Punishment: Difference between revisions

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(Removed image tag, as there's already a decent enough image on the page; removed stub as while this is an important part of Smash Bros. competitive play, I don't see what else is needed in the article)
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[[Image:Rest Attack.png|thumb|[[Rest|Rest's]] extremely high ending lag leaves [[Jigglypuff (SSBB)|Jigglypuff]] very vulnerable if it fails to land, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario's]] [[Aura Sphere]].]]
[[Image:Rest Attack.png|thumb|[[Rest|Rest's]] extremely high ending lag leaves [[Jigglypuff (SSBB)|Jigglypuff]] very vulnerable if it fails to land, particularly to strong attacks which require charging, like [[Lucario (SSBB)|Lucario's]] [[Aura Sphere]].]]
'''Punishment''' is the act of attacking an opponent while they are vulnerable, usually from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishible move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around.
'''Punishment''' is the act of attacking an opponent while they are vulnerable, usually from using an attack with slow start-up lag at a non-opportune time or having missed an attack with high ending lag. For example, the [[Falcon Punch]] is a punishible move since it has long start-up and ending lag; if Captain Falcon uses it against an active and expecting opponent or if the move's target is able to avoid the attack, they have ample time to launch a counterattack. Characters can also be punished if their attack is [[shield]]ed, such as via [[shield grab]]bing or [[Out of Shield|out of shield]] attacks. An attack that is difficult to punish is usually known as "safe", usually due to having low ending lag and/or large hitboxes that are difficult to get around.
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