Tournament rulesets (SSB): Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Omega Tyrant (talk | contribs) m (Undid edit by Mr. Anon: While plausible, it is still speculation, and is unnecessary to say anyway.) |
Squishyfrog (talk | contribs) No edit summary |
||
Line 1: | Line 1: | ||
:''This is the ruleset for '' | :''This is the ruleset for ''SSB''. For other rulesets and general info on tournament legal settings, see [[Tournament legal]].'' | ||
'''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current accepted ruleset for the original ''[[Super Smash Bros.]]'' | '''Tournament legal''' describes the rules and settings that are accepted for use in competitive ''Smash'' [[tournaments]]. The following is the current accepted ruleset for the original ''[[Super Smash Bros.]]'' |
Revision as of 18:31, June 28, 2011
- This is the ruleset for SSB. For other rulesets and general info on tournament legal settings, see Tournament legal.
Tournament legal describes the rules and settings that are accepted for use in competitive Smash tournaments. The following is the current accepted ruleset for the original Super Smash Bros.
Tournament rules
- 5 stock (though sometimes 4 or 6).
- All items off and item spawn frequency set to "None".
- 100% Damage Ratio (the default setting).
- Handicap off.
- Team Attack on (doubles).
- Share Stock allowed (doubles).
- A stage can be picked more than once in a single match, but no stage can be picked two games in a row.
- A game can be reset if a stage which one player objects to is chosen randomly, but if the same stage is chosen randomly again or is picked by another player, the game cannot be reset.
- Camping/edge-stalling is not allowed.
- Congo Jungle cargo-stalling is normally allowed.
- "Low tier characters" are defined as those in B and C tier (Yoshi, Donkey Kong, Jigglypuff, Ness, Luigi, Link, and Samus).
Stages
Banned
- Mushroom Kingdom - due to the absence of a lower blast zone to the far left and right of the stage, the randomness of the POW blocks and the stalling potential of the pipes.
- Planet Zebes - due to the highly damaging acid (though the stage is allowed in some tournaments).
- Sector Z - due to the randomness of the lasers, the large "wall" at the far right and the fact that the stage is very long.
- Yoshi's Island - due to the stalling potential of the clouds and the fact that the stage is very long.
Allowed
* Ness cannot recover from this stage's narrow pits. So if one or more players choose Ness, Saffron City is banned for random picks, but is still available for counter-picking.
Other Notes
- Hyrule Castle and Dream Land are the most common choices, followed by slob picks of Saffron City and Congo Jungle.