Event 15: Girl Power: Difference between revisions

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[[File:GirlPower.png|left|thumb|The event (Zelda transformed into [[Sheik (SSBM)|Sheik)]].]]
'''Event Match 15: Girl Power''' is an [[event match]] in ''[[Super Smash Bros. Melee]]''. In Girl Power, the player must defeat the three female characters in the game: [[Zelda (SSBM)|Zelda]], [[Peach (SSBM)|Peach]], and [[Samus (SSBM)|Samus]]. The character the player chooses is tiny, while the female enemies are normal sized. However, the player isn't that much weaker and can still [[KO]] their opponents without much trouble. Also, friendly fire is on, allowing the opponents to harm each other, easing the match for the player.
'''Event Match 15: Girl Power''' is an [[event match]] in ''[[Super Smash Bros. Melee]]''. In Girl Power, the player must defeat the three female characters in the game: [[Zelda (SSBM)|Zelda]], [[Peach (SSBM)|Peach]], and [[Samus (SSBM)|Samus]]. The character the player chooses is tiny, while the female enemies are normal sized. However, the player isn't that much weaker and can still [[KO]] their opponents without much trouble. Also, friendly fire is on, allowing the opponents to harm each other, easing the match for the player.


{{Event Melee}}
{{Event Melee}}
[[Category:Event Matches]]
[[Category:Event Matches]]

Revision as of 07:55, May 6, 2011

Event 15
Girl Power
Official description A group of femme fatales has dropped by for a visit...
Character(s) used Choose, tiny (2 stocks)
Opponent(s) Peach (2 stocks)
Samus (2 stocks)
Zelda (2 stocks)
Stage(s) Fountain of Dreams
Music Fountain of Dreams
Availability Unlockable
The event (Zelda transformed into Sheik).

Event Match 15: Girl Power is an event match in Super Smash Bros. Melee. In Girl Power, the player must defeat the three female characters in the game: Zelda, Peach, and Samus. The character the player chooses is tiny, while the female enemies are normal sized. However, the player isn't that much weaker and can still KO their opponents without much trouble. Also, friendly fire is on, allowing the opponents to harm each other, easing the match for the player.