Metal Primid: Difference between revisions
→Moveset
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*Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knocback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | *Smash punch - A Metal Primid's smash attack. This move involves the Metal Primid winding up and launching a powerful punch with strong knocback, the strongest of the Metal Primid's attacks. However, the wind up sequence is long, resulting in very slow start-up lag. This, combined with its short reach, makes it relatively easy to avoid. Despite its looks, it does not do fire damage. | ||
*Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | *Spear jump - While Metal Primids can jump onto platforms, they can also crouch down for a second and launch themselves upwards while spinning, damaging characters with light knockback that are in the way. The Metal Primids jump at a slight angle when using this attack instead of straight up, in the player's general direction. | ||
*If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses. | *Stomp - If a player is knocked down in the floor, the Metal Primid will jump and attempt to stomp them, causing damage and knockback. The Metal Primid makes a commemorative pose after the attack, even if it misses. | ||
*Sex kick - Like a normal Primid and a Big Primid, if the player is above the Metal Primid, it may jump and do a sex kick. | |||
==Damage taken== | ==Damage taken== |