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Difficulty: Difference between revisions

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{{articleIcons|ssb=positive|ssbm=positive|ssbb=positive}}
{{articleIcons|ssb=positive|ssbm=positive|ssbb=positive}}
'''Difficulty''' is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them larger [[knockback]] and more [[damage]], while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one.
'''Difficulty''' is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the [[Subspace Emissary]] will make the enemies harder by giving them larger [[knockback]] and more [[damage]], while a higher difficulty level in [[Target Smash]] won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, [[unlockable]]s depend of the difficulty on which a game mode is cleared.


== Difficulty levels in ''[[SSB]]'' and ''[[SSBM]]'' ==
== Difficulty levels in ''[[SSB]]'' and ''[[SSBM]]'' ==

Revision as of 18:16, July 6, 2011

Difficulty is an option in some single player modes that allows a player to adjust the game after one's skill. There are five difficulty levels. Depending on what mode is being played, different difficulty levels will affect the game in different ways. For example, a higher difficulty level in the Subspace Emissary will make the enemies harder by giving them larger knockback and more damage, while a higher difficulty level in Target Smash won't affect the characters' properties at all, but instead change the stage's design into a more difficult one. Sometimes, unlockables depend of the difficulty on which a game mode is cleared.

Difficulty levels in SSB and SSBM

  • Very easy
  • Easy
  • Normal
  • Hard
  • Very hard

Difficulty levels in SSBB

  • Easy
  • Normal
  • Hard
  • Very hard
  • Intense


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