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Up throw Rest: Difference between revisions

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The '''space animal slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] in ''[[Super Smash Bros. Melee]]'' most often used against a low-[[damage]] [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.
The '''space animal slayer''' is a well-known [[Jigglypuff (SSBM)|Jigglypuff]] [[combo]] in ''[[Super Smash Bros. Melee]]'' most often used against a low-[[damage]] [[Fox (SSBM)|Fox]] or [[Falco (SSBM)|Falco]], i.e. the [[space animals]]. It is performed by using [[up throw]], jumping, and then using [[Rest]]. At medium percentages, an [[up aerial]] can be interposed to ensure Jigglypuff can Rest.



Revision as of 23:42, June 27, 2011

The space animal slayer is a well-known Jigglypuff combo in Super Smash Bros. Melee most often used against a low-damage Fox or Falco, i.e. the space animals. It is performed by using up throw, jumping, and then using Rest. At medium percentages, an up aerial can be interposed to ensure Jigglypuff can Rest.

To survive such a combo, it is possible to Smash DI to register a phantom hit or DI against Rest to potentially have time to Firebird or Firefox to the stage. A space animal should rarely DI upwards, because dying by star KO will allow Jigglypuff enough time to completely finish the sleeping animation.

Sometimes the term is used more generally to refer to any combo or character that is effective against Fox and/or Falco.

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