking allows the player to take advantage of the hit-stun and low knockback of the first few attacks in a jab combo to continue to attack the opponent, rather than sending them away uselessly (the last hit tends not to have enough knockback to [[KO]]) or pointlessly jabbing repeatedly at nothing after an opponent DIs out of a multi-hit attack.


==Applications==
==Applications==