Momentum canceling: Difference between revisions

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'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended.  
'''Momentum canceling''' is a technique employed in ''[[Super Smash Bros. Brawl]]'' that is important in competitive play. The technique involves executing certain actions to halt or reduce the aerial momentum of a character that is knocked into the air. Since, in ''Brawl'', attacks and [[air dodge]]s can be performed while [[tumble|tumbling]] and [[tumble|reeling]], it is possible to use these moves, in combination with others, to slow a character's aerial movement, and avoid crossing [[blast line]]s and being [[KO]]d. A prominent example of a momentum canceling move is [[Mr. Game & Watch (SSBB)|Mr. Game & Watch]]'s [[Oil Panic]], which negates all aerial momentum, and may be used after tumbling has ended.  


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==Vertical momentum canceling==
==Vertical momentum canceling==
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the c-stick (if it's on its default setting, [[Smash]]), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall.
To momentum cancel when launched vertically, a character must perform an [[aerial attack]] and fast fall. Both the aerial and the fast fall can be achieved by tapping down on the C-Stick (if it's on its default setting), since this will input a down aerial and fast fall simultaneously. It should be noted that [[stall-then-fall]] attacks '''do not''' assist vertical momentum canceling. Players whose characters possess stall-then-fall down aerials should instead tap the C-Stick in a different direction to carry out a different aerial, and tap the control stick down to fast fall.


Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survived 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling).
Each character's potential to vertical momentum cancel hinges on the difference between the speed of their regular fall, and the speed of their fast fall. [[Link (SSBB)|Link]], who possesses the largest difference, gains the most benefit from vertical momentum canceling, while [[Wolf (SSBB)|Wolf]], who has the smallest difference, benefits the least. It is important to note that, despite the existence of particular special moves that negate vertical momentum, all characters can survive longer by using this basic method, except Mr. Game & Watch. However, he only survived 3% longer using Oil Panic than the basic method (though the difference would be greater in a stage with a higher ceiling).
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===Character abilities chart===
===Character abilities chart===


The following chart shows each character's vertical momentum canceling abilities, and ranks them in terms of their maximum vertical endurance, that is, the highest percentage at which they can survive vertical knockback. Characters were hit by [[Olimar (SSBB)|Olimar]]'s down aerial using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>.
The following chart shows each character's vertical momentum canceling abilities, and ranks them in terms of their maximum vertical endurance, that is, the highest percentage at which they can survive vertical knockback. Characters were hit by [[Olimar (SSBB)|Olimar]]'s down aerial using [[Olimar (SSBB)#Blue Pikmin|Blue Pikmin]], from the center of [[Final Destination (SSBB)|Final Destination]]. This information is courtesy of OmegaTyrant.<ref>[[User:Omega Tyrant#Vertical Momentum Canceling Chart|Testing details of Omega Tyrant's vertical momentum canceling chart]]</ref>


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===Character abilities chart===
===Character abilities chart===


The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's f-smash. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Horizontal Momentum Canceling Chart|Testing details of Omega Tyrant's horizontal momentum canceling chart]]</ref>.
The following chart shows and ranks each character's horizontal momentum canceling abilities. Each test was carried out by hitting the character from the centre of Final Destination with the tip of Wolf's f-smash. This information is courtesy of OmegaTyrant.<ref>[[User:Omega Tyrant#Horizontal Momentum Canceling Chart|Testing details of Omega Tyrant's horizontal momentum canceling chart]]</ref>


*'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally.
*'''Rank''' shows each character's position in terms of the their maximum horizontal endurance: the absolute highest percentage at which they can survive when knocked back horizontally.
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[[Category:Techniques]]
[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Unofficial lingo]]
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